Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

With its new game, Hello Games is literally promising the world. Is the developer of No Man's Sky about to make the same disastrous mistakes all over again?

It was exactly 10 years ago that Hello Games first announced the project that catapulted it to enormous mainstream attention: No Man's Sky. To call the following decade turbulent for the studio would be something of an understatement. 

For years, it got to ride the highs of working on one of the most hotly anticipated games of all time, all the while happily making wild and hugely ambitious claims about the project in countless interviews and presentations. But then the final product launched in a seriously underwhelming state, and the studio—and particularly its de-facto spokesperson, Sean Murray—found themselves suddenly at the centre of a near-unprecedented backlash, accompanied by a tsunami of toxicity and harassment. The team even got thrown under the bus by their own publisher. Whatever your thoughts on the game itself, and despite the fact that it ultimately sold very well indeed, No Man's Sky's launch was undoubtedly one of the worst PR catastrophes gaming has ever seen.

So why does Hello Games seem to be doing the same thing all over again?

Light No Fire is Hello Games' follow-up to No Man's Sky—essentially implementing many of the same ideas and techniques, but on one fantasy world instead of an entire sci-fi galaxy. At a glance that sounds smaller in scale—one world instead of quintillions. But that one world is promised to be literally "bigger than the Earth" where each No Man's Sky planet was in real terms tiny, and it's promised to be hugely more detailed and dense with content than they were. 

On stage at the TGAs, Murray called it "a planet that is as varied as a universe". Despite only a very small team working on the project, he pitches it as not just equal to modern AAA titles but actually superior to them, with clear shots at the competition that dub it "something with real mountains, not videogame mountains… the first real open world, something without boundaries". He himself calls it "something more ambitious" than No Man's Sky. "Here we go…" says host Geoff Keighley halfway through the segment, giving a chuckle that makes even gaming's biggest hype-man sound nervous about broadcasting this new, impossible-sounding pitch. 

So, almost exactly 10 years on from No Man's Sky's announcement at what was then the VGX Awards, Hello Games announces a very similar but even grander follow-up at what is now the TGAs. They're very deliberately repeating their own past actions. I'm no expert in videogame PR but… can that possibly be wise? 

Inherently it's a gamble on whether players still harbour a grudge over their experience of No Man's Sky. If they do, then you're kicking off a new backlash to nip at the heels of your entire preview cycle. Worse, if certain online communities take it as a rallying cry to rekindle their anger, it could result in a whole new era of vitriol directed at the studio. 

But even if miraculously this doesn't kick up a fresh storm of negativity, an excited reception seems almost as dangerous. If people buy into Murray's pitch at face value and once again get swept up in the hype of the promise of a near-endlessly expansive game space to share with their friends, then the pressure will be enormous. Once again, if the final product turns out to be anything less than people expected—almost inevitable given the scope of what's being promised—it'll be the same launch day disaster all over again. 

You'd hope this is an older and wiser Hello Games. It's spent the last seven years since No Man's Sky's launch making good—diligently patching and updating the game, adding in features that were promised but absent or undeveloped in the launch version, and making substantial new additions. That's a long time to essentially eat crow on a rocky release and, however you feel about the studio's past mistakes, it's admirable how much work it's done on the game since launch. 

(Image credit: Hello Games)

There's certainly been plenty of positive response to that, too. These days, the No Man's Sky community is a happy and excited playerbase, still regularly returning to the game and interacting positively with Hello Games. But it has to be admitted, it's still a niche experience, and that community is largely made up of people who enjoy the very specific quirks of the game—from its desolate loneliness, to its tranquil but repetitive resource gathering, to its endless library of odd, procedurally-generated creatures. 

In other words, the No Man's Sky fanbase is a bit of a bubble. The millions who were originally excited for the game have been whittled down to a hard core of dedicated and receptive fans who likely measure more in the tens of thousands. The pitch being made for Light No Fire is a pitch once again to a much wider audience, and as it stands it's not being qualified with any statements about the game having a specific appeal. It's not even being made clear what its genre is, allowing people to project their own ideas of what adventures it could contain in just the same way as No Man's Sky.

Maybe Light No Fire at release will just have a broader appeal—it's certainly possible. But at this point it doesn't seem a possibility Hello Games should be banking its next decade on. I get it, if you want a game to be a smash hit, you have to reach for as wide a spectrum as possible—but if anyone can understand that a smash hit can be a double-edged sword, it should be this studio. 

(Image credit: Hello Games)

What should they have done instead? As I say, I'm no PR expert—and undoubtedly it was always going to be a tricky thing to follow up on one of the most controversial games of all time. But seeing Hello Games deliberately go through the same motions a second time feels like watching Wile E Coyote set up his next explosive trap for Road Runner, convinced that this time he's going to have roast bird for dinner.

I genuinely hope the studio has a better plan here than I'm giving it credit for. For as much as I had my own disappointments with No Man's Sky, I've never begrudged the existence of the game itself—putting external factors aside, it was a big, weird, cool experiment, and generally I love to see teams sticking their necks out like that. Light No Fire is full of stuff I find really exciting, too, and I hope it is as incredible as Murray makes it sound. But for right now I just can't wrap my head around a studio that's received one of the harshest lessons in audience expectations the industry's ever seen being seemingly so ready to make the exact same mistakes again. 



Читайте также

Arma 4 finally has a release target, and I'm sorry to say you're going to be playing Grand Theft Auto 6 for two years before it comes out

It Takes Two has somehow sold an astonishing 20 million copies, Hazelight teases new game with EA

The 5 most popular Steam Next Fest demos are all multiplayer because the people thirst for PvP

Москва

Матч «Оренбург» – «Крылья Советов» рассудит Александр Машлякевич (Москва)

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

«И деньги остались, и машину получил»: «Авторадио» вручило ключи от городского кроссовера

Сотрудники вневедомственной охраны Росгвардии Московской области провели патриотические уроки для школьников региона

Сотрудники вневедомственной охраны Росгвардии Московской области провели патриотические уроки для школьников региона

Фонд Юрия Лужкова награждает победителей экономического диктанта-2024