Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025
1 2 3 4 5 6 7 8 9 10 11 12 13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Baldur's Gate 2 has great dungeons and epic quests, but my real love is for my fake friends: BioWare's first truly great companions

I loved the idea of Dungeons and Dragons when I was young, but can't claim the same about playing it. Because I didn't play it: Circumstances—small town boy, limited circle of friends, not very outgoing—meant that while I could and did spend hours poring over rules, sourcebooks, and even a few modules, I got very little in the way of actual playtime. A good, deep D&D adventure as I imagined them to be—basically Mazes and Monsters, minus the moral panic psychosis—was out of reach.

The first Baldur's Gate changed all that, with great dungeons, an epic quest, and most important of all, a deep cast of characters with their own thoughts, beliefs, and personalities—and who, just like in the real world, would sometimes gel or clash with their fellows in unexpected ways.

Some became fast friends, others would try to literally murder each other, and a handful would just throw their hands up in disgust at my obvious incompetence and leave, after giving me a good telling-off of course.

Baldur's Gate 2 raised the stakes with a more focused cast and wider range of interpersonal possibilities, plus an unpleasant kickoff that reminded me just how much these characters meant. Discovering that two beloved* party members from BG1 (your mileage may vary on that point, but they were with me from start to finish in the first game and would've been for BG2, too) had been killed in pre-game events—irretrievably, irreversibly, no-resurrecting-thing dead—was a genuine gut-shot: We're supposed to be the heroes, and now a third of us are just... gone.

It took a while to get my head around that, but I was fortunate enough to find a new companion of poise, ability, and coolness while making my way out of that first dungeon: Yoshimo, an immediately likeable bounty hunter who proved his worth a dozen times over on our adventures across Amn. And then, after weeks of camaraderie and good times, he screwed me!

I trusted you, you beautiful bastard. (Image credit: BioWare, Wizards of the Coast)

I was less upset about Yoshimo's betrayal than I might otherwise have been for two reasons. One, potential spoiler here⁠—but come on, it's been exactly 25 years⁠—it wasn't really his fault, right? Lawyers call it "The Geas Defense." Two, speaking of spoilers, that major twist had been spoiled for me weeks earlier by a jerk in a Baldur's Gate 2 IRC channel. I was seriously pissed off at the time and yes, I still harbor a grudge.

Anyway, even though I knew it was coming, I was still heartbroken in the moment. Yoshimo was such a good guy, a solid all-arounder, and I'd grown genuinely attached to him and his presence in my party. It wasn't the betrayal that hurt, it was knowing that—like Khalid and Dynaheir, victims of the madness of Irenicus—he was gone forever.

Party down

It sucked! But it's also at the heart of why Baldur's Gate 2 was, and is, so special to me. No game before or since has so perfectly captured the sense of a gang of pals (or occasional allies of convenience) roaming a massive fantasy world, butt-kicking for goodness.

And what a gang it was: The bloodthirsty berserker Korgan, occasionally setting aside his evil ways to mack on Mazzy Fentan, the halfling fighter desperate to be a paladin; sad Aerie and her broken wings, Valygar and his family problems, insecure Anomen, old friends Imoen, Minsc, and Jaheira, and of course Viconia, the original BioWare bad girl with a deeply-buried heart of gold—all of them and others shared the road with me in Baldur's Gate 2.

I'd appreciate it if you didn't bring up what happens to my Dark Elf gf Viconia in Baldur's Gate 3. (Image credit: Larian)

And yes, I did put the smooth moves on Viconia. Of course I did! Videogame romances can be trite and formulaic these days, but 25 years ago that kind of NPC relationship was new, unexpected, and real in a way that gave it a sense of significance beyond the mechanical necessity of cranking out loyalty missions.

Best of all, amidst that bantering, bickering crew was me, ostensibly the leader of the pack but also just one among many: Grown from a young half-elf caught up in events beyond my understanding to a seasoned adventurer, but with still so much to discover and learn. I called the shots but my companions had their own ideas, and I ignored them at my peril.

Baldur's Gate 2 anniversary

(Image credit: Beamdog)

25 years ago, one of the most important RPGs of all time was released onto PC, and today we're celebrating that prestigious anniversary. You'll find our thoughts and musings on what makes the game so special to us across the site, and we've also talked to the original developers about its ambitious and turbulent journey to release.

That's what really sealed the Baldur's Gate 2 deal for me: I wasn't an unseen hand controlling an anonymous party of min-maxxed randos, I was that guy on the screen right there, and yes I was the boss but I was also getting yelled at by Jaheira on a regular basis and spending more time than I probably should wondering why I'm still putting up with Anomen's bullshit. Sort out your daddy issues on someone else's time, bud.

Baldur's Gate 2 did so many great things: The art, the audio, and the huge, packed game world remain among the best of the RPG genre. But it was the decision to focus on the characters, and to make me one of their number, that elevated it from a great RPG to one of the most important and unforgettable videogames of all time.

It gave the game a feeling of tabletop authenticity I'd never previously experienced, and for someone who spent his youth on the outside looking in, suddenly having a seat at that table was nothing short of magical. That's the real legacy of Baldur's Gate 2 for me: Imoen, Jahiera, Minsc, Mazzy, and Viconia: Literally, and without a shred of irony, the friends I made along the way.

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Читайте также

AMD wants to hire people with experience of Intel's new silicon tech, but would AMD ever actually make chips with its arch rival?

В Дубае показали флагманскую «раскладушку» Huawei Mate X7

Total War: Warhammer 40,000 is totally real, so we've created a wishlist to send to the Emperor




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.