Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024
1 2 3 4 5 6 7 8 9 10 11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

The best FPS of 2024 so far is Echo Point Nova, a $25 hyper mobile co-op shooter I can't put down

What's that? Sorry, I can't hear you: I'm having the time of my freakin' life soaring through the air at 120mph on a hoverboard, popping a clean kickflip as my sniper crosshair intersects with the goon's noggin—boom, headshot—and sticking the landing. The pitch for Echo Point Nova sounds like my middle school-aged idea of the perfect videogame: a fast-paced, hyper mobile shooter where you can double jump, wallrun, and skate down slopes while racking up killstreaks with an MP5 in co-op.

???? Great guns
????‍♀️ Wildly cool movement
????Open world
????‍????‍????‍???? Full 4-player co-op
???? A lot of meat on the bones

This game somehow exists on our plane when it clearly belongs in a better reality where Tribes and Counter-Strike surf servers became the dominant FPS template of the 2000s.

Echo Point is so different from every other shooter I'm playing that it took a good hour to calibrate my brain to its quickness. Developer Greylock Studio makes an attempt to ease players in by doling out abilities one at a time—a pistol and double jump shoes in room one, followed by a grapple hook immediately familiar to Titanfall fans—but any chance of gentle acclimation heelflips off the rails once you find the hoverboard, the piece of kit that the rest of Echo Point's movement ideas revolve around. Holding Shift to hop on the board takes you from zero to 60 in maybe a second, transforming outdoor arenas into skateparks and indoor mazes into wild F-Zero parkour tracks.

Echo Point Nova doesn't even pretend that its story is important, but you learn from chat logs that pop up at checkpoints that you've crash landed on a planet of sky islands and need to fight your way off it. There's a critical path that cruises through the campaign in a few hours, but the real meat of Echo Point Nova is exploring its kilometers-wide map, taking on increasingly difficult combat arenas and challenging your movement skills. The whole map is available from the jump, with access gated not by arbitrary levels or gear, but by your raw boarding skills.

Shred

Man, it feels so good to just cruise in Echo Point Nova. It's expertly tuned in small ways that make cool stuff happen as a matter of course, like landing perfectly into a slope to gain speed or grinding around the walls of a bowl-shaped arena mid-combat. But it's deceptively accessible. Mastering Echo Point's movement is tricky, but unlike Tribes, it's not all that difficult. The game is remarkably forgiving with jump and grapple cooldowns so you rarely fall off the map without some way to recover. If you do fall, you can just respawn at the last piece of solid ground you touched with no penalty other than some lost distance. And maybe biggest of all, momentum isn't a precious resource. Even if you smack face first into a wall at 60mph, you can get back up to speed in seconds.

It is genuinely unlike any other game I've played, partly because of that max speed, but also due to how everything's stitched together. A lot of other FPSes with ambitious movement and platforming are level-based or entirely linear campaigns with arenas that force players to mentally "toggle" between shooter mode and movement mode. Echo Point is one continuous flow state. You're encouraged to shoot stuff on your way to places or avoid enemies entirely if you want. The way this map is set up reminds me more of a Tony Hawk game than anything else.

By default the world is in free skate mode, letting me wander around practicing risky jumps, testing the limits of the grapple hook, or hunting down Agility Orbs straight out of the Crackdown series. When I'm itching for a fight, I can head towards one of the dozens of orange sky beams marking a combat challenge. These are literally opt-in (you approach a terminal and press F to begin) Doom shootouts where you have to constantly move and pick off escalating waves of soldiers, drones, and mechs. Combat is where you truly get to flex.

Cruisin' with a bruisin'

Nothing is cooler in this game than doing clean laps around a battlefield, landing driveby shotgun blasts as enemy bullets fail to catch up to you. Getting used to aiming at high speed is by far the biggest skill check in the game, but one of the earliest perks you unlock is a bullet time ability that recharges the faster you move. The majority of the combat challenges are completely optional, but you're rewarded for each one with either a new gun or a perk that introduces an upgrade or new move. There's a ground pound, a headshot-to-reload passive, and my favorite, a perk that heals one heart of HP every time you ram an enemy off the map. A lot of the best perks are just sitting out there among dozens of sky beams waiting to be found—I started up a new profile the other night and almost immediately found a perk that triples pickup collection distance I would've loved to have in my first playthrough.

I haven't even mentioned co-op. Echo Point supports up to four players, and it's just a perfect example of how co-op should be done. You can join friends from the first minute of the game, no hang-ups with tutorials, and drop-in/drop-out any time. All progress is shared, so you can jump into friends' games with your singleplayer save with no weirdness, and even difficulty is set per player.

World is big. (Image credit: Greylock Studio)

I did my whole first playthrough with a friend, and while it's definitely easier than going it alone, it has that nice quality of co-op games that aren't constantly barking in your ear where there's plenty of space in the soundscape to chat over the game. Once we got into the groove of bouncing between islands and hitting up combats, we'd spend the majority of our sessions talking about random nonsense, broken up by the occasional "Man, this game is so good" from either of us. The dreams of 2007 gaming are still alive and well.

God bless the talented teams making throwback FPSes or ambitious episodic immersive sims, but one of my favorite things about Echo Point Nova is I don't have to wait years for it to be done—it's a complete, surprisingly large $25 game that isn't even close to over after the credits roll. Without spoiling, just know that there's a very fun reason to go back and retry combat challenges once you've beaten the story.

I'm thoroughly pleased with what Echo Point Nova already is, and Greylock isn't even done adding on: the dev's roadmap says Steam Workshop support is coming this year, and 2025 and "beyond" will bring time trials, "tactical" mode, challenge islands, new game plus, a "rogue" mode, and more weapons, enemies and perks. Dynamite stuff.



Читайте также

Today's Wordle answer for Friday, October 11

Satisfactory 1.0 finally has mod support, and the revamped mod manager now supports dedicated servers too

Former GTA dev says GTA 6 has 'no competition' so won't release until Rockstar's '100% happy', before cracking a joke about the PC version: '2027 for you I'm afraid'

Москва

Дух в движении: как прошел Всероссийский физкультурно-спортивный фестиваль ВОИ для людей с инвалидностью «Сочи-2024»

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Раскрутка Сайта. Раскрутка сайта Москва. SEO раскрутка сайта. Заказать раскрутку сайта. Раскрутка сайта ru. Раскрутка сайта цена. Раскрутка сайта недорого.

Как повысить эмоциональные показатели бренда за счет интеграции в детский конкурс

Кинопоказ в ТРЦ «Нора»: фильм «Чудеса случаются»

Массовое ДТП с участием шести машин произошло на северо-западе Москвы