Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

A month on, Final Fantasy 14: Dawntrail's endgame outshines its story

It's been just over a month since Final Fantasy 14: Dawntrail launched, and waves of players have finally hit the endgame. The journey to get here had a few dips along the way—I gave the expansion an 80 in my Dawntrail review, which puts it lower than other expansions—but the beauty of Tural is shining through and providing an excellent setting for the endgame's dungeons, raids and maps. 

Yak T'el, Urqopacha and Shaaloani in particular stand out as some of the best zones in the entire game, with landscapes and towns that feel lived in. The cenotes and dense undergrowth of Yak T'el are appropriately mysterious and I'll never tire of that transition from bright sunlight above the trees to darkness and glowing flora when you dip beneath the forest canopy. Likewise the distant peaks of Urqopacha that reveal themselves only on sunny days are breathtaking, and as much as I disliked the story in the Wild West of Shaaloani, I can't help but be drawn back to it as the vibes are perfect.

(Image credit: Square Enix)

I've never felt the need to go back and complete every sidequest unless I'm doing it for some EXP, but Dawntrail is different—its worldbuilding is so strong that I want to go back and explore all of the little details of each settlement and their differing lifestyles. We may have another 2-3 years before FF14's next expansion, but Tural makes for an excellent place to spend all of that time in.

While we wait for the first patch to start revealing what's next for the Warrior of Light, the endgame is off to a good start with two level 100 dungeons, two extreme trials, a new treasure map and the first tier of the Arcadion eight-player raid series. What sets Dawntrail apart is how challenging and inventive all of these activities have proven to be. 

The Arcadion raid series only launched a few weeks after Dawntrail, but is already the most joy-inducing set of raids in the entire game. The whole set has a wrestling theme that sees you lured in by a suspicious lalafell promoter to face off against an increasingly ridiculous set of wrestling-style personas. From the more traditional fighting of Black Cat who yeets players across her arena, to a bomb-infused heel who takes performance enhancing drinks and knocks out the referee, it embodies that sense of overkill performance that only wrestling has. There's even an announcer who comments on how well you dodge things or how you get knocked out. It's all so over-the-top, and that continues into the fight mechanics.

(Image credit: Square Enix)

The second boss, Honey B Lovely, is a starlet who transforms into a giant bee and utilises poisons to charm you to death. She's developed a bit of a following thanks to how perfectly pitched the ridiculousness of her persona is—she's also one of the more challenging fights, putting you through a mess of love bombs to dodge to make sure you don't become enthralled by her.

Who knew Final Fantasy and WWE could work so well together?

And that's just the normal version of the fight for fans of the story and gear. Those after Dawntrail's toughest challenge will be facing the Savage version, which amps things up even more. It also made for an exciting world race finish with only 21 seconds between the two top teams. Who knew Final Fantasy and WWE could work so well together?

If that's a little too strong for you, but you still want a challenge, then the extreme trials pitch things just right, layering in more complex mechanics to the Valigarmanda and Everkeep fights and rewarding you with wing mounts. The execution is tough, but they make for a great place to start cutting your teeth on trickier battles and earn yourself some really pretty weapons while you're at it.

(Image credit: Square Enix)

There's still loads of endgame content to keep you busy even if you're not into high-end bouts, with the two additional dungeons taking you through a run of Cactuar-inspired enemies, and to a haunted theme park that sees you attacked by a ferris wheel. Oh yeah, and you'll need to fight a spectral tea cup ride for good measure. It honestly feels like all of Dawntrail's best ideas and energies have gone into the endgame.

You'll also have some long-term achievements to aim for, with some mounts locked behind tokens gained from gathering and fighting in Fates across all six of Dawntrail's zones. While the raids may eventually lose their novelty, achievements like these will keep people coming back as their efforts are rewarded. The diversity of challenges will help players expand into other areas of the game, such as crafting and gathering, to experience even more of what FF14 has to offer.

Sometimes it's the simple things that really stick with you, though. After you've unlocked flying in each zone you'll be able to find two special Fates that will earn you either a mascot squirrel in a top hat costume or a Capybara mount, but expect to spend ages waiting for them to spawn. I ended up waiting 'just five more minutes' for six hours in Shaaloani, but it was some of the most fun I've had in-game in ages—partly thanks to it being one of my favourite areas in the game, with lots of interesting nooks to explore, but mostly it was the people I encountered while doing it. 

(Image credit: Square Enix)

Perhaps it's just the relative newness of it all that has people hyped up, but I think it also reflects how well Dawntrail nails that atmosphere of excitement, pushing you to explore and go on adventures in spite of its flaws. There's a positivity and camaraderie to even the most dreary of waits—I've even seen strangers making co-ordinated pyramids out of Alpaca mounts together. That enduring sense of hope and embracing the unknown together is what makes FF14 what it is today.

Dawntrail has one of my least favourite stories from FF14, but it also has my absolute favourite endgame so far. The emphasis on exploration and its strong sense of place makes for the perfect backdrop for inventive raids and adventures. I can't wait to see where the upcoming patches take us next.



Читайте также

Mini Games: Calm & Relax 1.0.40

Hideo Kojima is 'tired' while crunching on Death Stranding 2 and wonders how long he'll be able to keep making games: 'Every day feels like I'm racing against the clock'

Gigabyte X870 Aorus Elite WiFi7 Ice review




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

В Московском регионе 5,6 тысячи самозанятых самостоятельно формируют будущую пенсию

В Московском регионе 5,6 тысячи самозанятых самостоятельно формируют будущую пенсию

Ветераны СВО будут проходить лечение в центрах реабилитации Социального фонда

В 2024 году Отделение СФР по Москве и Московской области назначило единое пособие родителям 370,5 тысячи детей