Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026
1 2 3 4 5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
Game News |

Nioh 3 review

Need to Know

What is it? An open-world soulslike overflowing with samurai, ninjas, and demons.
Release date February 6, 2026
Expect to pay $70 / £65
Developer Team Ninja, Koei Tecmo Games
Publisher Koei Tecmo
Reviewed on Ryzen 7 7700X, RTX 4080, 64GB RAM
Steam Deck TBA
Link Official site

When internet denizens and online listicles debate the topic of the “best soulslikes,” I always come away disappointed at one glaring omission. There’s no denying that FromSoftware is the king of the genre, but as far as I’m concerned, Nioh 2 deserves a spot on the Mount Rushmore of soulslikes, nestled between Dark Souls 3 and Elden Ring.

Don’t get me wrong, it’s got its problems. Certain mechanics are a touch obtuse, and you’ll end up traipsing through the same maps at least three times to complete side quests, but that’s easy to handwave when its combat is a head above almost every other soulslike.

(Image credit: Koei Tecmo Games)

Still, given the improvements between Nioh and Nioh 2, I couldn’t help but feel optimistic about Nioh 3. This is Team Ninja’s third swing at perfecting its own specific formula of action-focused soulslike, and it was already so close with Nioh 2. So has it done it? Is Nioh 3 the consummate culmination of its vision?

Yes, but it’s also so much more than that. With this sequel, Team Ninja is giving FromSoftware a run for its money, with an open-world soulslike that I think I like even more than Elden Ring.

(Image credit: Koei Tecmo Games)

Before I get into what’s changed, let’s go over what’s stayed the same. Nioh 3 is still an action-forward take on a soulslike. There are 14 melee weapon types, and each comes with its own customisable skills and moves. Most of these weapon movesets are 1-for-1 recreations of the same ones in Nioh 2, with a few additions here and there. Don’t fix what ain’t broken.

This is the number one area where Nioh 3 has FromSoftware and other soulslike developers beat. Elden Ring's wide selection of unique weapons is great fun to experiment with, but Nioh 3’s limited pool of weapon types allows for a far more fine-tuned and in-depth approach to combat. Each has not one but three unique movesets, as well as customisable attacks to tweak it to your liking.

(Image credit: Koei Tecmo Games)

Beyond all the fun of mastery and build-crafting, here's such a lovely sense of spectacle and style to it all. Dark Souls may thrive in its moody atmosphere, but it's never let you backflip kick a demon's head off. Nioh 3 is joyfully over the top, and in its best moments makes you feel like a combat god, not just a desperate survivor.

It helps that you can also respec your build for free whenever you like. In my playthrough that let me give every weapon class a significant amount of attention, ensuring there was always something new to discover in combat. Though ultimately I keep coming back to the stupidly flashy cestuses—hyper-armouring through an enemy's attack by launching a capoeira-fueled combo with enough spins to put a Beyblade duel to shame just never gets old.

And the different weapon types are only the beginning of exploring Nioh 3's combat. Yokai shifting makes a return, for example—except this time, it’s called Living Artifact. Once your Amrita Gauge is full, you can undergo a Super Saiyan-esque transformation for a limited time and beat the bricks off your opponent without taking damage. But from here, we already need to discuss what’s changed, because Nioh 3 introduces a new form of shifting to the series: Style Shift.

(Image credit: Koei Tecmo Games)

This is probably where hardcore Nioh fans are going to have an issue, because Style Shift divides combat into two distinct halves: samurai style and ninja style. Samurai style is classic Nioh; you have three stances to switch between for its respective weapon classes, and you can 'ki pulse' to regain stamina. Ninja style has more of a focus on dodging, aerial combos, and, most importantly, jutsu. All the ninjutsu from the previous games, like shurikens and bombs, are locked to ninja style.

Style Shifting is immediate, and you swap between samurai and ninja forms at the press of a button. Admittedly, it was slightly difficult getting used to this change at first, but I quickly grew to love it. Boss fights are intentionally built around it, as Style Shifting parries certain unblockable attacks, and certain attack strings will be easier to dodge using ninja style, whereas others can be countered using the new deflect parry mechanic, exclusive to samurai style. With enough experience, flipping between the two becomes second nature—and makes beating those brutal boss fights all the more satisfying.

(Image credit: Koei Tecmo Games)

Nioh has always been far more fast-paced than your average Soulslike this side of Sekiro, but Style Shift amps that up to 11. One boss in the final map constantly fluctuates between slow, telegraphed moves that wipe my entire healthbar and lightning-quick taps that feel impossible to deflect, leading to a (literal) death by a thousand cuts.

