Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026
1 2 3 4 5 6 7 8 9 10 11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
Game News |

Best Mewgenics classes and how to unlock all collars

Mewgenics isn't very forgiving on your troupe of cats. Some will be born with genetic mutations, others will get permanent injuries from in-fighting, and some will be lost in battle, and lots of it will be out of your control. However, one thing you can decide is your cats' classes, which take the form of different collars.

As you'll soon find out, each of the 13 classes brings something unique to the table, but you can only choose up to four per run. Upgrades and items in a run further set each class apart, making your class choices and party composition a pretty pivotal decision. However, all classes in Mewgenics can be absolutely busted with the right combination of skills, so don't worry if you have your own favourites.

How to get all class collars in Mewgenics

(Image credit: Edmund McMillen, Tyler Glaiel)

Here are all 13 classes in Mewgenics and how to get them:

Class

Unlock Requirements

Stats

Fighter

Available immediately

+2 Strength, +1 Speed, -1 Intelligence

Hunter

Available immediately

+3 Dexterity, +2 Luck, -1 Constitution, -2 Speed

Mage

Available immediately

+2 Intelligence, +2 Charisma, -1 Constitution, -1 Strength

Tank

Available immediately

+4 Constitution, -1 Intelligence, -1 Dexterity

Cleric

Complete the Alley and talk to Butch

+2 Charisma, +2 Constitution, -1 Speed, -1 Dexterity

Thief

Complete the Sewer and talk to Butch

+4 Speed, +1 Luck, -1 Strength, -1 Constitution

Necromancer

Complete the Junkyard and talk to Butch

+2 Constitution, +1 Charisma, -2 Strength

Tinkerer

Complete the Shelter and talk to Butch

+4 Intelligence, -1 Luck, -1 Charisma

Druid

Complete The Crater and talk to Butch

+3 Charisma, +1 Luck, -2 Constitution

Butcher

Complete The Core and talk to Butch

+3 Constitution, +2 Strength, -2 Speed

Psychic

Complete The Moon and talk to Butch

+1 Intelligence, +1 Charisma, +1 Speed, -1 Constitution

Monk

Complete The Lab and talk to Butch

+2 Intelligence, +2 Charisma, -1 Strength, -1 Constitution

Jester

Complete The Rift and talk to Butch

No stat bonuses

Best Mewgenics classes

Cleric

(Image credit: Edmund McMillen, Tyler Glaiel)

Clerics are by far the most important class in Mewgenics, simply because they can heal and cleanse negative effects that quickly snowball out of control if left unchecked. Mewgenics is a battle of attrition as you progress deeper into runs and down the harder paths, so having the ability to heal your party mid-combat is a game-changer.

Likewise, Clerics have access to the Cleanse ability. Negative effects like bleed, poison, and so on are much more common in later zones, so removing these stops them from stacking up and wiping out your party. In fact, you can even use it to remove downsides of certain abilities, too, such as the Fighter's Berserk skill which self-inflicts Bruise. You can also upgrade Cleanse to give allies shields for each removed debuff.

Clerics also have access to a range of invaluable buffs. I'm a big fan of using Swift Servant to power up a Fighter or Thief so that they can run around the battlefield more freely.

Hunter

(Image credit: Edmund McMillen, Tyler Glaiel)

It may be a default class, but the Hunter is a top-tier damage dealer throughout the entire game. Hunter has access to incredibly strong long-range attacks to pick off targets without entering melee range and often avoiding map hazards too. They're not very tanky, of course, so you need to play around this weakness.

Hunter also has access to a bunch of trap skills, like Tactical Retreat which leaves behind a trap while you teleport to safety, or the Traps passive to create bear traps from afar, giving you bonus damage when you snag an enemy. It's great for crowd control and counters many bosses' unique modifiers, like Dybbuk's dodges. Just be careful not to mess up your own team with poorly placed traps.

Marked is a particularly powerful skill, increasing your team's damage against a single target, or an entire type of enemy when upgraded. You can combine this with other strong attacks to deal massive damage in a single turn, like Arrow Flurry. Importantly, attacks against a marked target will never miss, hugely increasing the power of certain spells with a built-in chance of missing and countering enemies that blind you, dodge, or hide in tall grass.

Fighter

(Image credit: Edmund McMillen, Tyler Glaiel)

The Fighter is another starting class that never gets old, dishing out heavy damage combos at close range. They're also relatively sturdy with armour-providing gear, since Fighters can have high mobility and crowd control with skills like Inhale, Gravity Slam, and passives such as Scars and Hamster Style.

One of my favourite Fighter builds used Berserk to self-buff (as mentioned, you can remove the associated debuff using Clerics' cleanses), before charging in with Fire Punch and deadly basic attacks.

Unlike some other classes, such as the Psychic or even the Tank, you don't need to worry much about accidentally damaging or debuffing your own team, either, so it's low risk, high reward.

Necromancer

(Image credit: Edmund McMillen, Tyler Glaiel)

As usual with turn-based combat, half the battle is actually your turn economy. By summoning undead armies, the Necromancer can spin the turn order in your favour, letting you overwhelm key enemies before they get a chance to attack you.

Plus, with high constitution and a life-stealing basic attack, the Necromancer can be a surprisingly hardy class while bringing much more damage compared to a traditional frontliner like the Tank, especially in long boss fights where their leech effect can keep stacking every turn. Just keep in mind that zombie cats eat corpses, which can include your own allies.

Monk

(Image credit: Edmund McMillen, Tyler Glaiel)

The Monk is very much a jack of all trades, able to swap between ranged and melee stances and attack twice per turn. They won't do as much as other classes early on in a run, but with the right skills, the Monk can be an absolute menace, using their extra attacks to double the effectiveness of many buffs and effects.

Since the usefulness of each class is often so dependent on the stage (for example, melee classes struggle in the Crater and Sewers), Monks benefit from their versatility, adapting to almost any situation. And depending on how they level up, they can move easily between different roles, from defensive frontline fighter to magic damage DPS.

Best Mewgenics team compositions

(Image credit: Edmund McMillen, Tyler Glaiel)

Your four little kitties need to combine to make a strong team, making up for weaknesses in their kits and doubling down on strengths. Early on, when you don't have many classes or items, the best team composition you'll have available is:

  • Tank
  • Fighter
  • Hunter
  • Cleric

This team comp is a very aggressive and tanky melee-focused team, able to dish out heavy damage each turn. The Hunter provides much-needed ranged damage, and is a more reliable pick than the Mage, the other starting range class. It's safe, and that's all you need right now.

However, as you progress through the later zones, have a more stable selection of items, and unlock more classes, you won't have as much of a need for a dedicated tank, not least because Fighter and Cleric can be great frontliners on their own. In that case, I'd recommend a party more like this:

  • Fighter
  • Hunter
  • Cleric
  • Necromancer/Monk

Keep in mind that your party composition is heavily influenced by the stage you're looking to complete. For example, the Sewers and Crater are particularly hard for melee classes thanks to their hazards, so classes with ranged options like the Monk or Mage, or even the Psychic and Tinkerer with the right skills, are more reliable choices.



Читайте также

Subnautica 2: Эволюция выживания от леденящего одиночества до тёплого кооператива

'I genuinely do not know what to do' says developer of Minecraft-like Allumeria after Microsoft issues a DMCA takedown, forcing it off Steam

I've never felt smarter than playing this nostalgic horror puzzler that has me changing file types on a '90s computer to solve mysteries




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.