Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025
1 2 3 4 5 6 7 8 9 10 11 12 13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

'The original Tetris was a survival game': The man who prised Tetris out of the Soviet system recalls how different it once was

Today sees the publication of Henk Rogers' memoir, The Perfect Game—Tetris: From Russia With Love. Rogers has had a long and storied career in the games industry, but he will undoubtedly always be best-known for his association with Tetris, and in particular his leading role in extricating it from the Soviet bureaucracy and getting the game's creator, Alexey Pajitnov, the credit and money he deserved.

The book is a rollicking read, with the Soviet sections in the 1980s almost veering into John Le Carre territory at points, and I'll be writing up some thoughts on it soon. But the publication also gave PCG the chance to sit down with Rogers and discuss his career, the many gaming luminaries he's known and, of course, Tetris.

A surprising aspect of the book is that the game we know as Tetris was originally quite different. Almost all of the elements that define it are there, but a combination of Rogers and Nintendo made additions and changes that are pretty fundamental to the game we all know and love now. I told Rogers that Tetris for me will always be the Game Boy version, and asked him to speak a little to the differences between what we know as Tetris now versus what it was.

"So the original Tetris was a survival game," says Rogers. "It's like, how long can you survive? And so in the very first Elektronica 60 [version] it wasn't really about scoring points. It's like how long can you last before you top out? And you got bonus points for hard-dropping. You push a button and the piece falls down to the bottom. The higher you hard-drop, the more points you get. You have one point for each line that it drops."

The Elektronica 60 was a Soviet computer and kind of a bootleg PDP-11 that was widely used from the late 1970s into the '90s and even beyond. It's the hardware that Pajitnov originally programmed Tetris for but, because the machine couldn't do raster graphics, the blocks were formed out of letters.

"That was the original game," continues Rogers. "There was no scoring for line clear: that came later. I had the experience in Japan of arcade games like Pac-Man or Space Invaders, you play the game for a while and then there's a moment where they just tally the score. And what that does is it has everybody understand how the points are scored.

"The original versions of Tetris, again, when you're playing, you can't play and watch the score at the same time. You're playing. So people didn't have any idea how they were scoring points. So I wanted to make it clear."

(Image credit: Rick Kern via Getty Images)

So Rogers' first major contribution to Tetris was a scoring system, but he would get even more granular about how this should work in-sync with the nature of the game.

"Then I invented single [line clear], double, triple, and Tetris as a way to make more points, especially at the lower levels, at the slower levels I should say. Because people who got adept at it, they had to suffer through the slow levels to get a high score. And so I give them something to do, which is clear more than one line at a time.

"Players would then be able to understand where the score came from. So I did break it up in that way. And that's the way the Game Boy worked and that's the way the NES version worked. And that's different from the originals, which are basically endless, you know, and there's no break."

Obviously the concept of a survival game is its own genre these days, and Rogers certainly isn't comparing Tetris to Valheim. But it does feel like an accurate description of how the game originally worked and one that, were you to ignore the scoring system and other subsequent additions, still holds true: Tetris is at some level about seeing how long you can last before failing.

Alexey Pajitnov will always be the creator of Tetris. But Henk Rogers was much more important to the game as we now know it than a mere licensor.



Читайте также

After 17 years the most sophisticated bike mod has landed in GTA 4, and it wasn't easy: 'I wanted it to feel like GTA 4 always meant to have bikes—not like some clunky workaround'

Sins of a Solar Empire 2 gets a massive diplomacy overhaul that makes wars 'economically ruinous'

Мафия-НН: ???? «Мы не злодеи — мы просто очень хитрые!»




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.