Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024
1 2 3 4 5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Zenless Zone Zero is an exciting blend of Persona 5 and Street Fighter, but I worry whether it'll be able to sustain itself in miHoYo's modern mold

Being plonked straight into New Eridu, Zenless Zone Zero's main city hub, and I can't help but notice how everything oozes coolness. It's got those ultra-stylish vibes I feel traversing through games like Hi-Fi Rush and Persona 5, the kind that make me question my own trendiness. The landscape is vibrant, the roster is impeccably dressed, and I feel ready to fumble my way through parry after parry. 

The action RPG is miHoYo's latest endeavour, one I admittedly haven't paid much attention to up until recently. It's a surprise considering I'm well-versed with the rest of Hoyo's catalogue at this point, and Zenless Zone Zero looks especially up my alley despite my lack of experience with parry-heavy action combat. 

After tinkering around with a preview build for a couple of hours, I came away a little frustrated. Most of that was down to miHoYo plonking me several hours into the game with no tutorials or story to be directed to,. Instead I faced down a myriad of side quests. As someone who hadn't played the beta that took place recently, it was a bit of a trial by fire. But after some assistance from fellow journalists who had played the beta and an extra hour to dabble, I was finally picking up what Zenless Zone Zero was putting down. 

I checked out a variety of the game's characters while I played: Wolf butler Lycaon and his colleagues Rina and Ellen (who's a freakin' shark maid), briefcase-wielding Nicole, fiery hammer user Koleda and her electric pal Grace. I managed to squeeze a quick battle or two in with the majority of the other 15 agents, but these folk were definitely my favourite of the bunch. 

(Image credit: Hoyoverse)

Like I said, I'm not one for parry combat at all, which left me a little worried when I realised I would have to be engaging in some well-timed button presses against the game's foes. I've always favoured being able to mindlessly slice through my enemies, or taking my time carefully deliberating my next move in a turn-based format. Having my brain constantly switched on for those deflections is a feat, but I was having an absolute blast with it in Zenless Zone Zero.

The visual feedback on a parry is fantastic, with huge bright lights slicing across the screen as a satisfying weighty metallic clang rings through my ears. Pulling off a parry allowed me to continue my assault with a great flow, while getting smacked by an attack leaves me building up my rhythm all over again. The telegraphing on attacks is mercifully easy to register for the most part, allowing me to pull off multiple parries with ease.

Along with parries, switching around between characters seems more vital than in any other Hoyo game I've played. It's also by far the most fun I've had mixing and matching team comps to see what works and pulling off some disgusting juggles that rendered my enemies unable to even sneak a single jab in. Floating around with Rina, shooting electric orbs at foes from a distance before leaping straight into close-quarters combat with Koleda never stopped being satisfying, and I ended up leaning on the duo quite a lot during my time with the game.

(Image credit: Hoyoverse)

It almost reminds me of old tag-based fighting games in a way. Maybe that's because I played a lot of Tekken Tag Tournament 2 earlier this year, but something about having one character wrap up their attack while I switch another one in to continue the flurry of attacks was sparking the same satisfactory feelings. Considering producer Zhenyu Li is a huge Street Fighter fan and drew inspiration from it for Zenless Zone Zero, I suppose it makes sense that I'm getting some fighting game vibes from the combat. As a lifelong enjoyer of the genre, it's a huge bonus for me, one that has helped me enjoy a style of brawling I don't traditionally engage in.

Despite having a great time discovering my hidden Sekiro player, my biggest worry comes from how much staying power Zenless Zone Zero will have. It's doing away with the more open exploration-focused open worlds that miHoYo has been pushing with the likes of Genshin Impact and Honkai: Star Rail, opting more for instanced combat through modes such as the roguelite-esque Hollow Zero. It had me hopping through different television screens, each one holding some risk, reward or challenge within. 

It's very reminiscent of Honkai: Star Rail's Simulated Universe, a mode I have a bit of a love-hate relationship with already. I'm not super into roguelite elements and having to slog through different scenarios to reach a boss fight at the end, but I'm an impatient girlie, so your mileage may vary. Most other combat modes will likely have a Genshin or Honkai equivalent people can attach them to, like Expert Shadow sharing similarities with Honkai's Stagnant Shadow.

(Image credit: Hoyoverse)

Instanced content isn't bad, don't get me wrong. In fact, it's all fine and dandy—it served Honkai Impact 3rd just fine for like, eight years—but I can imagine hopping through television screens and having to go out of my way to set up exploration-based missions won't hold my attention forever. I found its menu-heavy formula was detracting from how slick the game's world was, a world I would be very happy to spend more time in away from UIs and option selects.

Of course, I could be totally wrong, and Zenless Zone Zero could be brimming with replayability that inevitably pulls me away from a gacha game I've been fixated on since September. For how much fun I had jamming out to the game's excellent electronic soundtrack while marvelling at how snazzy each agent's combat animations were, I don't know how long that could hold me over when I'm having to spend much of my playtime buried deep in menus. 

Part of why I love Genshin and Honkai so much comes from the way those games balance exploration with all the boring admin-y bits that come with playing a gacha game, and I fear Zenless Zone Zero's attempt to break away from the modern miHoYo formula might end up being its undoing.



Читайте также

'I look tired'—FF14 director Yoshi-P apologises to Monster Hunter Wilds for his 'unseemly presence' after fans recreate him, and I feel like he's being a little harsh on himself

How to use valuables in Dragon Age: The Veilguard

Состоялся релиз онлайн-шутера Wardeka Edonisia в Google Play




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

НО «Отечественная коллегия адвокатов» – профессиональная помощь в разрешении семейных споров

Актерское агентство Киноактер. Актерское агентство в Москве.

Какие препятствия у Китая могут возникнуть при реализации проекта лунной базы?

Николай Цискаридзе на марафоне Знание.Первые: «Если человек развивается, он живет»