Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
29
30
31
Game News |

Dragon Age: The Veilguard is my third-favorite game of the year, and I don't care who knows

Personal Pick

(Image credit: Future)

In addition to our main Game of the Year Awards 2024, each member of the PC Gamer team is shining a spotlight on a game they loved this year. We'll post new personal picks, alongside our main awards, throughout the rest of the month.

I can't remember a single game that has polarized the PC Gamer team as much as Dragon Age: The Veilguard. Even pre-launch, opinions were mixed, and now that it's been out for some time, we've congealed into three camps: Anti-Veilguardites Robin and Fraser, Radical Veilguard Centrists Harvey and Lauren (who wrote our review), and The People's Revolutionary Council of Revisionist Veilguard-Likers, which consists of Jody and yours truly.

Dragon Age: The Veilguard is not my personal game of the year, that's gotta be Shadow of the Erdtree. It's also not my second favorite game of the year⁠—that title belongs to Indiana Jones and the Great Circle. But by God, Veilguard is 100% my third favorite game of 2024. While not perfect, I think it's a heartening return to form for BioWare, and one whose finer qualities have been eclipsed by both valid critiques of its storytelling, as well as far less acceptable "antiwoke" bellyaching. I really dug this game, and I want to give it its flowers before the year is through.

Even as BioWare struggled with everything else during its wilderness years of the late 2010s, it's only been getting better at making action-RPGs, and Veilguard is no exception. I love tactical RPGs, but that hasn't been BioWare's bag for a long time, and while I could take or leave some of the ways Veilguard smooths away the last remnants of CRPG-adjacent rough edges from Inquisition, a lot of the team's decisions here were pretty inspired.

I appreciate the way Veilguard curbed loot inflation, as well as Inquisition's tedious and unbalanced item crafting, with a unique, upgrade-centric system that incentivizes finding duplicate copies of the same weapon. The one-two punch of making all player armors usable by all classes while companions get their own bespoke gear erodes some of the distinction of the class fantasies (why's my rogue running around in plate mail!), but it also eliminates finding dud gear you just can't use, and simplifies the process of balancing all that loot.

Veilguard definitely has a reverse difficulty curve, and its fights are starting to feel samey as I approach the 60-hour mark, but that's an issue I've found with all of BioWare's games to date, and the core of Veilguard's combat and character building is fun enough to carry the day for me. I'm always a rogue first in Dragon Age, and here I opted for the classico dual swords edgelord "Duelist" specialization. The "Thousand Cuts" subclass-specific ability feels so good, I don't mind that every fight consists of me building up enough Rogue Pointz™ to just start spamming it⁠—my qunari rogue adopts an "en garde, my liege" stance before launching into a flurry of AOE anime slashes, trailing poison with every strike.

(Image credit: Bioware/Electronic Arts)

Veilguard's level design, meanwhile, is unambiguously BioWare's most interesting and complex in over 20 years, at least since Neverwinter Nights in 2002. I'd seen Veilguard's levels derisively compared to Overwatch maps, with simple layouts and pretty skyboxes, but that sells Veilguard short, and I think it's in a whole other league compared to the Mass Effect games. Don't get me wrong⁠, I love Mass Effect⁠, but its levels were exclusively linear shooting galleries with maybe a short side path or two to a weapon upgrade if you're lucky, while its non-combat hubs were the tiniest Disneyland suggestions of real places.

The Veilguard's levels are videogamey⁠—they don't immerse me or feel like real places in the same way Elden Ring or Indiana Jones managed⁠—but they are also fun, twisty, and visually striking, with Metroidesque shortcuts and switchbacks, as well as enough hidden loot and secret areas that I felt genuinely rewarded for exploring both in missions and during free roam of the hubs. A word of advice though: I definitely recommend taking Fraser's cue and toning down Veilguard's aggressively handholding objective markers. I went one step further, completely disabling both them and the minimap, and I haven't regretted it once.

