Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024
1 2 3 4 5 6 7 8 9 10 11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Don’t sleep on Deadlock’s active items

For my first hundred games in Deadlock’s Cursed Apple, trips to the shop were a bewildering descent into a department store of weaponry, constantly uncertain of my loadout and caught in severe choice paralysis. Each shop stop was a high pressure sales experience, as I felt quite literally under the gun with only seconds to compare/contrast buffs before I needed to catapult myself back into the fray. Each time I went back to the shop, my shopping cart filled up with passive items, not active items, as the thought of adding another button to my noir-soaked bullet ballet induced panic. 

Over time this aversion became a habit, and my eyes simply glazed over Deadlock's active items, rarely if ever considering them despite what popular builds recommended I buy. The dam finally broke for me a month ago when I bought Warp Stone out of raw frustration at my inability to catch mobile and fleeing enemies, and within minutes I was hooked on my newfound ability to teleport around no matter which hero I'm maining at the moment. My fear over additional buttons was logical, but unfounded, because Deadlock’s active items are often integral to rounding out your character and adapting to opponents doing the same. 

My button-itis almost robbed me of one of the most important, rewarding aspects of Deadlock builds. So I’m here to say: don’t follow in my footsteps and sleep on Deadlock’s active items. I’ve highlighted some of the ones I feel are the most useful and the circumstances you’ll want to consider investing in them yourself. 

Warp Stone

(Image credit: Valve)

Rating: Universal

The Swiss army knife of Deadlock, because what situation doesn’t benefit from an instant teleport? Using Warp Stone will blink you forward 11 meters in whatever direction you’re looking and give you a 30% boost in Bullet Resist for five seconds afterwards, making it perfect for closing with a fleeing enemy, disengaging from a bad fight, or setting up the perfect ultimate. Seven can use Warp Stone to blink to a great spot for Storm Cloud, Pocket can do similarly with his ultimate Affliction, and of course there’s Haze’s Bullet Dance. Likewise, characters who tend to chase or play hit-and-run styles like Shiv or McGinnis can also really benefit from increased mobility. Especially consider Warp Stone if you’re building primarily Spirit on your character, since Warp Stone takes up a Bullet slot, which is a lower value spot for most Spirit builds, so you can fill that slot with a 3,000 soul item that gives you a blink every 16 seconds.

Echo Shard

(Image credit: Valve)

Rating: Hero Dependent

If Warp Stone is a Swiss army knife, then Echo Shard is the repeat button on your favorite song. For 6,200 souls, you get a 21-second cooldown item that resets the cooldown of your most recently used non-ultimate ability–essentially meaning you can double cast an ability every 21 seconds. Make people float with double Tornado’s on Mirage, throw your Mini Turrets out quickly, or coax your opponents right back to sleep if they’ve woken up too early from your Sleep Dagger. More than just a tool, Echo Shard is the cornerstone of a wide variety of heroes who can build around its unique ability to double down on powerful abilities, like Bebop’s infinitely stacking Sticky Bomb, or McGinnis putting up two Spectral Wall’s at once.

Debuff Remover

(Image credit: Valve)

Rating: Situational

You will never need Debuff Remover until you do, and then you’ll be incredibly glad for it. A whole bundle of enemies apply debuff effects to your character, but there are a few who will hit you so hard (or for so long) that you’ll need a hard counter just to save your life. Shiv’s Serrated Knives ability applies a long lasting bleed that can stack, while Infernus is all about stacking burn damage—both good targets for Debuff Remover if they’re getting ahead of your team in Souls. Ahead of the pack, though, are two killer abilities that frequently need to be debuffed: Pocket’s ultimate Affliction burdens you with an 18 second long damaging debuff that can also reduce your healing by 60%, and while it can’t kill you outright, it will certainly get you killed. Bebop’s Sticky Bomb ability—which counts down for a few seconds before exploding for permanently stacking damage—can be deadly in Spirit builds, even worse if he’s using Echo Shard to double it up. Debuff Remover is your one-and-done defense against all of these and more, every 48 seconds.

