Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025
1 2 3 4 5 6 7 8 9 10 11 12 13 14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Squealing pigs, disgruntled bison, and the most beautiful frying meat I've ever seen: Dragon's Dogma 2 is just as wonderfully weird as the first game

There really is no RPG quite like Dragon's Dogma. It's a big, weird, wonderful, terrifying, enthralling mess of an adventure that demands you meet it on its own bizarre terms, or else get savaged by wolves in the middle of the night. Heading into my hands-on with Dragon's Dogma 2, my biggest fear was that they'd have sanded off too many of the first game's rough edges, losing some of that magic in pursuit of a more straightforward experience. What a delight, then, to find a sequel more in love with its own brilliantly strange identity than ever.

The thing I loved most about the first game was its sense of truly journeying across a fantasy land, so I decided the best way to get a sense of the sequel in the limited time available was to just pick a road and start walking. I'm not alone, of course—I'm joined by the series' trademark Pawns, AI companions created by yourself and other players that aid you on your journey. As soon as they open their mouths, I'm reassured. As in the first game, they're a talkative bunch: offering advice on what to do next, calling for help in battle, pointing out resources, and more. 

Inarguably, they pipe up too much, and I wouldn't blame anyone for deciding they're irritating, but I find their endless commentary hugely endearing. With more nuanced and varied things to say in this sequel, more than ever it evokes the feeling of going on an adventure with your friends. Even just in the hour or so I spend with them, their personalities emerge—from a grumpy fighter tired of my frequent diversions to a confident healer nicely but firmly herding me along towards points of interest.

On paper, nothing I find on my little trek is that exciting—I get ambushed by some monsters, find a raided village, and delve into a mine overrun with goblins—but the game shines in the details. The first game had a wonderful physicality, and Dragon's Dogma 2 runs with it. When a weakened enemy stumbles in front of me, I scoop him up in my arms and hurl him at one of his mates, knocking them both off a cliffside. Seeing a group of goblins charge across a rope bridge, I cut the supports, sending them plummeting down into the abyss. In battle with a furious troll, I leap and climb up onto its back, attach a mine to its neck, and jump off to safety as it explodes. 

(Image credit: Capcom)

It's ripe for slapstick comedy, of course—other stops along my journey include carrying a squealing pig off his farm and down the road until he wriggles out of my arms, climbing on top of a passing bison and squatting over her until she moos with dissatisfaction, and heaving a distinguished NPC I'm escorting over my shoulder to get him past some difficult terrain more quickly. But beyond the goofiness, that ability to grab onto and interact with all these things around you gives the world a physical reality that's really rare in fantasy RPGs. It's that tactility that makes your adventures feel so grounded.

Perhaps the most obvious improvement, however, is in Dragon's Dogma 2's looks. The first game has a charm to its visuals, but it wasn't winning any beauty contests; the sequel is genuinely gorgeous, with particular attention paid to its sprawling vistas. Looking out at the lush wilderness and bright, blue skies, you immediately want to get out there and see what you can find, and it's striking how much that adds to the core formula of exploration. 

(Image credit: Capcom)

As I stop at a campfire in an abandoned village to sleep through the dangerous night, I throw some ratty cut of meat in a skillet and I'm stunned by the most unexpectedly beautiful thing in the game: an animation of my dinner frying. As the ludicrously high-def chop sizzles, intricately realised fat bubbling out of it, I can't help but grin. Why have they put so much effort into this one thing, when cooking isn't even a major part of the game? Because this is still a series that plays by no one's logic but its own, and its unique identity shines through as clearly in that frying pan as it does in every road walked, every goblin hurled, and every troll triumphantly exploded.  



Читайте также

This roguelite claims to have the dubious honor of being 'the world's first fully playable game created 100% through AI' in a milestone for slop everywhere

French President Emmanuel Macron gives a second public shout-out to Clair Obscur after its Game Awards sweep: 'A source of great pride for Montpellier and for France'

Why I love player housing in MMOs




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.