Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025
1 2 3 4 5 6 7 8 9 10 11 12 13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

The king of Elder Scrolls meme videos wishes Bethesda still made NPCs like Oblivion's: 'I am a big fan of the Radiant AI system and honestly a bit sad to see how much it was toned down'

If you've seen a funny Elder Scrolls clip on YouTube or elsewhere on the internet in the past few years, it was probably from Bacon_, whose wry editing and lack of commentary allow his videos of the notoriously janky games to just speak for themselves. His own favorite video in his catalogue, the eight-second "I love dogs," could literally only happen in the Elder Scrolls 4: Oblivion.

"I'm Rena Bruiant," declares the Chorrol resident and central casting Oblivion potato NPC. "Doesn't everyone?" Bacon_ then pans the camera to Bruiant's husband, Rimalus, as he brings a double overhand hammer strike down on poor Bailey the dog, the video cutting to black after voice actor Wes Johnson's triumphant "yah hah!"

But why doesn't Rimalus Bruiant love dogs, and why does stuff like this only seem to happen in Oblivion, and not Skyrim or Fallout 4? The answer, as Bacon_ explained to me over email, is an intricate system of NPC goals and modifiers, one that was significantly simplified in later Bethesda games.

By the Nine

"The Oblivion Radiant AI actually has a lot of layers, systems and different stats that affect what NPCs will do and how they react to things," said Bacon_. "You have stats like Aggression, Disposition, Responsibility, Confidence, Fame, Infamy and I think a few more."

It turns out that our anti-canine friend Rimalus actually has a "send this man to therapy" aggression score of 50⁠—that's compared to his wife's aggression of five. To top it off, someone forgot to tag him as a member of the "Bruiant Family" NPC faction, leading to his violent outbursts.

I asked Bacon_ about another viral video of his, "These fines are ridiculous!" and got a bit of a crash course in how Radiant AI can go off the rails. In the video, low-ranking Fighters Guild schmuck Ohtimbar grouses to an inkeep about the state of harsh, law-and-order policing in Cheydinhal. He then proceeds to crouch walk to a nearby table, steal some food to the loud protests of the owner, and calmly eat it while continuing the conversation. Ohtimbar then steals even more food before sneaking off on his merry way.

"Ohtimbar's responsibility is set to 0 (probably by accident) and anyone with a responsibility of 30 or less will steal items to complete their actions, so if they need to eat but don't have any food, they'll steal it if they have to," said Bacon_. "Since they steal, they can get a bounty, and since they can't go to jail, they either have to pay gold or resist arrest, which can lead to the guards killing them if they don't have enough gold."

I finally witnessed this in one of my own playthroughs for the very first time in Oblivion Remastered. Skingrad NPC Shameer is right on that 30 responsibility threshold. Sure enough, I witnessed him steal fellow vineyard worker Bernadette Peneles' lunch during the quest Paranoia.

You'll see strange, unintended interactions like this all throughout Oblivion.

"There guy called Ontus Vanin who has slightly higher Aggression than most, and also gets a negative Disposition modifier towards Mages Guild members," Bacon_ explained, "which increases more the higher rank you are, to the point that if you reach arch mage, he'll probably attack you in the streets, unless you have gone out of your way to increase your disposition with him early on.

"Sometimes you'll have such a high Fame that your disposition will cause NPCs that are supposed to be hostile towards you to not attack and just talk to you like a friend."

Positively Radiant

I've always thought Oblivion never got its flowers for how good its guild and side quests are, particularly compared to the fetch quests and straight-up dungeon delves of Morrowind⁠—Dark Brotherhood murder mystery Whodunit is a prime example of that. Now Bacon_ has me convinced that Oblivion's AI deserves a similar reappraisal.

"When you take a step back and look at it technically, all the weird NPC behavior actually makes perfect sense," Bacon_ said. "It's one system reacting to another, then another, until the situation resolves and the NPCs move on to whatever’s next. In most videos you can usually pinpoint exactly what is going on and why they are doing it."

"It just works," he quipped, referencing Todd Howard's infamous quote about Fallout 4's settlement building system.

Oblivion's Radiant AI may have been a bit rickety, but when it went haywire, it was surprising and even charming. I would never remember replacement-level nobody, Shameer, if he wasn't such a prolific lunch thief. Now he'll always stick in my mind as an emergent slapstick hero, weirdly relatable like the "Gimme that!" guy from the I Think You Should Leave sketch.

(Image credit: Bethesda)

"I am a big fan of the Radiant AI system and honestly a bit sad to see how much it was toned down in the later games," Bacon_ said, citing Kingdom Come: Deliverance as a recent RPG he thinks captured more of this systemic magic.

In Skyrim, Aggression and Responsibility (renamed "Morality") were chopped down to scales of 0-3, and Disposition -4 to 4, instead of Oblivion's 0-100, and NPCs seem to be incapable of committing emergent crimes.

"Despite Oblivion only having small towns with like, 15 people living there, those people have their own homes, jobs, unique schedules, they react to your actions and the actions of the other NPCs differently depending on their stats," said Bacon_. "There are so many ways you can affect all of it that really makes it feel so alive.

"I feel like Oblivion has always been treated as this awkward middle child when it comes to the modern Elder Scrolls games. Morrowind fans find it too dumbed down and Skyrim fans find it to be too dated. It wasn't talked about that much.

"It had a much smaller and quieter community, but those who liked it, loved it, all the good and bad that comes with the game."



Читайте также

After 17 years the most sophisticated bike mod has landed in GTA 4, and it wasn't easy: 'I wanted it to feel like GTA 4 always meant to have bikes—not like some clunky workaround'

I'm never getting any work done ever again, thanks to this website that lets me play thousands of user-made Doom levels in my browser

Мафия-НН: ???? «Мы не злодеи — мы просто очень хитрые!»




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.