Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

From throwing bear traps with telekinesis to piledriving a zombie into a tree, this new roguelike is a brilliantly accessible gateway into the world of turn-based tactics

I'm a huge fan of turn-based tactics, but I can recognise why many people see it as an intimidating genre. Between complicated mechanics, detailed unit stats, and lengthy missions, they can feel like a big investment of time and energy.

Heading into new roguelike Blightstone, just launched this week in Steam early access, I was girding myself for another steep learning curve and hours lost to figuring out which exact weapon works best against which goblin. I couldn't have been more wrong.

(Image credit: Unfinished Pixel)

Blightstone is snappy. I'm thrown right into a battle between my three-man crew (well, technically three men and a dog) and a small group of villagers. Within just a few minutes I've not only gotten to grips with how combat works, I've finished the fight, and I'm onto the next challenge.

My brawler, hunter, and arcanist each have two action points per turn to play with. Though they boast substantial hotbars of abilities, it's immediately clear what each one does—here a damaging arrow shot, there a dog attack that inflicts a bleed status effect, etc.

It's straightforward but not simple. As in any great turn-based game, every turn comes with difficult choices. You can't use every ability and you can't be everywhere at once—that's where the tactical meat is.

(Image credit: Unfinished Pixel)

And, importantly, each of those abilities feels impactful. When my arcanist casts a lightning spell, it strips away the health of a whole line of foes. When an enemy steps in one of my hunter's bear traps, they stop in their tracks on death's door. When my brawler shoulder-charges someone, they're hurled backwards to crash into one of their friends.

That doesn't mean your team feels overpowered—there are some tough foes arrayed against you—but their actions are decisive. They ensure that these small bouts are over in just two or three turns over five minutes, success or failure determined by a few significant choices rather than the culmination of a hundred little ones.

I'm soon exploring different ways of deploying this arsenal of abilities, and discover a rich vein of one of the best mechanics any turn-based tactics game can have: chucking things at other things. (I have previously written entire odes to this concept.)

(Image credit: Unfinished Pixel)

From the arcanist's telekinesis to the brawler's grapple-and-throw, Blightstone offers a lovely array of ways to hurl friends and foes around, and it's here that really interesting combos start to present themselves. Some are obvious—throwing an enemy at an explosive barrel is as intuitive as it is explosively satisfying—but some start to open your mind up to surprisingly creative tactical thinking.

Early on, I struggle to make the most of the hunter's beartrap ability. Enemy pathing isn't quite predictable enough to reliably place it in their way, and I'm finding too often they simply swerve my snares. Then it occurs to me—can I just shortcut this whole process by using telekinesis to throw enemies into the traps myself? Yes, yes I can, and the reverse is true too. Condolences to the many demon-worshippers of Blightstone who now have to worry about steel jaws flying directly at their heads at mach speed.

(Image credit: Unfinished Pixel)

It's around then that the game introduces charged attacks. Certain enemies will prepare to unleash an ability during your turn, with an indicator of the area they'll hit and a countdown of how many actions you can use before they'll trigger. An archer, for example, might be preparing to shoot arrows at everyone in a large circle, or a wild boar might be about to sprint forward, smashing into everyone in his way.

With only a few actions to find a way to neutralise whatever's coming your way, all that control over positioning becomes all important. An ally can be hurled out of the way of those arrows with telekinesis, or an enemy chucked into them. That boar can be knocked off course by one of my own charges, sending him careening headfirst into a boulder instead of my squishy flesh.

(Image credit: Unfinished Pixel)

It's a clever way of forcing you to get to grips with the nuances of Blightstone's systems. By focusing your attention in on one clear problem, it pushes through any analysis paralysis and gets you right into problem solving mode. "How do I defeat this horde of possessed villagers?" is a layered question, with an answer playing out over multiple turns. "How do I stop this one guy in three moves or less?" is much more immediate, and if you don't find an answer in time, you'll certainly learn some lessons from the consequences.

The more I learn the right tricks for these situations, the more I go from just trying to stay alive to seeking combos that don't just solve the situation, but leave me in an even better position than more. When I throw my hunter out a boar's path to safety, I'm also placing him where he has a clear line of fire to his next target. When I nudge this archer to throw off his aim, I'm also putting him in a lovely line of enemies right in front of my arcanist, ready to be obliterated in one magical beam.

(Image credit: Unfinished Pixel)

It's accessible, but deep. I'm in the fight in minutes, but an hour and a half later I'm still building my skills, finding new ways to finish out encounters efficiently and leave my crew with as much health left as possible for other combats to come.

Even in its unfinished state (the developer estimates it'll be in Early Access for another six months to a year) Blightstone is a lovely gateway into a rewarding genre. Poring over stats and strategies can come later—kick off your turn-based tactics journey here by getting a zombie in a headlock and piledriving him into a tree.



Читайте также

Esoteric Ebb Review

Iron Galaxy says the Fallout: New Vegas image it posted yesterday doesn't mean anything: 'We use that slide every month and has nothing to do with anything Fallout being worked on'

Resident Evil 1's remake and the OG Resident Evil 4 are still must-plays, and you can make them both look even better with HD remaster mods




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.