Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

The worst part of Elden Ring Nightreign, like all multiplayer games, is that you need to rely on the kindness and intelligence of strangers

Lying dead in the sand, a few feet away from Mothma and his scorpion pal fighting the two remaining members of my Elden Ring Nightreign trio, I had plenty of time to stare off into the night sky and ask myself where it all went wrong.

I had spent the entire run looking after these two Ironeyes. Guiding them to estus flask charges, keeping an eye out for the encroaching night, and repeatedly reviving them whenever they picked a fight with the wrong dragon. However, I was happy to do so—I just wanted to help my team in any way I could. But my patience ran out when I was left on the floor to rot with just one tick as my teammates buried arrows into Gnoster, Wisdom of Night.

Elden Ring Nightreign tips - Start your run right
Nightreign tier list - The best nightfarers
Best Nightreign rune farm route - Level up fast
Best Nightreign team comps - Squad goals
Nightreign best relics - The rite stuff
Nightreign bosses list - Every Nightlord
Nightreign Remembrances - All character quests

When I first heard about Nightreign's multiplayer capability, I was so excited. I've loved Elden Ring and Shadow of the Erdtree, and while I played it alongside some friends, getting the chance to experience all the aspects of a new game with other players just sounded too good to pass up.

And don't get me wrong, there are tons of aspects of Nightreign's multiplayer experience that I love. I've watched on in horror as a Tree Sentinel dropped on my team's heads as they were too engrossed in their fight with a Giant, and have collectively noped out on a fight with an Ancient Dragon—we all took one look at it, then at our measly three levels, and decided that this was a bit above our paygrade. These were all funny moments that made the run more memorable.

Most of all, I was most excited to work with other players who I could rely on to have my back, giving us the upper hand when fighting troublesome bosses. But the coordination, or lack thereof, is what let me down.

With friends like these, who needs enemies

(Image credit: FromSoftware)

I've always thought that most multiplayer games expect far too much coordination from total strangers. Whether it be five knuckleheads running around and ulting at the wrong time in Overwatch 2, or your companions splitting up with different objectives at the start of a Nightreign run.

Sure, the ping system is good for picking out a route and highlighting helpful items, but the most important part of Nightreign is its boss fights, and in these, it's become every tarnished for themselves.

I've played plenty of matches with randoms in which I've been left in the dirt, half dead, watching someone try to be the main character and solo a Nightlord with half its health left. I'd trust very few people to solo a boss like this under these circumstances—maybe the person who's already beaten a solo Nightreign run at level one or Let Me Solo Her, but that's it.

This isn't to say all multiplayer runs with strangers are bad.

It's at moments like these that I wish there was voice chat, so I could tell the last player alive 'I don't care how many Elden Ring Nightreign guides you've read buddy, you ain't him, now put that blood grease down and revive your team'. Even just a prattling pate that yells 'hey stupid, I'm over here!' would be helpful at this point. But alas, all I can do is just lie there and hope someone sees me.

This isn't to say all multiplayer runs with strangers are bad. I've had some great attempts with skilled and thoughtful teammates who all work together and have each other's backs. But having known the joys of playing with friends in voice chat, I'm not sure I can ever really go back to playing with strangers, not in Nightreign's current state.

(Image credit: FromSoftware)

Actually being able to coordinate with friends not only makes the runs so much easier, but it also makes the boss fights so simple. We're able to properly come up with tactics and make a game plan that suits each Nightlord's playstyle.

Back when I was taking on the first Nightlord, Tricephalos, my group decided to discuss what worked and what could have been better. After figuring out a game plan, each attempt got easier—it felt like we were actually building to something, as opposed to starting fresh with a new team each time.

The single-player mode has received an update after FromSoftware admitted that it was too tough and actually quite unfair. So here's hoping that the poor communication options are also addressed pretty soon, because playing with others is how this Nightreign should be experienced.

But in the meantime, we'll all just have to overcome the greatest, most tiresome FromSoftware boss: Finding friends, and then managing to convince them to fork out $40 for Nightreign—good luck soldiers.



Читайте также

Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

How to feed raccoons in Disney Dreamlight Valley

Разработчики Rainbow Six Mobile пообещали улучшить игру




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.