Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Super Meat Boy Forever review

Need to know

What is it? An auto-running sequel from the Meat Dimension.
Expect to pay: $20
Developer: Team Meat
Publisher: Team Meat
Reviewed on: Windows 10, GeForce GTX 1070, Intel Core i7-9700 CPU, 16GB RAM  
Multiplayer: No
Link: Official site

Team Meat deserves credit for boldness. The formula for a Super Meat Boy sequel has been on the table for the entire decade following the release of the original game. We fell in love with its ultra-precise jumps, gratuitous blood splatters, and grotesque Garbage Pail Kids aesthetic. The studio easily could've slapped together another junket of levels—with no significant iteration on the core obstacle dodging—and enjoyed a rousing reception from Meat Boy's abating community of diehards and speedrunners. Instead, Team Meat went the opposite route. Super Meat Boy Forever reminds me a lot of Super Mario Bros 2. The characters are all familiar, sure, but the design is a significant departure from what made the first one a classic. For better or worse.

Dr Fetus is back, once again disrupting the dulcet civilian union of Meat Boy and Bandage Girl. He's kidnapped their adorable, disgusting child, named Nugget, so they must negotiate an infernal gauntlet of steel buzzsaws, rusty syringes, and radiating laser beams to get him back. The only difference is that now, Super Meat Boy is an autorunner. From the moment you boot up the game, the protagonist will be locked in a dead sprint towards the right side of the screen. The traditional hairline twitches of the genre—pulling up on the joystick at just the right moment to avoid certain death, switching orientation in mid-air—have all been banished. Instead, Forever is a game primarily about timing. With limited authority over the way Meat Boy moves, you are left with a series of precise jumps and dodges to keep the cuddly blob alive as he carves through the Rube Goldberg death traps in front of him—like a parent doting over a precocious, highly elastic toddler.

(Image credit: Team Meat)

This was a tough sell going in. One of the reasons people adore Super Meat Boy is for its airtight controls. Reforging that functionality, scaling back the precision, seemed like an odd choice at best and a disastrous one at worst. Fortunately, Forever is far from a calamity. A lot of the glee found in the original—the white-knuckle chaos of a platformer that moves so fast that you're forced to rely on your primal instincts rather than your deductive acumen—is replicated in the sequel. Those moments where everything clicks, and you finally pass through a helter-skelter trial unscathed, remain profoundly sublime. Team Meat has also generated enough wrinkles to keep the auto-running blueprint from growing too staid. One world introduces a belligerent purple beam of light that, when defeated, briefly infuses Meat Boy with the ability to blast through certain barriers. Elsewhere, I found tiles that, when passed through, turn solid, allowing me the chance to bounce backwards onto them as I was searching for higher ground.

But too often during my time with Forever, I yearned for Super Meat Boy's ancestral rulebook. Some of my best experiences in the first game happened when I sat perched on a dangerous precipice, staring out at all the cartoon blades and grinders before me, wondering how, exactly, I was I was supposed to clear all this anarchy in one piece. Suddenly, the path forward is illuminated: "Oh, I need to jump to that platform to avoid the chainsaws. Got it." And we're off to the races. 

Forever does away with contemplation of any kind. It is all gas, no brakes, to the point where it wears on your senses. On certain levels, I became desperate for a shred of autonomy—please, let me at least change the direction that Meat Boy is running!—but Forever is unyielding in its principles. Want to go the other way? You best bounce off the wall at the far end of the screen.

(Image credit: Team Meat)

Maybe that frustration would be alleviated if the controls still felt great, but I ran into a number of weird, slippery breakdowns throughout Forever. Meat Boy is equipped with this forward lunge that's used to dispatch enemies and cross distances, and I found that part of the arsenal to be relentlessly inconsistent. I ran into a boss that was particularly elusive of that attack, and as I learned, there is nothing more frustrating than sliding through a gigantic hitbox over and over again, adding a slight dash of defective wonkiness to a videogame that's already pretty difficult. On top of that, Forever is procedurally generated, stringing together obstacles in a random seed. This works more often than it doesn't, but there were certainly incidents where I simply had no idea where I was supposed to go or what I was supposed to do. The first game was challenging, but never unclear given a bit of observation. I found myself wanting more of an author's touch.

A lot of Team Meat's indelible charm is still present. The Meat Boy universe is at its best when it offers a demonic homage to the hellish 8-bit platformers of yore, and I stumbled into one of those famous, hidden "glitch zones" that transported me to a wonderful Mega Man send-up. (I stood against Dr. Fetus on a conveyor belt rolling towards certain death. He tossed absurdly fast projectiles at me that brought to mind the most harrowing of Mario Maker levels. It was supremely, absurdly hard.) Super Meat Boy Forever remains as vibrantly revolting as you remember the original being, but the platforming design doesn't live up to the established pedigree. The studio deserves credit for trying something different. If only Meat Boy's simple joys weren't diminished in the transition.



Читайте также

Рогалик-вестерн Guncho доступен на смартфонах и PC в ходе ОБТ

Ghost of Tsushima recommended PC specifications promise high-performance haiku-writing samurai sim action

5 years after its first appearance on Xbox One, Bohemia Interactive's console-exclusive looter-shooter Vigor is finally coming to PC




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

«Фонкод» отметили в народном голосовании Всероссийского конкурса спортивных проектов

«Кот в мешке» на «Юмор FM – Санкт-Петербург»

Центр «ВОИН» открыл новые региональные отделения

Минфин РФ: отсутствие интероперабельности - это препятствие к использованию ЦФА в международных расчетах