Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
27
28
29
30
31
Game News |

Finally, a game that captures the best part of my old book store job: making the perfect book rec

I worked as a bookseller for about half a decade. My favorite part of the job was when people asked me for recommendations. I like to think I got pretty good at it; even now I can still tell you some of the New York Times top lists from 2013. Whether I was helping a grandma trying to figure out the AP level of a six-year-old or a shy teenager preordering a Cassandra Clare book, while doing that job I felt like my positive influence on the world around me was easy to see.

So perhaps it’s no surprise my favorite trailer from the Wholesome Games stream last week was for Tiny Bookshop, a bookstore management game where you choose books for customers at your seaside micro-shop. In the demo available on Steam, you’re new in town and meet a kindly retired bookseller who shows you the ropes of moving copies, along with a newspaper reporter and a few other citizens.

I played through a couple days of bookselling, which was enough to get the hang of stocking inventory and dealing with difficult customers. Ahhh, home sweet home.

Tiny Bookshop combines two of the most potent ingredients of simulation games from the past few years: Running a small business, and interior design. You can customize your small green book wagon with items you buy with your day’s profits, which are decorations like ships’ buoys, plants, and a Billy Bass-like talking fish, as well as tables and stands to prop up even more books.

The heart of the game is selling books, which follows the same structure every in-game day. First, you choose a location to set up for the day. Then you open up your cart with a few clicks. Customers stream in automatically, and they pick their selections from the genres you have in stock. Each genre has a percentage chance to have the book they’re looking for, depending on how many books of that type you have in the store. If you have mostly fantasy novels, for example, the travel enthusiast is going to walk away disappointed. Every night you tally your profit, buy your decorations and reset your stock for the next day.

Your mobile bookstore can move around from place to place. In the demo there are just two locations, a waterfront area and a town square, each with unique clientele. In the first one a runner jogged up my ramp and asked me for classics. In the second, browsers came over from the nearby cafe. Every so often a customer can ask you for a recommendation, either to jog their memory or to find something new. You then have to look at your collection and guess from plot summaries whether your customer would like a book. These books are real, and some of them actually taught me about books I’d never heard of (did you know Kiki’s Delivery Service was a kids’ book before it was a Ghibli film?).

The process also felt relatively true to life, though maybe a little more punishing than in the real world. Helping a customer find the perfect book always comes with a risk, after all, that you might recommend something they absolutely hate. These customers are always ready to tell you if they don’t like what you offer—and follow it up by walking out of your store.

Image 1 of 3

(Image credit: neoludic games)
Image 2 of 3

(Image credit: neoludic games)
Image 3 of 3

(Image credit: neoludic games)

The art in this game is gorgeous, with a watercolor style that depicts the starting pier and the winding roads of the town in a soft, calming light. I imagine when I collect a few more decorations my bookstore will really start to feel like home. No matter how many cosmetics I add, though, the wall of books remains the centerpiece, and adding and selling books from it makes those I hold onto feel like a genuine collection. I lingered in-game at closing time, waiting to shut the bookstore’s doors and windows just to admire how it looked in the sunset. Tiny Bookshop really succeeds in giving me enough control over my store that it feels like it’s really mine, a shop but also a sanctuary.

Organizing my wares into tidy shelves reminded me of a game from last year called Book of Hours, where you manage a palatial library made of different types of books. That game was more mysterious, while Tiny Bookshop seems so far like more of an open book. I couldn’t sense any hidden darkness lurking under the surface, though the website hints at some small town drama. The writing in the demo stays light, and it never reads as too pretentious or too plain, which is important for a game about selling the written word.

There’s an in-universe newspaper that tracks your progress and where you can buy books from estate sales and literary fans. And there are plenty of literary jokes that never strain towards being stuck-up or annoying, like one about Sappho’s poems of passion (for women) or a summary of All’s Well that Ends Well (sometimes a happy ending can be a woman getting the man she wanted, even if he’s generally quite unpleasant).

But the center of the whole thing is bookselling and taking care of your store. While the demo never got challenging, the process of choosing what books to stock is a modest puzzle. I don’t see it getting much more complex than this, though I wish there were ways to sell someone on a book they never thought they wanted (as I remember doing with people who came in for a cookbook and left with a Donna Tartt novel). But ultimately I think simple, in this case, is fine. As with the plot, the overall impression of the game is made up of relatively simple parts—sales, interior design, and progressing the story—and none of them overpowers the others.

My favorite thing about Tiny Bookshop is that it creates a town where bookstores can exist on every corner. With the one-two punch of Barnes and Noble and Amazon, the last 20 years have been rough on independent bookstores. This game elides that difficulty, at least in the demo, creating a world where everyone reads and has money to spend on it. Similarly, being a bookstore employee can be tough; you spend hours on your feet, customers can be as rude as they are at any service job, and that rough market isn’t easy for employees either. But amid the romanticization that Tiny Bookshop is admittedly taking part in, there’s a kernel of truth—it feels good to make someone’s day by finding a book just for them.

Tiny Bookshop won’t be out until 2025, but I recommend holding yourself over by taking a trip to your local bookstore.



Читайте также

This year has proved yet again that horror games do best when devs keep it small-scale

Высоко сижу, далеко гляжу: лучшие платформеры от первого лица

Для данжен-кроулера TOREROWA началось ОБТ 3




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Филиал № 4 ОСФР по Москве и Московской области информирует: Социальный фонд упрощает работодателям возмещение затрат на охрану труда

Филиал № 4 ОСФР по Москве и Московской области информирует: Свыше 110 уроков пенсионной грамотности провели сотрудники Отделения СФР по Москве и Московской области

Кабмин запретил майнинг в 10 регионах России до 2031 года

Филиал № 4 ОСФР по Москве и Московской области информирует: Социальный фонд упрощает работодателям возмещение затрат на охрану труда