Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025
1 2 3 4 5 6 7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

PC gaming's best inventory system is hidden in this obscure post-apocalyptic roguelike from the dawn of the survival craze

Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.

What's the best inventory system in PC gaming? Resident Evil 4's grid-based briefcase has certainly echoed through the generations, though you could argue it simply builds upon work done in PC games like Deus Ex and System Shock 2. A cursory Internet search also brings up suggestions like Minecraft for its simplicity, and Death Stranding for how deeply inventory management is intertwined with the core experience.

All of these are great for their own reasons, but for my money, juggling stuff in your backpack has never been better than as depicted in Neo Scavenger. Released in 2014, this survival roguelike is in many ways Inventory Management: The Game. That probably sounds awful, and would be, were it not for how ingeniously devised it is.

(Image credit: Blue Bottle Games)

If you're unfamiliar with Neo Scavenger, it bears some similarity to games like Caves of Qud and UnReal World. Playing as a survivor who awakes from a coma in an abandoned research facility, you must make your way across a hex-based world, searching for resources and dealing with wildlife, monsters, and other survivors as you try to figure out who you are and what the hell happened.

I love everything about Neo Scavenger. I love the cloying atmosphere it conjures out of a few static sprites, some synthy music, and a sprinkling of birdsong. I love the deceptive depth to its text-based combat, which fully accommodates melee fighting, ranged combat, stealth, and specific actions like dodge-rolling and taking cover. I love the tension built into every action you take, from deciding whether to search an area quietly and risk missing items, or more thoroughly, which may attract potential threats through the noise it makes.

Of course, what I love most about Neo Scavenger is its inventory system, which simulates space and scale and personal storage to a level of detail I simply haven't seen anywhere else. Like all the best inventory systems, Neo Scavenger's is grid-based, with items taking up a realistic amount of space relative to their size. Where Neo Scavenger diverges from most games, however, is that the size of your inventory is designed to reflect a human being's carrying capacity as realistically as possible.

(Image credit: Blue Bottle Games)

At the start of any Neo Scavenger run, you won't have an inventory at all. Your character wakes up wearing nothing but underpants and a medical shift. Consequently, you can only carry what you can hold in your hands.

Your first goal in Neo Scavenger is to find a scrap of civilisation in its setting of post-apocalyptic Michigan, be it a trailer park, a woodland shack, or an isolated small town. Once there, you can pick through the wreckage to (hopefully) find items of use. Among the shattered glass, metal scraps and old newspapers you'll likely (and wrongly) disregard as junk, you might get lucky and find a pair of discarded jeans, an old t-shirt, and possibly an olive-green hoodie (Neo Scavenger loves an olive-green hoodie).

Equipping these will help keep your character warm in Michigan's chilly climate. But Neo Scavenger also simulates any pockets these clothes have—the first clue to its inventory's ingenuity. These pockets give you just enough space to store a few handy items, like rags you can use as bandages, or a lighter that can help with starting fires and illuminating scavenging spaces.

(Image credit: Blue Bottle Games)

During this early phase, you'll also likely discover my favourite item in Neo Scavenger: a plastic bag. This humble object is hardly the best or most interesting thing you'll find, but it encapsulates the systems and themes Blue Bottle wants to explore.

Plastic bags appear on the ground as crumpled up balls and are easily dismissed with the other detritus you discover. But if you pick one up, it unfurls into 24 glorious squares of inventory space that you can carry in your hand. Find a second plastic bag, and you can carry it in your other hand to instantly double your inventory size, or slip it in your pocket, where it'll take up just a single slot of space until the time comes when you need it.

Such granularity epitomises Neo Scavenger. As you play, it quickly becomes clear that virtually any potential container can be used to carry other things. Water bottles, for example, can obviously be used to carry liquids. But you can fill them with anything that'll fit: pebbles, pills, bullets. Find a multipack bag of crisps? You can scoff them and then use the empty packet like a plastic bag.

(Image credit: Blue Bottle Games)

I also love the image this system evokes—wandering around the wasteland carrying a pair of shopping bags as if you've done a quick run to Tesco. Some people have crudely described Neo Scavenger as a hobo simulator, but to me the mishmash of everyday items and seeming junk that proves to have hidden value authentically reflects a post-apocalypse scenario. A random shard of glass suddenly becomes a useful weapon in a pinch, while a bundle of rags and some string can be fashioned into temporary shoes until you find a proper pair.

Naturally, as Neo Scavenger progresses, you begin to discover more spacious inventory items. School bags, camping rucksacks, bandoliers and, if you're really lucky, a 'vehicle' like a child's sled or a shopping trolley you can load up with goodies. But you'll also find other ways to suspend items from your body. Like most survival games, Neo Scavenger has a crafting system that lets you build shelters, campfires and so forth. But you can also tie a string to a pair of binoculars to carry them around your neck, or attach a strap to a rifle so you can sling it over your shoulder, leaving your hands free for other things.

The logic baked into Neo Scavenger's inventory makes it inherently satisfying to interact with, especially given the callous caprice with which the rest of the game treats you. You're pretty much constantly in danger in Neo Scavenger. All the standard survival game hazards are here: hunger, thirst, climate, disease, any one of which can topple a run with surprising speed. On top of this, the act of Scavenging poses its own risk. Old buildings can potentially collapse as you explore them, resulting in injuries that you may not have the capacity to treat.

(Image credit: Blue Bottle Games)

Then there are all manner of human and nonhuman threats prowling Neo Scavenger's hexes, which might attack you while exploring or even kill you in your sleep. In my most recent run, I ended up tangling with the Blue Frog Cult, who wander around wearing medical shifts and royal blue sashes murdering anyone they see. Two of them cornered me in a forest, and I ended up in a gnarly melee fight that ended with me mincing their heads with a meat cleaver. Triumphant, I took one step out of the forest, and was instantly shot dead by a third Blue Frog carrying a hunting rifle.

The sheer array of potential dangers means you want to be as prepared as possible, so any extra space you can create on your person always feels like a triumph. Your hunger for space may also drive you to do some pretty abominable things. Before I was headshotted by the Blue Frog Cult, I spotted a wandering survivor who carried two large rucksacks, one on his back and another in his hand. You better believe I chased that sucker for an entire day hoping to relieve him of his storage (and in all likelihood, life). Ultimately, my quarry slipped away under the cover of darkness, which was a good thing for my soul, if not my survival prospects.

Ultimately, Neo Scavenger is a survival game that's actually about survival, rather than building a pretty-looking base with your mates. As such, it understands that your life hinges heavily on being ready to face any eventuality, which in turn hinges on what you can bring with you. It really is a game where you'd kill a man for his pants. Not because they have +10 armour or whatever, but because they have deeper pockets.

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Читайте также

Players are piling in to the Guild Wars remaster, and it's giving the servers trouble: 'Demand for Guild Wars Reforged blew past our projections'

Tom Morello worked on a song for Final Fantasy 14's latest raid tier after finding out the game's composer was a huge Rage Against the Machine fan

I've been roleplaying in MMORPGs like WoW for 16 years, it's the reason I'm here writing this headline—and there's never been a better time to try it out yourself




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.