Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025
1 2 3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Warhammer 40,000: Space Marine 2's competitive PvP mode makes the Imperium's towering super-soldiers feel like they're made of paper

During the pre-launch review period for Space Marine 2, it wasn't possible for me to try its PvP mode, Eternal War—the servers were online, but there simply weren't enough players at that stage to fill a lobby. Now that the game's available to the general public, that's no longer an issue, so while I have mixed feelings about the overall game, I decided it was time to jump back in and try some marine-on-marine violence.

As I was playing the campaign and co-op modes originally, I struggled to imagine how that combat system, built for fighting hordes of simple enemies and revolving around dramatic kill animations, could translate into a satisfying competitive mode. Unfortunately, I think the answer is that it doesn't. Not only is Eternal War the weakest of the game's three modes, the frustrating thing about it is that it actively discards the strengths that Space Marine 2 does have.

Like the rest of the game, it's a bit of a throwback—it feels most reminiscent of that period in the 2010s where every singleplayer game had a very basic, bolted-on multiplayer mode to try and convince people not to sell on their disc. There's some nostalgia in that for sure. In the era of bloated live service, there's something refreshing about such a simple experience—three very basic mission types (point capture, slightly different point capture, team deathmatch), a handful of maps, and a lot of shooting.

But those maps are drab, boxy arenas, a far cry from the visually spectacular and lush areas you battle through in the campaign and Operations. And where the rest of Space Marine 2 revels in being accurate to the lore, Eternal War seems to hardly care. There's no set-up for its battles between space marines and their traitor counterparts—I know these guys have been at odds for 10,000 years, but it'd be nice to get some stakes for what's happening here and now.

The chaos space marines feel like they've been twisted to fit the PvP framework. Mechnically they're identical to the loyalist Primaris marines, which results in them using equipment and tactics that don't fit these veterans of the Long War at all, or give them any chance to showcase their unique approach to combat.

(Image credit: Saber Interactive, Focus Entertainment)

The odd decision was also made to make every class a different Legion (distinctive regardless of what colour scheme you pick). It makes them a hodgepodge force, but also emphasises the dissonance. Why is my World Eater berserker wielding a boltgun and grappling hook instead of swinging a chainaxe around and going into blood-fueled rages? Why does my Death Guard plague marine hide behind a crackling shield?

That's all nitpicking, for sure, but these are exactly the kind of nerdy details that Space Marine 2 otherwise nails. The way Eternal War glosses over them, combined with the lack of content available, makes this feel like a throwaway addition.

Powder armour

(Image credit: Saber Interactive, Focus Entertainment)

But the biggest issue is that in Eternal War, the space marines just don't feel like space marines. In the campaign and Operations, you feel the heft and power of your character—I think the combat has its flaws, but the thing it does get right is that pure power fantasy of being a towering super-soldier. The PvP throws that away.

Durability is dialled way down for the sake of COD-style quick kills, making power armour feel paper thin. Combine that with the enormous hitboxes and abundance of rapid-fire weaponry and you get marines dropping like flies.

Executions are removed entirely. That absolutely makes sense in an environment where your foes are not going to stand around waiting for their turn to be ripped to shreds. But it means that survival requires hiding behind corners waiting for your health and armour to automatically regenerate, rather than pushing forward and revelling in the heat of combat.

(Image credit: Saber Interactive, Focus Entertainment)

Indeed, you don't really want to be getting up close at all. Melee attacks, so impactful and vital in PvE, feel near-useless here—even if you can survive the hail of gunfire to get up close with an enemy, and avoid getting surrounded by their friends in the process, their point-blank bolter fire will still kill you faster than you can chip them down with your chainsword.

That's a bit of a problem when you've got two entirely melee-focused classes, thanks to the six roles being exactly the same as they are in Operations. It's very difficult to balance abilities across both PvE and PvP, and that's evident here—the Assault's jump pack leap and dive attack, so fun to pull off against swarms of tyranids, just makes them a sitting (floating?) duck in PvP, while the Sniper's ability to go fully invisible and headshot from across the map, a fairly niche set of tools in co-op, feels frustratingly strong when it's being used against other players.

(Image credit: Saber Interactive)

Meanwhile, the strongest tool of all is just a simple bolt gun. My experience has been that there are almost no enemy strategies that can't be foiled by just consistently dumping bullets into them at midrange while they attempt whatever much cooler manoeuvre they're hoping to pull off. The matches I've had where other players realise that too have been a dull glimpse at the mode's future: hulking demigods popping in and out of cover to take tentative potshots at each other.

What you end up with is a very dry and unbalanced PvP shooter that feels about a decade out of step, its primary distinguishing feature just being that your character takes up half your view. Space Marine 2's campaign and Operations are flawed, but with lots of elements I did like—spectacle, authenticity to the lore, and a fitting power fantasy. Eternal War seems to throw it all in the bin, and at a time when it's more difficult than ever to maintain an online playerbase, I have to wonder if people will stick with this mode long enough to even see out its planned four seasons of updates. I don't think its presence diminishes the overall package—just don't expect it to be the thing to keep you coming back to Space Marine 2 for months or years to come.



Читайте также

Not only did FF14's controversial chatter Wuk Lamat rank 1st for words spoken in Dawntrail, 'Wuk Lamat' was the most-used phrase by the characters in 2nd and 3rd place, too

Не робот? Убей трёх монстров! — тест CAPTCHA заменили игрой в Doom

Глава PlayStation верит в будущее консолей, а PS5 останется на рынке и после выхода PS6




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Селлеры России снижают цены на Apple-технику благодаря параллельному импорту

Новогодний флешмоб прошел в столичном главке Росгвардии

Сравнение технологий: какие дома строить дешевле?

Росгвардейцы эвакуировали трех граждан из задымленной квартиры в Тамбове