Would that you could do the same to Veilguard's little choice explainer pop-ups. Every time something in The Veilguard transpires because of your previous actions, a little tooltip shows up like Microsoft Clippy to remind you why: "Remember when you spat in this guy's soup? He doesn't like you now." There's a genuinely difficult choice early in the game where you have to consign one of two hub zones to a stinky natural disaster, and I loved this moment, but the magic dulled a bit as the game just kept reminding me of it. Veilguard undermines its genuinely impressive reactivity by constantly explaining it to you like you're a toddler.

But that's just an annoyance, while the story being told is genuinely good fun. Thedas is definitely tamer, friendlier, and less politically fraught than it's ever been⁠—I was more amused than annoyed that the infamous Antivan Crows assassin guild from games past is more or less a confederation of plucky, crime-flavored freedom fighters now⁠—but it still feels like Thedas, and I didn't realize how much I missed this setting until I dove back in.

Veilguard has a solid crew of companions to hang with. If Mass Effect Andromeda was a resounding F and Dragon Age Origins has an S-tier crew, then Veilguard's cast gets a B. Neve, Harding, and Taash are sub-replacement level for me⁠—I found them by turns aggravating and boring⁠—but Lucanis kind of won me over. Under that edgy cool guy assassin exterior, he's basically just Carth from KotOR or Kaidan from Mass Effect, and I have a well-documented affection for that archetype.

Plucky archeologist Bellara, Grey Warden hardass Davrin, and friendly neighborhood necromancer Emmerich carry the cast for me. I was worried that Bellara would just be a worse version of Talli from Mass Effect or Merrill from Dragon Age 2, but after a poor first impression, I found her to be a winning, layered character with a great arc. Davrin brings a nice edge to the sword-and-board knight sort of guy, and I really dug how things played out between him and pet griffon Assan⁠—there's a bit of a Lone Wolf and Cub, "step dad who stepped up" thing going on, and I found that much more fun and palatable as one aspect of one member of an ensemble as opposed to The Plot of Every Console Triple-A Game For A While. Emmerich, meanwhile, is just a nice guy, a sweetheart⁠—he reminds me most of Gale from Baldur's Gate 3⁠—but the contrast of his chirpy attitude with his grimdark necromancer profession and aesthetics really charmed me.

(Image credit: BioWare, EA)

It took us 10 years to get a new Dragon Age game, but it wasn't a linear process of toil on a singular vision. What would become The Veilguard saw one hard reboot and the departure of numerous longtime BioWare developers, including writers David Gaider and Mary Kirby, as well as directors Mike Laidlaw and Mark Darrah (Darrah did return as a consultant). The game then went through some kind of soft reboot from a live service multiplayer orientation back into a singleplayer game.

That's development hell, and somehow, The Veilguard escaped it. With a backstory like that, you might expect the finished result to be a mess, a cross-section of competing visions and stratified eras of development that's simply unfit for prime time.

But that's not what we got at all. The Veilguard is a fun, well put-together, and engrossing action-RPG that's had me hooked for 60 hours and counting. I know it's a good RPG because I indulged in my favorite vice and rerolled my guy after 20 hours to make a slightly different guy, and I didn't mind experiencing the first act of the game again⁠—I even cranked the difficulty up to the "tough customers only" Nightmare setting to spice things up. BioWare actually managed to do the thing with Veilguard despite all the factors working against it, and I'm proud to call Dragon Age: The Veilguard my third-favorite game of 2024.



Читайте также

Станция, с которой просто так не выбраться: хоррор-игру The Exit 8 превратят в фильм

Today's Wordle answer for Saturday, December 28

Шутер-рогалик GAZZLERS перенесли на Android

Москва

Какие товары производят в Москве для любителей зимнего спорта

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Филиал № 4 ОСФР по Москве и Московской области информирует: Отделение СФР по Москве и Московской области оплатило свыше 243 тысяч дополнительных выходных дней по уходу за детьми с инвалидностью

Филиал № 4 ОСФР по Москве и Московской области информирует: Свыше 110 уроков пенсионной грамотности провели сотрудники Отделения СФР по Москве и Московской области

Свыше 6,5 тысячи жителей Москвы и Московской области получили справки о статусе предпенсионера в клиентских службах регионального Отделения СФР и МФЦ

Что работодатели должны знать о поколении Z?