Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026
1 2 3 4 5 6 7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
Game News |

Overwatch's glow-up didn't just happen overnight—its successes have been in the works for years now

My life as an Overwatch fan is a paradox. On the one hand, no one is more critical of the ten-year-old hero shooter than I, but I've also accepted my role as number one Overwatch glazer on PC Gamer's team—I have like two existential crises a day.

The last ten years of Overwatch have certainly been a tumultuous ride, but I've stayed on nevertheless, because throughout it all, I always had confidence in Team 4 that they could learn from mistakes and put their best foot forward. And they have done, not only during the latest Overwatch spotlight, which blew everyone away, myself included, but multiple points over the last few years.

The introduction of perks and Stadium last year, alongside map voting and hero bans, was massive for the game. Somehow Stadium manages to feel like an entirely different beast while also being approachable enough for Overwatch players to just pick up whenever, with even more changes coming soon to help its accessibility.

Perks may have seemed like a small enough change, but they actually have a huge impact on how fights unfold in Overwatch. Perks give players the golden opportunity to change how they approach fights depending on how the game is going, without having to switch characters. Are you playing Ana and keep getting dove in the backline? Pick the Groggy minor perk that'll slow down slept enemies. Or maybe your tank isn't fast enough to catch up to enemy players during team fights—that's what the Speed Serum minor perk is for.

This isn't to say there hasn't been a fair share of missteps. The years leading up to Overwatch 2 are remembered as being stale, with few new maps or heroes introduced, and the ones that were weren't exactly welcomed—Brigitte's introduction, among other things in 2018, is largely attributed as the final nail in the coffin for many players.

(Image credit: Blizzard)

Then came the promise of Overwatch 2, a new start with a better hero cadence and the infamous cancelled PvE. I don't need to tell anyone how that went (not well). There was also the removal of loot boxes, which meant players could no longer earn cosmetics for free, although this has now been reverted. But, controversial as it may be, I stand by the fact that Overwatch 2 was not a failed idea.

Changing to 5v5 was better for the game, introducing more streamlined teamfights, and making tanks actually feel like a tank, the core pillar of a team. It also made the game more competitive, which I think is one of Overwatch's strengths. That's not to say 6v6 doesn't have a place—clearly, it does as it replaced open queue. But again, Team 4 listened to community feedback while also trusting their gut, and the game is better for it. Now we have the chaotic fun of 6v6 and concise fights in 5v5.

Changing how seasons were approached also gave players a consistent timeline for new content, like heroes and maps, while giving the devs enough time to ensure each new addition worked properly on release, partly through doing new hero trial weekends. Ok, not everything went well (Clash), but by and large, the new hero and map additions were a success. I'm talking about Samoa, Push, Vendetta, Juno, Wuyang, and Junker Queen, just to name a few.

(Image credit: Blizzard)

The crucial thing that has always given me hope is that Team 4 has and continues to show a willingness to reach out to the Overwatch community and actually change things if they're clearly not working. Clash was removed from the competitive map pool, and now will be gone from quick play as well. Stadium's competitive change to fewer rounds was reverted within 72 hours. Alongside having a very impressive hero balancing track record, considering how large and complex the roster has become.

I suppose I'm in a lucky spot in that I've been able to talk to some of the developers a few times, and in those conversations, I've seen the passion that they hold for Overwatch, its story, characters, and community. But I also think that passion comes across in all the updates, vlogs, and community posts. It's clear that Team 4 wants to work with its players to make Overwatch as good as it can be.

But good intentions and actual execution are two entirely different things. Which is why I'm so happy to see all the fantastic new features Overwatch has lined up for players in this next stage of existence.

I not only think dropping the '2' lifts the burden of impossible expectations off its shoulders, but a refocus on one of Overwatch's greatest strengths: its story, alongside five new heroes, and a UI update, has me more excited for the game now more than ever. Overwatch figured out how to walk again over the past year or so, and now it's running.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Читайте также

I wish I wasn't missing out on new quests in Arc Raiders just because I'm not willing to grind the old ones every two months

Сегодня выходит Carmageddon: Rogue Shift. Смотрим свежий релизный трейлер

Разбор стартового сюжета Neverness To Everness с глобального ЗБТ




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.