But there came a moment in my thousandth attempt where I could suddenly read the Matrix code within its moveset, and Style Shifting started to lend a rhythm-action flow to the fight. I love Dark Souls, but these moments couldn't feel more removed from fat-rolling out of the way of another feature-length attack string.

A familiar ring

(Image credit: Koei Tecmo Games)
Performance

When it comes to how the game runs, my experience has been borderline flawless. I played through the whole game with every setting on max, at 240fps, and I can count the number of times the frames dropped on one hand. Others playing it on the team, however, have reported more choppy results, so your experience may vary significantly depending on your hardware set-up—at least before patches start rolling out.

Alright, speaking of changes, Team Ninja has clearly been peeking at FromSoftware’s homework, because much like Elden Ring, the big change for Nioh 3 is that it's an open world game. Mostly, at least, because there are actually four independent maps for you to explore. Imagine it like bigger versions of Limgrave and Liurnia of the Lakes, but not interconnected.

Now, my biggest gripe with Nioh 2 was the side content. Exploring a location for a main mission was always great—the first time. Once maps started getting recycled several times for side quests, exploring them again became tiresome.

Nioh 3’s open-world approach is a huge improvement. In fact, the conversion here seems natural because it makes Nioh 2’s exploration and liberal reuse of locations feel like a limitation that Team Ninja had to overcome. It also helps that the devs were able to craft four big, visually distinct, and interesting locations, rather than 15-ish small and interchangeable ones in the previous game.

(Image credit: Koei Tecmo Games)

Where that can be a detriment is in the sometimes overwhelming amount of stuff on the map—particularly the game's glut of collectibles. Most of these come in the form of cute little creatures that you need to find in order to unlock specific buffs or skills.

There are kodamas to puzzle out a way to, scampusses to chase, sudamas to trade with, jizo statues to pray at, hot springs to bathe at, chijikos to shoot out of the sky… not to mention enemy bases to clear out and crucibles to battle through.

It can be a bit much. For the majority of the first map, I was having fun tracking everything down. After that, it did start to feel too densely packed, and the need to cram every inch of each map with something does start to feel reminiscent of some of Ubisoft's past excesses.

(Image credit: Koei Tecmo Games)

The quality of world-building is certainly not on Elden Ring's level either. I did enjoy Nioh 3’s story for what it was—an intentionally ridiculous retelling of Japanese history mixed with horror folklore—but I found myself missing FromSoftware’s subtle approach to lore. On the other hand, I think the art design for bosses and weapons in Nioh 3 at least matches FromSoftware’s specific brand of freak, and when it comes to graphical fidelity, it improves on its inspiration.

And there's certainly no shortage of it—Nioh 3 took me around 100 hours to 100% complete, including all the extra special secret stuff that Koei Tecmo doesn’t want me to spoil. So even accounting for some padding, it's a significant package.

Soulsmates

(Image credit: Koei Tecmo Games)

But if the maps can feel repetitive in parts, the same is definitely not true of enemies. There's a huge variety of monsters to test your blade against, both in the form of roaming fodder and a wealth of unique boss fights. The same models do crop up repeatedly, but are always ready to surprise you with new movesets and elemental attacks to contend with.

Some variants even have different personalities altogether, keeping you on the backfoot. In the first map, the kappas (gross little turtle monsters) are cowards, desperately trying to flee when they see you. So I was dumbfounded when, on the second map, I ran into a different type that boldly breakdance-style spin-kicked me off a ledge to my death.

(Image credit: Koei Tecmo Games)

The real spice, however, is in Nioh 3's bosses, who offer some, no exaggeration, all-time hall-of-fame-worthy soulslike battles. It’s a testament to both their designs and the fluidity of Nioh 3’s combat that I was never frustrated to get my ass kicked—no matter how many times a boss embarrassed me, I was always excited to go for another round.

My favourite—a secret boss, who I can’t name for spoiler reasons—has the type of stylishly bizarre combos that would put your average Tekken character to shame. Its ridiculously flashy attack strings seem never-ending. Overcoming it requires Sekiro-levels of parry timing and took more tries than I’d care to publicly admit, but the satisfaction of finally besting it was some of the purest I've ever felt in a soulslike.

(Image credit: Koei Tecmo)

Nioh 3 is the exact evolution of Nioh 2 I wanted—perhaps even better. Team Ninja has stuck to its principles, refusing to tamper with what worked in the previous games, but also improving on so many parts I didn't even realise needed reinventing.

Nioh 3 is my new favourite soulslike, and I say that with my whole chest. It’s FromSoftware’s turn to copy Team Ninja’s homework next.



Читайте также

My testing shows that 16 GB of system memory is still absolutely fine for today's PC games but there are some caveats to it all

AMD says Valve is 'on track' to begin shipping the Steam machine 'early this year'

Как питать энергией отдалённые объекты в Arknights Endfield




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.