Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026
1 2 3 4 5 6 7 8 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Arc Raider's defining feature, according to Embark's CEO, is all the odd player interactions: 'We did not expect people to take on roles of Defender of the Swamp'

I'm a fan of extraction shooters, sure, but I've never liked one as much as Arc Raiders. Now, Embark Studios has made the notoriously difficult sub-genre slightly easier with more forgiving death penalties, plentiful loot, and nicer lobbies, but the standout feature for me is undoubtedly the social element.

I've encountered bloodthirsty raiders who'd fit better in a colosseum rather than Stella Montis, who have challenged me to axe-to-axe combat on threat of death, voiceless raiders who use voice prompts to help me find hidden loot, and battle medics who manage to pop out of thin air to revive me when I get downed by a rogue arc, it seems like Arc Raiders is a sandbox for all sorts of social adventures.

(Image credit: Embark Studios)

"What I like about the game and what I think is interesting is how people are playing the game," Embark Studios CEO, Patrick Söderlund, says in an interview with GamesBeat. "I read an article the other day about how this game is almost like a social experiment.

"The social aspect of how this game is played and the interactions people have in the game and what stories the players tell, that I think is where the glue sits, that is at least why it is appealing to me. I have over 100 hours in this game since launch, and I've played it in various shapes and forms for six years, and I still play it."

I may have toned down just how much Arc Raiders I've been playing as of late, but that's not due to any lack of interest, even if the expedition isn't all that. It's the kind of game that I can comfortably dip in and out of, getting my fill of weird player interactions when I so desire.

(Image credit: Embark)

"It's the first game that I've played where proximity chat is something that people are completely comfortable with, and that's a natural part of playing the game," Söderlund says. "That to me is pretty cool. And on top of that, all the crazy player stories that unfold as you play the game. I've bumped into people doing crazy things in the game. We did not expect that, we did not expect people to take on roles of Defender of the Swamp or something, we never anticipated that."

To be fair, I don't think anyone saw Boschmerchant, Keeper of the Swamp extraction coming. There are so many examples of odd and charming behaviour in Arc Raiders that nothing really surprises me anymore. Aside from swamp defenders, there's been orderly queues for quest completions, Rat Guards who protect unsuspecting players from extraction campers, Topside sheriffs, and arc wranglers.

"There are things that the game allows for that we maybe didn't think of, like you can jump on top of an arc and ride it," Söderlund says. "We tried that, and we knew that was going to work, but we didn't realise [it would be so common]."

(Image credit: Embark)

When you boil it down, all the wacky hijinks that happen Topside are testimony to what a great job Embark has done. One of my favourite traits in videogames is when the devs can simply hand players the right tools to create their own adventures, it's why I love Lethal Company so much.

"The kind of emergent gameplay that you're talking about comes about as a result of a lot of experimentation and iteration, and [Embark] were very clear that you wanted to do that from the beginning," former Nexon CEO Owen Mahoney says. "I think it takes two sides to do that. One is to be able to say this is how we're going to go about the development process, but also having a little extra room to do that and knowing that the team can deliver when you've got the room to experiment.

"But it takes a very high degree of open-mindedness and also self-discipline, otherwise you'll just end up developing a game forever. I think Embark and the team are very unique in that way, in their ability to experiment."

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders Expeditions: Retire your Raider



Читайте также

Linux researcher and developer says 'there are bugs in your kernel right now that won't be found for years. I know because I analyzed 125,183 of them'

How to get mushrooms in Schedule 1

Arc Raiders has a cheater problem, but Embarks says 'significant changes' are coming to detection and ban systems




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.