Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
28
29
30
31
Game News |

A fan-made revival of a long-dead action game gets the official green light from Paradox


Four years after being delisted from Steam, multiplayer sidescrolling action game The Showdown Effect is back in a completely fan-made resurrection that's been given official approval by Paradox Interactive.

Paradox released The Showdown Effect in 2013 to decent reviews—we called it "a cheap and cheerful action game that won't win any awards but provides solid knockabout laughs" in our 70% assessment—but it didn't really go anywhere. Player counts tailed off quickly after launch, and in 2018 Paradox pulled the plug and removed it from Steam.

That was the end of it until a couple of years later, when GiuseppeIII (who asked that we not use his real name) got involved. He was a player from the early days, but ironically came into it almost entirely by accident: He ended up with a copy of The Showdown Effect by way of a Humble Bundle that came out a few months after the game did.

"A little while later when looking for stuff to play and scrolling through my Steam library I noticed the game, and remembering the trailer from when I got the Humble Bundle I decided to check it out," GiuseppeIII told me in a recent chat. "At this time the game was already on the decline user-wise and the bump it had gotten from the Humble Bundle had mostly gone away.

"While a low-player count is usually a death knell to a multiplayer game, it is actually one of the things that attracted me to the game and kept me playing. The welcoming tight-knit community and seeing the same names week after week was something that kept me playing."

One of those community members, who goes by the name Deathaxe, reached out to GiuseppeIII in 2020 with the idea of getting the old gang back together. They set up a Discord to welcome players back, but they couldn't do anything about growing the community because the game was no longer available for purchase, so it was effectively impossible to bring in new players.

Amusingly, The Showdown Effect's removal from Steam was seemingly the result of a mistake. GiuseppeIII said that, based on his talks with Paradox and original developer Arrowhead Game Studios, Paradox removed the game from Steam after shutting down its microtransaction store server as part of a cleanup operation. Someone at Paradox apparently assumed that the shutdown would kill the entire network infrastructure and render the game unplayable—thus the Steam removal—but The Showdown Effect actually makes use of peer-to-peer networking to connect players, and so it continued to run just fine. The problem was that while old players could continue to beat each other senseless in violent cartoon action, newcomers could only get in if they found an old key lying around (say, in a Humble Bundle) or purchased one from a third-party reseller.

The welcoming tight-knit community and seeing the same names week after week was something that kept me playing."

TESR creator GuiseppeIII

To help bulk up the player base, GiuseppeIII first got about 100 old keys from Arrowhead and gave them away. He then reached out to Paradox, which was sympathetic but not inclined to make The Showdown Effect, which had already failed once, a priority. So he took a more aggressive approach to the problem by eliminating Steam from the equation.

"Starting in late December of 2021, I was able to unpack and decompile the game’s source files," explained GiuseppeIII—who, in case there's any doubt, is a programmer, although his real job is unrelated to games. "Then, with some consultation with the team at Magicka Wizard Wars Reborn (shoutout to Alias, Rat, and Neon) who were doing a similar project for a different Paradox title which used the same game engine, I was able to create a lua DLL injector, which along with the decompiled source allowed me to freely change the game’s code."

After getting that far he contacted Paradox again, which after some discussion granted him a non-commercial license to develop and release the game for free. With that secured, he continued to work on the project as time allowed before launching The Showdown Effect: Reloaded on August 20. 

The updated game includes a brand-new launcher, bug fixes and balance improvements, new features (including new levels, a ranked mode, and new gameplay settings), and the ability to access old real-money characters and skins through the standard experience system. It still uses Steam as a backend for its "networking stuff" and will automatically install a Steam-based wrapper to make it work, but all of the actual game files are only available through GiuseppeIII's site.

Since going live in August, The Showdown Effect: Reloaded has signed up about 150 players, and GiuseppeIII hopes that number will grow as word of the revived game spreads. He's not finished working on it, either: He wants to use the new leaderboards and Elo rankings to organize tournaments with in-game rewards, and also plans to incorporate a new "weekly challenge" feature.

"Looking out to the future, anything is possible," he said. "I know a planned feature a lot of people are excited for is bots. TSER is semi open-source (I give access after vetting), so if people are interested it is easy and straightforward to contribute!"

I tried The Showdown Effect: Reloaded myself last night, and it works very well. The installation process is quick and smooth (the installer automatically sets up what it needs from Steam) and the game itself runs perfectly. The gameplay basics are simple, but there are complexities to movement and combat that clearly take time and practice to pick up: GiuseppeIII repeatedly owned me in our 1v1 showdown, until I finally stumbled upon a strategy that enabled me to score a kill: I asked him a question and then pasted him while he was typing a response.

I am not too proud to take it where I can get it. (Image credit: GIII Holdings LLC/Paradox Interactive)

Regardless of where it goes from here, The Showdown Effect: Reloaded is entirely GiuseppeIII's project. "Paradox doesn’t play a huge ongoing role in terms of development but allowing the project to happen in the first place (through their license) shows their amazing commitment and relationship with fans of their properties (even those as niche as TSE)," he said. "It's been super nice how supportive Paradox has been with everything, when it would have been super easy to just ignore my requests!"

The Showdown Effect: Reloaded, and a link to the community Discord (which is handy for setting up matches), are up at theshowdowneffectreloaded.com.



Читайте также

Разбор PvP-сражения в The Hidden Ones

Monster Hunter: Outlanders стала ближе к релизу

Экшен-игру Stickman League 3 выпустили в Китае на смартфоны

Москва

Москва передала в долгосрочную аренду 10 объектов спорта за два года

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Кабмин запретил майнинг в 10 регионах России до 2031 года

В Москве и Московской области жилищные условия за счет материнского капитала улучшили свыше 537,8 тысячи семей

Филиал № 4 ОСФР по Москве и Московской области информирует: Социальный фонд упрощает работодателям возмещение затрат на охрану труда

Филиал № 4 ОСФР по Москве и Московской области информирует: Социальный фонд упрощает работодателям возмещение затрат на охрану труда