Rescue Beam

(Image credit: Valve)

Rating: Universal

The support player's best friend. While characters like Dynamo come with supportive abilities, you can take them—and your friends—to soaring new heights with a Rescue Beam. Using it on an ally will tether them to you with a beam that heals them for about a quarter of their health over 2.5 seconds—a fairly strong heal. What really makes Rescue Beam invaluable is its alternate ability: You can reactivate it during the 2.5 second channel to instead pull your tethered ally toward you—allowing you to yank allies out of losing situations or set them up for huge plays. It’s a must have active item for any character that can use their mobility to take advantage of it, especially characters like Ivy and Kelvin, 

Unstoppable

(Image credit: Valve)

Rating: Situational

Never get knocked out of your ultimate again. Whether it’s Haze’s Bullet Dance or Bebop’s Hyper Beam, knowledge isn’t half the battle to dealing with them: it’s using stuns to interrupt them. That’s where Unstoppable enters the picture (unfortunately, if you’re one of the characters trying to stun Haze out of her ultimate) to shake things up. Using Unstoppable gives you six seconds of immunity to crowd control, including stuns and silences. Although you can’t use Unstoppable when you’re already stunned or silenced, as you get into the late stages of the game, activating an Unstoppable before a critical ultimate or big play will make the difference between a win or a loss.

Knockdown

(Image credit: Valve)

Rating: Situational

On the other side of the coin is an active item that helps you deal with powerful channeled ultimates and mobile characters who can get out of your reach, like Vindicta or Lash. It can be a pain to deal with characters that can immediately get airborne, leaving your gun at a disadvantage and making it difficult or impossible to hit them with abilities, and many characters don’t have the crowd control to deal with something like a Seven channeling his Storm Cloud, which is where Knockdown comes in. Usable every 48 seconds, Knockdown has a massive 45m cast range in all directions, so you can easily use it to go duck hunting. Just be aware that once you use it on an enemy, there’s a 2 second windup before it goes off, so it’s not going to instantly save you from any ongoing damage from the enemy you throw it at—it’s best to use it and then dive for cover until it goes off.

Ethereal Shift

(Image credit: Valve)

Rating: Situational

Have you ever felt like you just needed to survive a few extra seconds and you’d have been able to turn everything around? Ethereal Shift gives you 3.5 seconds of invulnerability, protected from all damage and effects. Using Ethereal Shift gives you a guaranteed, but fleeting window to pop a powerful ability—like Pocket’s ultimate Affliction—and then protect yourself immediately after while your team takes advantage. Likewise, Ethereal Shift can buy you valuable time when enemies dive onto you for a "sure" kill, going invulnerable leaves them stranded with your allies around you, or lets you dodge a dangerous attack like the explosion of Bebop’s Sticky Bomb ability. With Ethereal Shift available every 32 seconds, you’ll be able to use it even in small skirmishes knowing it will be available again soon.

Silence Glyph

(Image credit: Valve)

Rating: Hero Dependent

One of the most powerful tools for dealing with persistent and evasive characters like Pocket and Shiv, Silence Glyph damages an enemy and silences them for three seconds, locking them out of abilities. Landing a Silence Glyph on a hero that relies on abilities to escape or deal the majority of their damage is often as good as landing the killing blow. Inversely, a diving character like Shiv can use Silence Glyph to ensure a slippery enemy like Wraith can’t escape them or crowd control them by using their own Silence Glyph when they run into the back ranks of the enemy team.



Читайте также

Paradox Interactive не отменит Prison Architect 2, но вот Bloodlines 3 предпочтёт отдать кому-нибудь ещё

Dragon Ball: Sparking! Zero is trouncing the fighting game competition on Steam, with nearly double Street Fighter 6's all-time players record

Отец BattleTech собирает деньги на пиратскую RPG Sea of Legends




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Раскрутка Сайта. Раскрутка сайта Москва. SEO раскрутка сайта. Заказать раскрутку сайта. Раскрутка сайта ru. Раскрутка сайта цена. Раскрутка сайта недорого.

Учебно-методический сбор гранатометчиков столичного главка Росгвардии завершился в Москве

Как повысить эмоциональные показатели бренда за счет интеграции в детский конкурс

Кинопоказ в ТРЦ «Нора»: фильм «Чудеса случаются»