Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
27
28
29
30
31
Game News |

Slow down—World of Warcraft: The War Within's best stories lie in its side quests and optional conversations

It is beyond strange, as someone who hasn't committed to World of Warcraft's story (and considering how Shadowlands went, I don't feel bad about that decision) to sit here and wholeheartedly recommend to anyone with even the slightest shred of interest: Read the quest text.

A disclaimer, before I get into things: I hesitate to up and say that 'World of Warcraft has a good story, now' in the same way I might glowingly recommend Final Fantasy 14 (Dawntrail aside) to someone. Objectively, the game's narrative is a convoluted, 20-year mess with plenty of baffling decisions. It's a history that The War Within, as a game, is inescapably linked to—even Anduin's compelling character development is joined at the hip to Shadowlands.

What I can say for certain, however, is that the current writing staff at Blizzard are making the best of a bad situation. If Dragonflight felt like damage control, a hard reset for a franchise that was being swept downstream, then The War Within feels like a downright heroic effort to swim against that current.

If you read that headline and scoffed, or feel like Blizzard has let you down too much, I'm not here to disagree with you or even ask you to change your mind. Many of my more WoW-embedded friends who I've voiced the above opinions to have responded with understandable bitterness, and I don't blame them.

Blizzard's dropped the ball enough times that the cynicism is warranted, and it's only because I've kept this game's narrative at an arm's length for decades that I feel able to hop in and enjoy this expansion without baggage. That being said, if we're looking at the here and now? What Blizzard is doing with the lot it's given itself? Its storytelling department is flexing.

Keep an ear out

(Image credit: Blizzard Entertainment / DialogueUI)

If you're even the slightest bit fascinated, like me, to see how Blizzard is currently salvaging its messes—I encourage you to play through The War Within and, whenever you get an opportunity to "stay a while and listen", do so.

Having this option is great for players who just want to zip through the main campaign for XP's sake, but if you're at least trying to follow along, they feel downright mandatory. The War Within's story is genuinely very invested in its characters, their interlocking tales, and the way their struggles relate to each other—and these conversations are where the meat of that development takes place.

Almost every conversation is a heartfelt dialogue where the main cast airs out their feelings—they're a little tell, not show, sometimes, but even the worst of them provide great context to help you get invested.

Spoiling as little as I can, here: There's a cutscene in the expansion's second zone, the Ringing Deeps, which I wouldn't have cared for at all if I'd missed the conversations between walking crystal lollipop Magni Bronzebeard, his daughter Moira Thaurissan, and his grandson Dagran.

Likewise, newcomer Faerin Lothar (who has become one of my favourite characters) has lovely development in these optional conversations. A back and forth with a blacksmith not only helps worldbuild the Arathi, but helps explain why she chooses not to have a full-arm prosthetic and instead opts for that rule-of-cool shield.

Captain Steelstrike also shares that Faerin, originally a stowaway on the armada's ships, had preserved their holy flame after they crashed in Hallowfall—something that helps bolster her support of Anduin as an undyingly optimistic paladin, and an example of how our traumatised king-on-sabbatical wants to be.

While these conversations help to add meat to The War Within's bone—and I certainly have enjoyed my time with its main quest far more than I'd expected—the real flavour of this expansion comes in the form of its side quests, which I've been downright feasting on these past few play sessions.

Raising the sidebar

(Image credit: Blizzard)

The War Within's side quests are so good, they almost steal the show away from the main plot—they're some of the best I've gone through in recent MMO memory.

There are a lot of really heartfelt, fun character stories playing out here, with more side quests leading to their own story chains than one-off "kill X" bounties. The Earthen are stars of the show, with one popular, tear-wrenching questline following the tender of a graveyard (filled with the actual, shut-down rock bodies of his brethren) as he prepares for his own demise.

But that's far from the only standout story. In no particular order, here are some of my favourite tales I've experienced while levelling my alt these past few days:

  • Helping an Earthen storyteller sneak out of his post so he can finally see the world with his own eyes.
  • Drafting a letter from an Arathi airship engineer to his girlfriend.
  • Helping an Arathi mage develop a teleportation spell so he can, among other things, see his cat again—as a mage, I even got class-specific dialogue for this.
  • Assisting a Nerubian spy in ascending with old blood god like their brethren to better give covert information to the resistance—and seeing their trepidation as they meet their former, now-ascended friends who now treat them as dirt.
  • Avenging a little girl's parents after she stowed away on my flying mount.

There's even a couple of quests that exist just to freak you the hell out. In particular, "And now I'm arachnophobic" and "For the love of gems" left me staring at my screen, wondering what kind of horrors my character was just party to, and being very glad there weren't any eye witnesses to see me bungle this whole 'heroic adventurer' thing.

They're not all bangers, mind. The questline that leads up to the otherwise gorgeous Priory of the Sacred Flame was an emotional miss for me—but I've had far more memorable experiences than bad ones. Bare minimum, they've been worth my while.

The only quibble I have is that, like with its lack of UI elements for hero talent mechanics, WoW really needs to update its dialogue delivery systems to help convey these excellent stories to players better. Both the addons Immersion and DialogueUI (I use the latter) are great solutions to this problem, but considering how hard Blizzard's been going on these things it's astounding to me that the baseline framework is so outdated.

Otherwise, I am—in spite of myself—very pleased I paid attention to a bunch of World of Warcraft quests, which I can't imagine even saying even a couple of years ago.



Читайте также

Пробный запуск Realms of Pixel: Tech & Magic перевели в другую страну

Today's Wordle answer for Thursday, December 26

Волшебное приключение Magical Ink доступно на iOS и Android

Москва

ЦСКА обыграл петербургский СКА в матче КХЛ

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Филиал № 4 ОСФР по Москве и Московской области информирует: Свыше 110 уроков пенсионной грамотности провели сотрудники Отделения СФР по Москве и Московской области

Филиал № 4 ОСФР по Москве и Московской области информирует: Социальный фонд упрощает работодателям возмещение затрат на охрану труда

Филиал № 4 ОСФР по Москве и Московской области информирует: В 2024 году Отделение СФР по Москве и Московской области назначило единое пособие родителям 370,5 тысячи детей

Филиал № 4 ОСФР по Москве и Московской области информирует: Социальный фонд упрощает работодателям возмещение затрат на охрану труда