Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4 5 6 7 8 9 10 11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Borderlands 4 devs want to redeem the series' story, which is a tall task, since it's always been all over the place

Harvey Randall, Staff Writer

(Image credit: Future)

This week I've been: Playing Silksong and writing PSAs about benches.

Last week I was: Getting back into Deadlock, because I just really hate having free time.

One thing I've seen repeated often in Borderlands 4's interviews is the insistence that yes, we've learned our lesson with Borderlands 3, and we're not going to give you a headache this time. We've got character motivations, stakes, and jokes not rooted in years-old memes!

Which is fair enough. Borderlands 3's story (which, warning, I will be spoiling) was so atrocious it nearly spoiled what I otherwise found to be a great little game. I massively enjoyed zipping around as Zane with my movement speed build, and the moment-to-moment blasting was as consistent as ever. And then the story would happen and I'd start itching desperately to be shooting something again.

It wasn't just the jokes, either. Borderlands 3 tripped over itself when it came to its serious moments, too. Maya's death, its insistence that Ava was the chosen one, Lilith throwing herself into a moon for some reason, any time the Calypso twins, who could've been 1,000% more interesting, were on screen—it was a game that did not know how to stick the landing.

But the question is, was Borderlands' story ever actually, y'know, good? The answer is 'kinda'. I've been sticking with this series since I was—and I'm sorry to make you feel ancient—14 years old, and I don't know if I can rightly say that there's a 'return to form' to go back to.

Call me old-fashioned, but in order to go back to your roots, you need roots to begin with, and those foundations haven't ever truly been solid. Borderlands has always been a mosaic, and that's part of its charm, but let's try and get the blueprint sketched out here:

Borderlands is high-concept science fantasy, but it's also a space western, but it's also post-apocalyptic Mad Max, but it's also satirical dystopic cyberpunk, but it's also TTRPG-style character drama. And there's nothing wrong with mixing your genres, but if you throw too many into the pot, you start having a game that doesn't really know what it's about.

Actually, that might be the problem

Whenever Borderlands' story has been 'okay, with some very good moments', it's because it's stuck to a couple of lanes and fleshed them out, using the rest of its madcap multitudes as garnish, not main ingredients. Let's take a moment to rattle off a list of what each game actually focused on from the aforementioned genre grab-bag:

  • Borderlands 1 was Mad Max with the barest splash of science fantasy at the end.
  • Borderlands 2 was cyberpunk dystopic satire, little Mad Max thrown in there, and some solid character drama.
  • Borderlands: The Pre-Sequel hammered home the science fantasy elements, and focused on character development.
  • Tales From the Borderlands threw away most of the sci-fantasy heroics in lieu of character work and corporate satire.

One reason Borderlands 3 didn't work—and there are many—was its effort to be everything all at once. It was tremendously unfocused. The galactic streamer (cyberpunk dystopia satire) bandit kingpins with a cult (Mad Max) were also briefly-conjoined twins with superpowers (science fantasy) but they were also children of Typhon DeLeon with barely-touched upon daddy issues (character work) and—do you see what I mean?

(Image credit: Gearbox)

The reason Handsome Jack casts such a long shadow over the series is because his writer, Anthony Burch, knew what the guy was about. His entire defined arc was a narcissistic corporate megalomaniac yelling 'I'm not owned!' until he eventually turned into a corn cob. You simply cannot come up with a similar elevator pitch for the Calypso Twins. They're undefined narrative mud from the word "go".

It's the same inconsistency that messed up Tales' Rhys and Vaughn, who were hucked into Borderlands 3 because people liked 'em, I guess: Characters who were ostensibly interesting because they were complete randoms in a wild, weird space-west setting, reduced to hollow, Flanderized versions of themselves. Scattershot is the word.

You can see Gearbox starting to correct for this, even, in Borderlands 3's DLC, all of which were a surprisingly big improvement on the base game's story—because they all picked a vibe and mostly stuck with it.

You've got an Oceans-11 send-up in Moxxi's Heist, a wild west adventure in Bounty of Blood, a lovecraftian parody in Guns, Love, and Tentacles, and a psychedelic trip into the mental state of Krieg in Fustercluck. None of these DLCs necessarily broke new ground, but they were all ostensibly fine—to the point where I'd recommend you actually go and play them if you bounced off BL3 because of its story.

So when I say that I hope Borderlands 4's story is 'good', I also mean 'focused'—and that could be what's happening. Piecing together info from the story and character trailers, it looks like we're grabbing cyberpunk dystopia and character-driven drama from the grab-bag, this time.

As long as its story stays focused on that (and has fewer irreverent memes that make you want to hurl yourself in front of the nearest Catch-A-Ride) I think we're golden. Here's to hoping Borderlands can find its groove again.



Читайте также

Релиз MOCHI-O — как NIKKE, только с пиксельным хомячком

Minecraft Live will return on March 21 and promises 'behind-the-scenes secrets, awesome guests, and more exciting stuff to come' over the next year

Just like XCOM, superhero comedy Dispatch cheats random percentages of success in the player's favor: 'anything that had over a 76% success chance would automatically succeed'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.