Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025
1 2 3 4 5 6 7 8 9 10 11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Dragonflight got WoW back on its feet, now we get to see if Blizzard can make the Worldsoul Saga run

I will never fail to be staggered by the improvements that World of Warcraft has made in a few short years, especially given my miserly perspective on it circa 2020. I wouldn't even say that perspective's been unwarranted—quite the opposite. Shocking allegations of workplace culture issues slammed broadside into one of the most disappointing expansion launches in MMO history. Blizzard got put on the naughty step, and it pretty much had it coming.

Steven Messner does a great job laying it out in the article I just linked, but to sum it up: Shadowlands had a 218-day content drought, controversial story fumbling, stingy rewards and borrowed power—and was just a goddamn mess by every metric. You wouldn't be blamed, back in 2020, for believing that WoW was circling the drain.

As such, Dragonflight had a ton riding on its scaled wings, and a lot of work to repair. I played it off and on again during its expansion cycles, and I was pleasantly surprised to find myself having some wholesome fun. But it also felt (deliberately) experimental—and even a little uncertain, like a newborn fawn wobbling on its baby legs. It's a vibe that was reflected in its release cycle: A whopping total of 637 days—give or take, given early access and the like.

That's shorter than Warlords of Draenor, an expansion ranked as one of Blizzard's big blunders. And yet, it felt way more constructive. Taking a leaf out of Guild Wars 2's book, Dragonriding pretty much reinvented Blizzard's approach to travel and zone design—and is a hoot to use, too. Borrowed power systems, a staple of past expansions, were nixed entirely.

Just to properly lay out how Dragonflight transformed the game: in a single expansion, Blizzard fired up a new, less stingy reputation system, gave us the trading post, revamped the talent trees, improved the base game's HUD (though lets face it, we're all still using addons anyway), and more. All while somehow managing to walk the line of providing an expansion with a solid hunk of content, while also reinjecting hope into its remaining playerbase and not keeping them waiting too long for new dragons to slay.

More impressive, though, was Blizzard throwing down the gauntlet. The company began to use roadmaps in 2023 and, wouldn't you know it, actually delivered on them. World of Warcraft hasn't had a content drought or major hiccup since it started doing this—and has, so far, met most of its targets, exactly when it said it would meet them. 200+ day radio silences are a thing of the past.

Then there's all the secondary stuff that came with Dragonflight. World of Warcraft Classic and Season of Discovery—which rolled into experimental weirdness like Hardcore, Plunderstorm, and Mists of Pandaria: Remix. Suddenly you've got, like, four different ways to play this thing, on top of the main game's well-staggered patch cadence. Blizzard got so confident, in fact, that it announced a three-expansion saga. Just—right out of the gate, swinging for a hattrick. Now we're coming up on The War Within's first major patch, was that confidence earned?

I mean, look, I'm not going to say there haven't been problems. If you're a WoW player yourself, you've probably been rolling your eyes at my glowing words, so in the interest of fairness: Delves, the expansion's new feature, have been extremely messy. Most rewards for events, such as the anniversary celebration, were borked upon arrival and had to be fixed later. There was that stupid $90 dinosaur. The auction house broke for, like, a week. And hero talents, one of the expansion's major features, are either some top-tier thematic food or require excessive WeakAura fiddling to have them deliver any dopamine at all. I also hear the Mythic+ raiders aren't happy over the state of tanks, for which they have my condolences.

But I want to point out that these are like… normal MMORPG issues. Not to be taken lightly, sure, and I'll dutifully stick my tongue out and nyeh-nyeh at Blizzard every single time they happen, because it's one of the biggest gaming companies out there, and it can take its licks.

If we're comparing them to the lows of Shadowlands, where the earned power systems of the expansion were ill-conceived from the word "go", where the story had fans frothing at the mouth, where a mass exodus to Final Fantasy 14 happened, where there wasn't a new patch for over 200 days? I mean, 'game's a bit janky sometimes' isn't that bad, all told. Besides, World of Warcraft players will complain about anything—and I say that with love. It's tradition.

When you get everything in perspective, I am forced to put my cynic's hat away and state, without a shadow of doubt in my heart, that the downright haul that's taken place from 2022-2025 to get this thing back on track is genuinely impressive. And with Warbands continuing to be expanded upon, player housing set for the next expansion, and, uh, goblin racecar drifting—the future's looking interesting, even if I fully expect to be writing articles about how said cars are punching holes in the game's code, or making Anduin bald, or something. Dragonflight, a short and sweet little expansion about dragons, got WoW back on its feet. Now let's see if Blizzard can keep its momentum as the Worldsoul Saga runs.



Читайте также

It's time for me to admit that AI-accelerated frame generation might actually be the way of the future and that's a good thing

Marvel Rivals ranks: everything you need to know on your journey to the top

Elden Ring: Nightreign is getting a closed network test, and I'm totally not fuming because PC players aren't invited to the party, or anything




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

«Благодаря Вам об этой песне узнали все»: Филипп Киркоров поздравил KAYA в шоу «Звездные танцы»

Вадим Лобов: вузам России нужен статус IT-компаний для ускорения научного прогресса

С начала 2024 года Отделение СФР по Москве и Московской области оплатило пособия по временной нетрудоспособности 2,9 млн жителей региона

Подведение итогов Кубанского казачьего центра "Баско" за 2024г