Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Forget High Elves, the winner of Total War: Warhammer 3's Tides of Torment DLC is the Norsca glow-up, featuring troll waaaghs, burrowing beasties, and finally actual melee cavalry

I'm just going to come out and say it: I think Sea Lord Aislinn's campaign is the weakest of all three in the new Tides of Torment expansion. I know, I know, I was expecting the High Elves finally getting their naval treatment to appeal to the sea-faring sicko in me, after all, I did once sail 25 Black Arks across the world to sack Altdorf for 470k gold. And I consider Lokhir Fellhart's ocean-going campaign the best in Immortal Empires.

The High Elves maiden voyage should've been made for me. Don't get me wrong; Sea Lord Aislinn's campaign is a fun concept, as you focus on supporting Asur supremacy as a whole. It's a somewhat complex campaign to get your head around at first, similar to the Chaos Dwarfs, but the fundamentals are:

  1. You capture and gift settlements to High Elf factions and build outposts in them.
  2. Your outposts produce Dedication and Elven Trade.
  3. You set up a super-settlement called an Elven Colony. You can establish more via spending Dedication in Asur Domination, or placing your Elven Colony in an Ancient Elven Colony site and upgrading it to level three.
  4. You spend Elven Trade to construct buildings in the Elven Colony producing Dragonship Supplies
  5. You use Dragonship Supplies to construct buildings in your Dragonships.
  6. When you've spent enough Dedication unlocking bonuses in Asur Domination, you'll get another Dragonship.

Still with me? It's fairly fun, as most High Elf campaigns are, and the Dragonships are definitely stronger than Black Arks (which is why you only get six of them), with more abilities and building slots.

But there's also a lot of needless complication to it, like how most outpost buildings are locked behind earning Dedication and if you don't grab the right ones early (which is likely), it throttles your Elven Trade, your ability to upgrade outposts and colonies, and so earn Dragonship Supplies. It's a bit suffocating for a campaign which should be all about sailing the high seas and going where the wind takes you. Perhaps players bored of the same old elves might enjoy the added complexity, but it felt kind of restrictive to me.

Dechala, the new snakey Slaaneshi lord, has a much better campaign I feel. She harvests thralls from minor settlements and then uses them to construct huge Pleasure Palaces, where she produces Decadence, a resource that lets her unlock special items and campaign buffs—it's far more streamlined. She can also equip two weapons since she has many-arms, starts in a fun position above Khuresh (she's likely the closest we'll ever get to snakemen), and her slithering Champions of Slaanesh might be the most powerful anti-infantry monsters I've ever seen.

For my money, though, the winner of the Tides of Torment DLC is Sayl the Faithless and the entire faction of Norsca, thanks to its long-awaited rework. Sayl has a fantastically spicy campaign start position, sandwiched between Vilitch the Curseling, Zhatan the Black, plus Miao Ying and the Great Bastion of Cathay. Depending on which direction you expand, you're close to Kholek, Grimgor, and Tamurkhan, which makes for some great early battles.

Norsca also made out particularly well unit-wise in this expansion. Sayl gets a new infantry type called Bearmen, finally some proper melee cavalry for Norsca with dual axe and great weapon Kurgan Horsemen, and he gets three new monsters: the Curs'd Ettin, the Chimera, and the Dreadmaw—just in time for reworked monster hunts.

The Curs'd Ettin is a two-headed spellcasting giant, which is as fun as it sounds, while the Chimera is a three-headed flying monster that deals fire, poison, and magic with each of its heads. My favorite, though, is the Dreadmaw, because it's one of the most unique monsters ever. This burrowing serpent hides underground until you activate its ability to emerge, where it'll start spitting acid at whatever unwary foe is nearby. It can even dig through terrain obstacles with its other ability, making it very unique and soon to be a terror in PvP I'm sure.

Norsca's other legendary lords got a lot of love, too. Throgg's campaign is now all about gathering 'Trollkind' via units and using it to recruit trolls from outside the Norscan roster. He can also 'Call the Monstrous Horde!', effectively creating a troll waaagh that accompanies his army, and grows stronger as he constructs his unique building chain. It's an extremely fun campaign, especially with the Troll King's buffs and the new Fimir Noble hero buffing those monsters, too.

Wulfrik is no longer the world walker in name alone, using Seafang to teleport to any visible port across the world every few turns in search of worthy foes. He can even bring other armies along for the ride, making him a bit of a terror, but he's now the best lord in the game if you enjoy world-spanning campaigns. I feel like he's perfect if you want a thematic way to gather those 20 Legendary Lord traits to level up The Cabal unique location, for example.

The Norscan roster has also expanded thanks to borrowing more units from Chaos and daemon factions, too, which didn't exist back when they launched in the first game. Sayl can recruit a limited number of Chaos Warriors and even greater daemons using his Manipulations, while other Norscan factions can grab Chaos Warriors aligned to whichever god they raise an altar to, as long as they construct the right building.

Rather than just running around razing everything in sight, Norscans now operate on spoils, a new resource they can use to enact provincial effects, settle provinces that aren't Norscan regions, or construct special buildings that provide additional benefits and expanded recruitment one tier earlier.

The best bit, though, is that when you pillage a settlement for spoils, it has a chance to provide a unique Raider Reward item or ancillary. It also produces a mini army that you have to return to one of your settlements or Chaos altars to actually earn the spoils. It's like a little loot caravan and is a nice touch that makes Norsca feel a bit different from other Chaos factions.

If you're going to grab any lord pack from the Tides of Torment expansion, I 100% recommend going with Sayl the Faithless. You can enjoy his campaign and then the expanded Norscan roster as you raise a troll waaagh with Throgg, and hop around the world as Wulfrik.

Still, if you'd prefer High Elves, our Jody MacGregor had a much better time with Aislinn than I did, so be sure to check out his impressions for more words about the Sea Patrol. You can play Tides of Torment for yourself on December 4.

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Читайте также

Resident Evil 1's remake and the OG Resident Evil 4 are still must-plays, and you can make them both look even better with HD remaster mods

Iron Galaxy says the Fallout: New Vegas image it posted yesterday doesn't mean anything: 'We use that slide every month and has nothing to do with anything Fallout being worked on'

This dice-rolling roguelite is like Balatro on steroids, and its bosses are pure evil




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.