Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025
1 2 3 4 5 6 7 8 9 10 11 12 13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Superstar modders have decompiled Mario Party 4, meaning native PC ports for GameCube games may one day be a reality

As the world looks ahead to the fast approaching June 5 release date for the Switch 2, I can't help but look back. Beyond my Animal Crossing Switch (and, uh, my Animal Crossing 3DS XL), I perhaps spend too much time still considering Nintendo's fetching purple lunch box. Yes, it's true—I'm one of those wearying GameCube fans wistfully sighing through every Direct hoping against hope for another Skies of Arcadia re-release. Well, modders may well do what Ninten-don't.

Alright, done groaning? Here's the scoop: modders have almost fully decompiled Mario Party 4, making it the first GameCube title to get a damn-near-complete decompilation (via Techspot). The unofficial, definitely NOT Nintendo-sanctioned effort took about 18 months, making a fan-made, native PC port a real possibility down the line.

To be clear, this isn't emulation, which is a process that essentially 'tricks' software into running on incompatible hardware. Decompilation in this context is a much more involved reverse-engineering of the game's source code and only the first step towards something playable on PC.

Still, decompilation offers easier access to a game's code which in turn allows for much more flexibility in how you'd like a retro console game to run on modern PC hardware. For instance, some ambitious modder may take it upon themselves to handcraft a native online mode for the more than twenty-year-old game. We've already seen similar decompilations for Nintendo 64 games, such as Banjo-Kazooie and Paper Mario, but this Mario Party 4 project has proven a unique beast for more reasons than just its purple home platform.

(Image credit: Rare)

As YouTuber MattKC Bytes tells it, modder Rainchus had originally begun decompiling the first Mario Party, which debuted on Nintendo 64 back in 1998, but this project soon hit a road block that would take a great deal of time and effort to clear. Turning their attention to the 2002 GameCube followup proved to be a much straighter shot—especially as it turns out the code for Mario Party 4 was originally compiled without optimisations, exposing much more of its source code to a sufficiently motivated modder.

As a tech journalist, I like to think of it as the compiler making judicious use of square bracketed ellipses as it gives the CPU the real tea.

It's been a minute since I turned the grey goop I call a brain to coding, but compiler optimisations can be understood as a sort of efficient shorthand. So, rather than lengthy strings of code full of tags us bacon-brained humans need to hold onto for readability, a compiler will excise these in favour of just feeding the most essential bits of code the CPU needs to run the game. As a tech journalist, I like to think of it as the compiler making judicious use of square bracketed ellipses as it gives the CPU the real tea.

Anyway! Scalding similes aside, there are a few reasons why the development team at Hudson Soft may have opted out of compiler optimisations for Mario Party 4. For instance, humans remain pretty essential to debugging and QA, and cursed machine code is hard to pick apart when you're trying to figure out why your game keeps crashing.

'Debug symbols' are just one signpost developers can use to find the bit of the code that's causing the issue, effectively presenting an index that joins the dots between parts of the compiled executable and the game's source code. Another Hudson Soft title, Hudson Selection Volume 4: Adventure Island, is powered by effectively the same engine as Mario Party 4, so when modders dug into the debug symbols in the latter title, it exposed even more of the former's source code.

Granted, even that still left modders with a lot of noodling left to do over how various chunks of the code might have been written, but they weren't staring down an empty dialog box anymore. At present, the decompilation project isn't 100% complete but it's darn close; with apparently less than 0.2% to go, all that's left to elucidate are a few complex functions that aren't necessarily essential to actually playing the game.

(Image credit: Nintendo)

As fan projects go, few things get quite as nerdy or as fascinating as reverse engineering the source code of a decidedly mid party game—and I low-key hope Big Daddy N never catches wind of it. Nintendo tends to take firm legal action against folks emulating or modding their hardware. The company would also likely prefer we all forget about that time the official Nintendo museum allegedly emulated SNES games on a Windows PC. Game decompilation projects like this have largely escaped the company's direct legal ire—but Nintendo Classics' recently announced expansion into GameCube games may mean they're far from safe.


Best gaming PC: The top pre-built machines.
Best gaming laptop: Great devices for mobile gaming.



Читайте также

Gate Guard Simulator is Papers, Please with fewer terrorists, more geese, and the chance to throw people into a moat

Sins of a Solar Empire 2 gets a massive diplomacy overhaul that makes wars 'economically ruinous'

The most promising action game of 2026 finally has a release date, and we now know it'll launch on PC day one




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.