Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025
1 2 3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Baldur's Gate 3's Harpers just can't catch a break—sleuth discovers Jaheira's redshirts have a block in their code that nerfs their damage in half

A few things are certain in Baldur's Gate 3—you'll always roll a natural 1 at the worst possible time, your druid will spend most of their playtime casting longstrider on their minions, and the Harpers are wimps.

Not Jaheira—she's fine—but when it comes to the Absolute cult they're up against, they're pretty outmatched. Anyone who's done the siege on Moonrise Towers will tell you that those smite-happy paladins will chew through your NPC mates like holy knives through redshirt butter.

Well, user NCBlizzard on the Baldur's Gate 3 subreddit has had enough, diving deep into the code of the game and coming away with a harrowing revelation: they've all been fighting with one hand tied behind their back this whole time (via GamesRadar).

"We aren't even too sure on whether or not this is a genuine bug and oversight, or a confusing and completely bizarre and insane work-around characteristic they intentionally added in but in a really bizarre and especially inconsistent manner; and at this point, any clarification would be most welcome."

The bug in question? Many of the Harpers, but not all of them, have the "extra_attack_blocked" tag slapped on them. This stops them from using their Extra Attack, a feature most classes (except for, say, the College of Swords bard) get at level 5.

Initially, as someone who has spent quite a bit of time DMing D&D 5th edition (otherwise known as 5e, the system Baldur's Gate 3 is based on) and thinking about the woes of action economy in encounter balancing (translation, the impact group size has on how hard stuff is) I went in anticipating I'd have an easy answer.

See, in 5e, the amount of "Actions" one side has matters way more than that side's raw numerical power. The more creatures there are, the less a whiff punishes them, and the higher chance they have of rolling a 20 for some extra damage. The Harpers, I thought, have this 'Rock Lee wearing weights' restraint because there's a lot of them, and each getting two attacks would probably be a bit much when you're fighting alongside (or against, if you're bad to the bone) like, 10 of them.

NCBlizzard, however, has peeled away enough layers to this glass onion that I'm starting to second guess myself. Here's the data they present:

(Image credit: NCBlizzard on the Baldur's Gate 3 subreddit.)

I think some of their arguments aren't too convincing—for example, the idea that the Harpers losing a straight fight against the Absolute cultists (even with Haste) is proof of a bug. We're crucially involved in this brawl, and your average BG3 party is so hopped up on powerful magic items that the Harpers are essentially cheating by having you on-side. If they were remotely on par, the siege of Moonrise would be a steamroll.

Other points, however, are more compelling. Harper Karrow, who is just some guy, is exempt. Conversely, characters without access to extra attacks—like a druid without wildshape or a wizard—have code limiting them from a feature they wouldn't get in the first place. The pièce de résistance? Backup Harpers—as in, NPCs that fill in for dead ones—are all spared the nerf. Why.

NCBlizzard's current theory is that these NPCs were given these tags to test them as Shadow-Cursed Undead, seeing as they ought to only be able to attack once when zombified, and forgot to turn it off for (checking my notes, here) almost 7 patches, now.

I reached out to Larian for comment on this, and was told no comments would be forthcoming—not something I blame the studio for. It's revving up engines on two new games and this is clearly a big technical quagmire to get into on something they're, ostensibly, soon to be done with.

My own personal theory is that the "bug" was unintentional, but its consistent inclusion is on purpose. The assault on Moonrise Towers feels chaotic in the way that all BG3 combats are, but it's appropriately hard, and the Harpers being a little wimpy helps you feel like the generals leading a march against unassailable odds.

As for why the reserve ones can still attack twice: I am choosing not to think about it because it will drive me up the wall. It certainly wouldn't be the most cryptic part of the game, not by a long shot—Karlach's fourth wall break earns that title.



Читайте также

Thanks to Doom, I can finally solve captcha prompts without wanting to spoon my eyeballs out and wander into the wilderness

8 bold gaming predictions for 2025

Gulp! Dune: Awakening beta testers are dying of thirst nearly as often as they're dying of sandworms, and some are even drinking mouse blood to stay alive




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Селлеры России снижают цены на Apple-технику благодаря параллельному импорту

Новогодний флешмоб прошел в столичном главке Росгвардии

Мужчину насмерть придавило КамАЗом на севере Москвы

МЧС: в Москве госнаграду «За отвагу на пожаре» выдали однофамильцу Белова