Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

I've tested the simple config file tweaks to improve Metal Gear Solid Delta's ray tracing and add frame gen, but the mod to ditch the 60 fps cap is what you really need

Metal Gear Solid Delta: Snake Eater, a full remake of the classic MGS 3: Snake Eater, has only just been released for PC and consoles, but that means nothing to modders. Built in Unreal Engine 5, the developers chose to use its standard software ray tracing Lumen algorithm, and they also eschewed supporting frame generation. It turns out that the fix for both of these requires nothing more than adding a few lines to a single config file.

Word of this was reported by Wccftech, and having just spent a couple of hours testing it myself, I can confirm that it all works perfectly. Unreal Engine 5 has two modes for its Lumen global illumination system: software and hardware. The former is designed as a lightweight ray tracing solution that requires no specific RT hardware and sacrifices visual quality for performance.

Hardware-mode does the opposite: the GPU running the game needs to have dedicated components and driver support for ray tracing, as offered by AMD's RX 6000-series, Intel's Arc series, and Nvidia's RTX 20-series, or newer. Hardware Lumen can produce better quality ray tracing, at the expense of performance, and this is why so many ray-traced games also support upscaling and frame generation to counter this.

To adjust this, head over to the following location on your PC's Windows installation:

C:\Users\[...]\AppData\Local\MGSDelta\Saved\Config\Windows

Look for a file labelled engine.ini and open it in Notepad. Scroll all the way to the bottom and then add the following lines of text:

[SystemSettings]r.Lumen.HardwareRayTracing=0r.Lumen.Reflections.HardwareRayTracing=0r.Lumen.ScreenProbeGather.HardwareRayTracing=0r.LumenScene.DirectLighting.HardwareRayTracing=0r.NGX.DLSS.denoisermode=0r.Streamline.DLSSG.Enable=0t.Streamline.Reflex.Enable=0t.Streamline.Reflex.Mode=0

The first four are for hardware RT Lumen, the fifth one is for Nvidia's Ray Reconstruction, and the final three are for DLSS frame generation. MGS Delta doesn't have any kind of frame generation setting in its menus and, if I'm to be honest, is pretty barebones in terms of graphics options full stop.

So applying the config file adjustment won't make anything appear in the setting menu, but having stared at my screen for a while (and measured performance), it definitely seems to be enabling hardware Lumen.

I say 'seems' because the difference in visual quality is very slight, or at least it is in the area I've checked out so far, as you can see in the video. The first half is a short run of the game without any of the tweaks added, whereas the second half is applying hardware RT Lumen, Nvidia Ray Reconstruction, and DLSS frame generation.

The footage was captured off a GeForce RTX 5090, in a Core Ultra 9 285K, 48 GB DDR5-8400 test rig. I suspect that while you've possibly struggled to notice the difference that the change in Lumen is supposed to have, you'll almost certainly notice the jump in performance caused by the frame generation. I haven't figured out how to change what level of frame gen is used, but it's enough of a boost for my tastes, as is.

MGS Delta with Lumen and Ray Reconstruction tweaks only

Just a word of caution, if you plan on using these config tweaks yourself, especially frame generation: Metal Gear Solid Delta is, for some unfathomable reason, capped to 60 fps on PCs, so I strongly suggest that you first install Better Uncap FPS v1.4 on Nexus Mods. That requires you to put a bunch of things in one of the game's sub-folders and copy an engine.ini file to the same location as above.

If you've already applied the config tweaks, this new file will override them, so what I did was just copy the relevant parts from the Better Uncap mod and add them to the very bottom of the normal engine.ini file:

[SystemSettings]t.AllowFrameRateSmoothing=0rhi.SyncInterval=0rhi.PresentInterval=0[RenderingThread]bAllowThreadedRendering=TruebAllowAsyncRenderThreadUpdates=True[/Script/Engine.RendererSettings]r.GraphicsAdapter=0r.VSync=1r.OneFrameThreadLag=0rhi.PresentInterval=0rhi.SyncInterval=0r.Streamline.DLSSG.Enable=1t.Streamline.Reflex.Enable=1r.Streamline.DilateMotionVectors=0[/Script/Engine.Engine]bSmoothFrameRate=FalseMinSmoothedFrameRate=0MaxSmoothedFrameRate=100bLimitFrameRateToRefreshRate=False

Stick those in the game's engine file, then add the Lumen, RR, and DLSS tweaks to the SystemSettings section and it'll all work peachy. By default, the mod fully removes the frame rate cap, so it can make the game feel a bit stuttery and induce a spot of tearing, but the instructions on Nexus Mods will tell you how to set your own limit.

MGS Delta with original 60 fps limit and RT Lumen, Ray Reconstruction, DLSS frame gen

At this point, you might wonder why Konami didn't choose to use hardware Lumen or offer frame generation. I suspect it was a choice based on simplicity, ie, have every platform version of the game look the same. With a 60 fps cap, there's no point in offering frame generation, and ray reconstruction can only be applied if you use an RTX GPU's ray tracing hardware.

To my old eyes, there isn't a great deal of difference between software and hardware Lumen modes in Metal Gear Solid Delta, but perhaps there is in other sections of the game. Better lighting and reflections are all very nice, of course, but the textures are quite rough-looking and very old-school in places. No amount of ray tracing wizardry is going to fix that, I'm afraid.



Читайте также

RIP Highguard: In a better world, an FPS is allowed to be unpopular

World of Warcraft: Midnight player proves that you only need a single button and a clever build to heal your dungeon party

Resident Evil 1's remake and the OG Resident Evil 4 are still must-plays, and you can make them both look even better with HD remaster mods




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.