Добавить новость
Декабрь 2014Январь 2015Февраль 2015Март 2015Апрель 2015Май 2015Июнь 2015Июль 2015
Август 2015
Сентябрь 2015
Октябрь 2015
Ноябрь 2015
Декабрь 2015
Январь 2016
Февраль 2016
Март 2016
Апрель 2016
Май 2016
Июнь 2016
Июль 2016
Август 2016
Сентябрь 2016
Октябрь 2016
Ноябрь 2016
Декабрь 2016
Январь 2017
Февраль 2017
Март 2017
Апрель 2017
Май 2017
Июнь 2017
Июль 2017
Август 2017Сентябрь 2017
Октябрь 2017
Ноябрь 2017
Декабрь 2017
Январь 2018
Февраль 2018
Март 2018
Апрель 2018
Май 2018
Июнь 2018
Июль 2018
Август 2018
Сентябрь 2018
Октябрь 2018
Ноябрь 2018
Декабрь 2018
Январь 2019
Февраль 2019
Март 2019
Апрель 2019
Май 2019
Июнь 2019
Июль 2019
Август 2019
Сентябрь 2019
Октябрь 2019
Ноябрь 2019
Декабрь 2019
Январь 2020
Февраль 2020
Март 2020Апрель 2020Май 2020Июнь 2020Июль 2020Август 2020Сентябрь 2020Октябрь 2020Ноябрь 2020Декабрь 2020Январь 2021Февраль 2021Март 2021Апрель 2021Май 2021Июнь 2021Июль 2021Август 2021Сентябрь 2021Октябрь 2021Ноябрь 2021Декабрь 2021Январь 2022Февраль 2022Март 2022Апрель 2022Май 2022
Game News |

Former Dragon Age producer Mark Darrah says 'BioWare magic is bullshit'

 Former Dragon Age producer Mark Darrah says 'BioWare magic is bullshit'

Remember the term "BioWare magic?" Kotaku described it in this lengthy report on the failure of Anthem as a belief within the studio that no matter how rough things look during game development, everything will ultimately come together to make the great BioWare games we used to know and love. In the latest episode of his Old Game Dev Advice series on YouTube, though, long-time BioWare stalwart Mark Darrah expressed a very different perspective on the process.

Game development, Darrah explained, is like a hockey stick: A long arm in which not much seems to be happening, followed by a sharp uptick where everything happens. That bend in the graph is where the magic happens. 

"This last little jog up, that's what people at the studio are talking about when they say 'BioWare magic'," Darrah explains in the video. "Things come together really late, and things get better really late."

But that's actually a "terrible" process, he continued, because it's impossible to say how sharp the rise is going to be, or even when it will happen. A better and more sensible approach would be to raise the long arm—accelerate the development process overall, essentially—which will enable better iteration so people can "see what the hell it is you are making," and not end up trapped in crunch.

"BioWare magic is shit process," Darrah said. "It's putting a name on something that's saying, 'Don't worry, don't freak out, because we know that at a future date it's all going to get faster and it's all going to work out. But the reality is that 'working out,' that's where crunch comes from, and that's where delayed games come from. Because you can't predict with a hockey stick. You don't know where the pivot point is, you don't know what the angle is. There's no predictability there at all, so you're making it up by delays and crunch time. BioWare magic is bullshit."

He clarified that some fans use the term to describe BioWare games themselves, or the characters, worlds, and stories they contain. "But within the studio, within the development process, when people say 'BioWare magic,' they mean this fucking thing," he added, jabbing his finger at the graph.

Darrah spent more than 20 years at BioWare before leaving in 2020, and has credits running from the original Baldur's Gate to Anthem, so it's fair to say that he knows a thing or two about what goes on behind the scenes. But he acknowledged that this phenomenon isn't unique to BioWare: It's common throughout the industry because it's inherent in how big studio culture works. He'd like to see that change, but he has more reasonable short-term goals, too.

"Don't say BioWare magic to refer to this, because this isn't BioWare magic," he concluded. "This is bad process. So stop it. Make the process better, you'll never have to say this again."



Читайте также

Rainbow Six Siege will now remember if you're a bad teammate

Raven Software QA testers become first union at a major US developer

AMD представила настольные процессоры Ryzen 7000 — им обещан огромный прирост быстродействия и мощная графика

Москва

Шоу капоэйра пройдёт в ТРЦ «Нора»

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас .

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Налоговые поступления от фармацевтической отрасли Москвы выросли более чем на 38 процентов

Гандболисты Московского дворца пионеров стали вице-чемпионами Москвы

Фруктоза хуже пива: о рисках возникновения жирового гепатоза рассказала врач Кононенко

Работа в условиях COVID-19, телемедицина и геймификация: на Форуме "Оргздрав 2022" наградили лидеров отрасли