Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Inscryption review

 Inscryption review
Need to know

What is it? Part deckbuilder, part puzzle room, part nightmare.
Expect to pay: $18/£15
Developer: Daniel Mullins Games
Publisher: Devolver Digital
Reviewed on: Windows 10, Intel Core i7, 16GB RAM, Nvidia GTX 1060
Multiplayer? No
Release date: October 20
Link: Official site

Sometimes board game night feels like a trap. Everyone else wants to play the latest Kickstarter-funded smash that comes with 100 miniatures and takes an hour to set up, or maybe some European worker-placement game about farms or power plants or colonialism. You may as well just go along with it, because that's how social pressure works. Inscryption turns that situation into grist for horror, trapping you in a spooky cabin where you're forced to play a deckbuilder. 

Its villain is a shadowy figure, all staring eyes and long fingers, who patiently waits at the table for the game to start. Though you have to play, under pain of death, you can also get up and stretch your legs. There are shelves of trinkets on the walls, a skull, a safe, a cuckoo clock. They're puzzles to solve as part of the larger puzzle: How do you get out of this cabin?

At Inscryption's best, the card game and environment work in harmony. The solution to a puzzle in the cabin is hidden in the smudgy grimoire that explains the card game's rules, and the reward for solving it is a card for your deck. The two progress in parallel. When I was blocked in one because I needed to bash my head against the other for a while, though, that wasn't so fun. 

(Image credit: Daniel Mullins Games)

 Cabin in the woods 

The game within the game may be a deckbuilder, but it's less Slay the Spire and more like the singleplayer mode of a collectible card game—Hearthstone's solo adventures reskinned with a wilderness Americana theme, all rattlesnakes and yeehaw. You collect a deck of animal friends, bullfrogs and wolf cubs and stoats with familiar stats and thematic abilities. The skunk smells so bad enemy cards attacking it have their power reduced; the beaver builds defensive dams.

The mechanics of this card game are wilfully off-kilter and grotesque. Most cards have a blood cost, which has to be paid by sacrificing other cards. (You've got a separate deck of squirrels, free cards worth one blood each, for this purpose.) Rather than being measured in hit points, damage against you and your opponent is counted in teeth, which fall into a pair of scales. You need to get ahead by five teeth to win a round. There's an item sitting on the table that promises to help you tip the scales. It's a pair of pliers.

(Image credit: Daniel Mullins Games)

Your opponent isn't simulating another player and doesn't play by the same rules. He's more like a Dungeon Master or the Dealer from Hand of Fate, narrating encounters and putting on voices and masks to portray NPCs as you cross a map. "Thar's gold in them cards!" he hollers as the prospector, a boss enemy whose pickaxe transforms cards into rocks. Then he takes off the mask and sets up some minis around a campfire to play out a scene with suspicious, starving travelers who offer to warm one of your beasts by their fire. He may be a murderous kidnapper, but he puts in so much effort I kind of respect him.

I spent hours in The Elder Scrolls: Legends playing through the singleplayer storylines, which are fun for their twists: A stone wall across the middle of the table; a storm-tossed pirate ship that slides cards back and forth. Inscryption's twists can be just as novel. For one match, every wolf card gains the ability to fly; in another, a hook drags my cards across the board and turns them against me.

(Image credit: Daniel Mullins Games)

You just activated my trap card

In its initial hours, Inscryption is an eerie delight full of mystery. That feeling fades long before it ends.

Like most deckbuilders, Inscryption is run-based. Losing means starting over, though you get to design one new card to be found in future runs, and they can be obscenely overpowered if you do it right. Plus, any solved puzzles in the cabin remain solved. Initial defeats still felt like progress, but after my first successful run I had to solve another puzzle and then repeat the victory, and that was when it became a drag. The multi-stage boss battles are initially full of surprises—trading animal pelts for OP cards, for example—that become more chore-like each time they're repeated. The lovely creepiness of a game in which cards beg not to be sacrificed and fungal doctors offer to saw them apart and stitch them together was eroded by repetition. 

Inscryption is the work of Daniel Mullins Games, who previously made Pony Island (in which the Devil forces you to play a buggy auto-runner for eternity), and The Hex (in which videogame characters relive flashbacks to different genres they've been in). All three are games about games, more layered than a winning Great British Bake Off cake. When Inscryption revealed another layer—I won't spoil exactly what it is, but it's significant—it felt more like a chore than a revelation. Where Pony Island was lean and pointed, Inscryption is more like The Hex, which was overstuffed with ideas and didn't do all of them justice.

In its initial hours, Inscryption is an eerie delight full of mystery. That feeling fades long before it ends, and now I think I'd prefer if board game night moved on and we played something else, even if it is some Kickstarter nonsense that comes with five kilograms of plastic figurines and takes half the night to explain.



Читайте также

Bots now account for half of global internet traffic and 'bad bots' nearly one third

Fallout получил продление на второй сезон

Fallout season 2 has been confirmed, so bring on the deathclaws




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

«А потом мир погас». Жертва молнии рассказал о боли, которую едва пережил

Собянин назначил нового главу Стройкомплекса Москвы

Появились подробности аварии в районе Очаково-Матвеевское

Минобороны: техника парада Победы передислоцируется в Москву