Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

'I want to incorporate more changes, I don't want to take a conservative approach': Final Fantasy 14 game director Yoshi-P expresses a desire to shake things up in the future

Final Fantasy 14: Dawntrail has arrived to a bit of a mixed reception, thanks to a middling story that has a few glaring flaws and—despite some excellent improvements when it comes to bosses and dungeons—a few persistent issues that, from what I've seen from more critical elements of the community, are frustrating because of how long they've been going on.

There's a perception I've picked up on that, if we're taking the long-view, FF14 is mechanically stuck in a rut—while direct competitors like World of Warcraft are heaping on new experimental mechanics like the Warbands system and doing harebrained modes like MoP Remix, not much has changed on Etheirys.

Questing has remained largely the same for years: Go here, click on two objects, fight an enemy that takes half of your opener before it explodes—and while Dawntrail did have a few good solo duties, they were few and far enough between to make things drag. Patch cadence and content has remained largely the same. Open-world FATEs, aside from getting an optional grind in the Shared Fate system, mostly involve melting the same unthreatening monsters down with area of effect spells.

FF14, simply put, innovates pretty slowly. That's not to say we haven't had new ideas come into the ecosystem, but they also had their own share of issues—Island Sanctuaries were cute at first, but wound up becoming a largely passive spreadsheet simulator. Variant Dungeons, meanwhile, were a ton of fun to play the first go around, but they suffered due to poor reward structures.

I sat down and spoke with the game's director, Naoki Yoshida (Yoshi-P) during Gamescom, and while we talked about the story's overall reception, and what to do with the Scions of the Seventh Dawn, something he said towards the tail-end of our interview also surprised me: It looks like Yoshi-P really does want to shake things up.

"Yes, when it came to the previous Hydaelin and Zodiark saga, this was something that started before I took charge of project on Final Fantasy 14, and the saga did finish in Endwalker, but it's with the new expansion that we've reached the level cap of 100 and so in that regard, I view 7.0 as a culmination … we've been able to carry out various preparations, and now have a stable state of things in the game."

He's not wrong here—Endwalker, for all my complaints, did genuinely do a lot to incrementally improve the new player experience, with tune-ups to dungeons and duties in the game's introductory content, A Realm Reborn. Dawntrail has gone on to add a major graphics overhaul, which I don't doubt was a lot of hard work.

"So moving forward with the next expansion, I want to incorporate more changes. I don't want to take a conservative approach, but rather, I want to provide an experience that contemporary gamers can enjoy. To that end, I would like to incorporate various changes. I will also protect things that need to be protected. But we would very much like to try out new things, and we are discussing various possibilities right now in the team, so I'm really excited about that."

Some important context: This was at the end of our interview, so while I'm sure Yoshi-P was keeping things vague to avoid making any sweeping promises, we were also running short on time for details and follow-up questions.

His words here do, at the very least, track with what he's said before about reworking the game's jobs and leaning away from homogeneity and two-minute meta after Dawntrail. Whether his team will be given the actual resources for that is another matter. As was outright stated in an earnings report, MMOs made up around 68% of Square Enix's operating profits, and this is a company that has released a lot of other mainstream games. FF14 makes money, but whether that money is going back into it to make it better is unclear.

But just because these are promises further down the line, that doesn't mean Yoshi-P isn't excited for what's coming next: "So of course, in the next expansion, we are planning various changes to the mechanics, but even for the current expansion, from patch 7.1 we have a lot of new content planned." He brings up the upcoming limited job, Beastmaster, and adds: "I cannot provide any details at this point in time, but it's shaping up to be very good indeed, so there's a lot that players can look forward to."



Читайте также

Diablo 4 is getting its first bird pet in Season 7

Terraria creator jokes that the 1.4.5 update may not be the last one after all: 'Terraria will never die as long as there is one last final update'

Black holes, buildings on poles, and a 'sea urchin planet': PUBG creator's world-sized tech demo may be hiding some bizarre machine learning 'hallucinations'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

В Московском регионе 5,6 тысячи самозанятых самостоятельно формируют будущую пенсию

В Московском регионе 5,6 тысячи самозанятых самостоятельно формируют будущую пенсию

В Московском регионе порядка 1,4 тысячи семей, принявших на воспитание детей, получили единовременное пособие

В 2024 году Отделение СФР по Москве и Московской области назначило единое пособие родителям 370,5 тысячи детей