Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
31
Game News |

How to beat every boss on Louis's Gauntlet Runner in Metaphor: ReFantazio

This is probably the first true test of your party's flexibility in Metaphor: ReFantazio, as all of these bosses require different archetypes to be levelled up in order to defeat them. There are four mini-bosses you're going to have to fight during this quest, but you only actually have to fight three of them to complete it. If you find whichever boss you've opted to fight second truly insurmountable, then you can simply challenge whichever one you didn't challenge instead.

Before attempting to make your way through Louis's Gauntlet Runner, I would recommend you have one level 20 Seeker, two separate Mage/Wizard party members with lightning skills, a decently leveled Magic Knight, and one Gunner with Poison Shot (or alternatively one Poison Stinger item).

Xanth

(Image credit: Sega)

Xanth is an absolute pushover when burned or poisoned. One party member with the Gunner's Poison Shot skill or the Commander's Fiery Strike skill will get you through this fight on its own, as Xanth will take massive damage every time he attacks on his turn. It'll be more than enough to finish him off before three turns are up.

Alternatively, if you have an item that will inflict poison or burn, like the Poison Stinger consumable, that'll solo this fight by itself.

At this point you can choose to fight either Glechom or Ceiba. Personally, I think Glechom is the easier and most straightforward fight of the two. However, I would suggest backtracking after whichever fight you complete first and fighting the other boss regardless. This is completely optional, but doing so will net you extra gear, gold, and experience.

Glechom

(Image credit: Sega)

The key to this fight is the Knight Archetype's ability Knight's Proclamation. By using it and making Glechom target one specific unit, he will no longer use his Earsplitting Shriek daze ability or his Punishing Blow multi-targeting attack, and will instead simply use basic attacks. The Knight archetype is also resistant to slash attacks, so the party member that takes aggro will take less damage (as long as you've not attached Knight's Proclamation to a non-Knight party member with Skill Inheritance).

You'll only have two opportunities to use Knight's Proclamation, because using it on the third turn is pointless as the fight will simply end after this if you don't defeat Glechom in time. Simply attack with that party member on the third turn instead.

Glechom isn't weak to any attacks or elements, but he also isn't strong against any either. If you're struggling to damage him enough before the end of the third turn, consider using some high crit attacks to gain extra turns (such as the Warrior's Critical Strike skill or the Merchant's Gold Attack skill) or some medium-strength spells (such as the Wizard's Botra/Blizza/Kandera skills or the Thief's Mudoon skill).

Alternatively, if you have the Faker levelled up high enough you can use Rakunda to decrease his defence for 3 turns. You can also use a Corrosive Acid item for the same effect (if you have one). Defence lowering skills and items stack if you're really struggling.

Ceiba

(Image credit: Sega)

At the start of combat, Ceiba will cast Mage Wall. This will make him repel all physical attacks. Although you can attack him with magic skills, he's got a pretty chunky health bar and you'll likely be unable to kill him before the end of the third turn as a result.

The most straightforward way to get around this is to either use the Seeker's Tetrabreak skill or the Commander's Heartbreak Stratagem skill. Both of these negate the Mage Will ability, which will make Ceiba weak against all forms of physical attack. Use units with high-damaging physical skills (like the Magic Knight's Heavy Rush, the Gunner's Poison Shot/Hex Shot, or the Brawler's Skull Cracker) to both deal damage and gain extra turns.

Agility dictates the order in which your party members take their turns, so consider altering your party's equipment or changing to a different archetype with extra points in Agility (such as the Thief) and assigning Tetrabreak/Commander's Heartbreak to them via skill inheritance if a party member is too slow.

Of course, if you don't have either the Seeker or Commander at level 20, you won't have the necessary skill to bypass Ceiba's Mage Wall. But worry not, as there are a couple of other, sillier ways to finish this fight with ease.

If you have the Magic Knight and Gunner classes unlocked, this fight can be trivialised with the Magic Knight's Hammer synthesis. Simply send one Gunner and one Magic Knight into the fight, and use the Magic Knight's Hammer synthesis on the Magic Knight's turn as many times as possible.

The first one won't deal much damage, but the other two will likely deal upwards of 1,500–2000 damage (depending on your stats/level/equipment etcetera) as the attack makes the opponent weak to electric once used. Skip turns so that the Magic Knight has extra turns to use on the synthesis, and then guard or use magic attacks afterwards to waste turns so that the Magic Knight will be up next after Ceiba. Using this move three times will guarantee victory.

Alternatively, you can use an even dumber strategy—as long as you don't mind quite literally paying to win. Unlock the Merchant class with all four party members, and then spam Gold Attack with them until Ceiba dies. Gold Attack has a high crit rate and the Merchant has a high base Luck stat, so you'll likely earn one or two criticals and earn yourself some extra turns before every one of Ceiba's turns.

Although this method will require some real-life luck, you can offset this by giving your party Luck-increasing gear. You could also respec your entire party into Brawlers, and unlock the level three Diligent Discipline passive ability. With four Brawlers, this will passively increase each party member's critical hit rate by a combined 20%. Pair this with the Gold Attack ability via Skill Inheritance and absolutely go to town. This will cost you a lot of MAG and money, but I am not exaggerating when I say that you will crit roughly 50% of the time with this ridiculous strategy.

Cabio and Salva

(Image credit: Sega)

You'll have to take both of these enemies on together, but don't worry—this fight is way more straightforward than the last two.

Salva is weak to piercing, so projectiles and spears are the most effective. Cabio is weak to lightning. I would recommend a mix of Mage/Wizards (for lightning attacks) and at least one Gunner, and one Knight/Magic Knight (for piercing).

However, if you don't have enough points in either Mage or Wizard to unlock Kande/Kandera, you can just as easily win with a bit of brute force. In this case, go in with a full team of Gunners/Knights and at least one Magic Knight.

I'd recommend taking out Salva first, as his Mage almighty ability will target all party members and ignore their elemental and physical resistances. Any Knight and Gunner attacks will take him down swiftly, but use the Magic Knight's Heavy Rush and the Gunner's Poison Shot/Hex Shot for the quickest results.

If you have lightning skills, Cabio is very simple to beat. Spam Kande/Kandera until he dies. If only a few of your units have lighting attacks, skip the turns of the units that don't.

If you don't have any lightning skills, then bring a Gunner and one the Magic Knight. Use the Magic Knight's Hammer synthesis on Cabio to shave off half of his health bar in a single attack.

If you don't have any lightning skills and you don't have the Magic Knight unlocked, go in with three Gunners and one Thief/Merchant. This is admittedly risky (and requires a lot of MP), as Gunners are weak to Cabio's slash attacks, so this method may require a few attempts (during which you'll just have to hope Cabio targets your Thief/Merchant on the first turn).

Respec the party member with the lowest Agility into a Merchant/Thief, as you'll want them to come last in the turn order. Use the Mania Bullet synthesis on Salva three times in a row with your Gunners. He should almost, if not definitely, be dead. For the next two turns, use Mania Bullet on Cabio. Every second time you use it, use it on him—he'll be weak to the attack. Four of these, alongside the extra turns you'll gain from every second Mania Bullet, should finish him off too.



Читайте также

Гайд по селянам в Age of Empires Mobile: назначения, правила и другое

Today's Wordle answer for Sunday, October 20

How to clear every Varmareno Coliseum ranked battle in Metaphor: ReFantazio

Москва

Теннисистка из Архангельска стала лидером турнира в Санкт-Петербурге

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Продвижение Песен и Музыки в Яндекс Музыка. Увеличение прослушиваний трека, плейлиста, лайки на трек. Кураторские Плейлисты.

В Москве поймали 18-летнего барнаульца, который похитил у пенсионерки 8 млн рублей

«Самый крутой проект»: KAYA заспойлерила старт нового шоу на ТНТ

Путин назвал Москву одним из самых прекрасных городов мира