Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4 5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

High on Life 2 review

NEED TO KNOW

What is it A singleplayer FPS with jokes on jokes on jokes.
Release date February 13, 2026
Expect to pay $60
Publisher Squanch Games
Developer Squanch Games
Reviewed on RTX 5090, Ryzen 7 9800X3D 4.7 GHz, 64GB RAM
Multiplayer None
Steam Deck Untested
Link Official site

I'm sorry Squanch, I wasn't familiar with your game.

No, literally: Despite first-person shooters filling my lungs with oxygen on a daily basis, I gave up on High on Life in 2022 because I burnt out on the Justin Roiland schtick. Rick and Morty was the perfectly messy nihilistic comedy for 18-year-old me, but daily life is drenched in enough ego madness these days that I no longer see the fun in observing something true and then beating it to death with a sledgehammer. High on Life was never so unrelenting in its cynicism, but it was grafting Roiland's voice to my hip in the form of a pistol that got us off on the wrong foot. It's a relationship I never bothered to mend after the disgraced Squanch co-founder resigned in 2023.

High on Life 2 instantly feels different without him. It's nicer, calmer—still very much violent and referential and fourth-wall demolitionist in its humor, but not entertained by cruelty or allergic to being genuine.

An early moment in the first game, wherein a child blocks your path and the joke is that you can kill a kid and isn't that messed up, would feel out of place in High on Life 2.

It's a game that's unabashedly a fan of gross stuff—of squishy bits and "trick holes," of body horror and buckets of blood, and of the occasional fart joke—but doesn't believe that's a pretense to be insufferable. It leaves behind an apparent embarrassment of being commercial art that permeated Roiland's past works and is largely comfortable being a fun shooter and serviceable send up of big pharma.

Outlaw king

You play as the Outlaw, the bounty hunter from the first game who spun their killing of a notorious galactic cartel into B-list celebrity status. You're soon catapulted into another hunt that's far more appropriate for the world we live in: assassinating the higher-ups of a major pharmaceutical company leading the charge to legalize human drug production—that is, the practice of literally turning humans into pain pills. You join a band of freedom fighters led by your sister (who has her own Gatlian talking gun), graduating from random gang killer to outlaw folk hero.

The intro is a small triumph: an interactive montage that takes us through the years that've passed through talk show appearances, fading friendships, relationship struggles, and the lonely monotony of bounty work while simultaneously teaching the basics of movement and shooting. It's creative, unexpected, and effective—an impression that I would keep returning to throughout High on Life 2.

(Image credit: Squanch Games)

It leaves behind an apparent embarrassment of being commercial art that permeated Roiland's past works and is largely comfortable being a fun shooter.

Like, I didn't expect this movement shooter inspired by Doom Eternal to feature a level where the climax has little shooting. An early contract takes the Outlaw to a cruise ship owned by your target. Disguised as a VIP guest, you partake in an elaborate murder mystery with a list of suspects, clues you can miss, and a bespoke tool for handwritten notes that embeds in your suit UI. Every level has curveballs like this, and the best part is nothing like it ever happens again.

High on Life 2 has a hub city where you return to buy upgrades and pursue little sidequests, but the meat of it is an elaborate, galactic tour of weirdos in strange places. Where a contract says it'll take you is rarely where you end up.

It's rare to see so many bespoke assets and mechanics created for a fleeting moment in games (especially a singleplayer-only FPS) that don't have bajillion-dollar budgets. It comes from a relentless desire to make levels original and memorable—a trait that I associate with Double Fine, Nintendo, and now, Squanch.

(Image credit: Squanch Games)

Gat gat

I wish High on Life 2's combat could keep up. Despite Squanch making a bunch of excellent, subversive choices for a modern FPS, like ditching a traditional sprint for a skateboard that turns every fight into a two-hander to find clean skating lines while blasting, I never managed to have more than a medium amount of fun killing aliens.

The Outlaw's Gatlian arsenal is unbelievably well made, flexing both the most and best first-person animation work I've seen in ages, but they don't sound as cool as they look, and all the goopy globs start to run together as the weapon wheel fills out. Beyond a few outliers, like Creature's sticky grenades (that are actually his children) and Bowie the bow, there isn't enough complexity in High on Life 2's threats to justify its various flavors of pistols and rifles. Even on the hardest difficulty, I never felt pressured to rely on the Gatlians' secondary abilities, and infinite ammo meant I would only ever swap off my favorites out of guilt.

Nothing of major note here, I was just impressed by the quality of these crinkle-cut fires. (Image credit: Squanch Games)

The skateboard never evolves either, which is a shame. Perhaps to preserve the comfort of our controller-gated console friends, I was disappointed High on Life 2 never let me get up to thrilling speed. There are some movement upgrades, like a pair of air dashes, but the Outlaw's top speed, even while grinding on rails, is disappointingly slow. I'm not expecting Echo Point Nova levels of unhinged locomotion, but I wanted more than the skateboard equivalent of those rails you hang from in Bioshock Infinite.

Sloppy landing

Beyond a few outliers, there isn't enough complexity in High on Life 2's threats to justify its various flavors of pistols and rifles.

High on Life 2 is, I'm reluctant to admit, full of nitpicks that I willfully ignored for the majority of its 10-12 hour story, but eventually left a wound. My pre-release build started buggy and grew progressively busted with each level, culminating in a movement-focused sequence toward the end of the game totally breaking down in front of me several times. Dialogue will also overlap often and it's too easy to momentarily break scripting when you do things faster than the game expected.

Squanch is also the latest victim of our wonderous Unreal 5 future, where games look so detailed and realistically lit that they've never been harder to actually parse. There are officially too many graphics for games that rely on readability and, ya know, target acquisition, to be good at either of those things. It's also striking how often a believably bright light casts a believably dark shadow that makes the current dialogue scene I'm standing in look terrible because I can't see the faces of who's talking. Ultimately problems like that are Squanch's to fix, not Unreal, but it has all the markings of a UE5 game that let Lumen do too much of the work.

(Image credit: Squanch Games)

It'd certainly explain all of the performance issues players report on launch day. The streets are saying High on Life 2 is a rough ride on even good hardware right now—problems that this RTX 5090 and 9800X3D build managed to power through, but weren't immune to. I averaged around 90 fps at high settings and 1440p, but one level in particular ran like crap the entire time no matter what settings I changed. Not great! You would hope patches will clean this stuff up, but Squanch's brutal recommended specs (RTX 4080, i7-13700KF, 32GB RAM) suggest to me that optimization is more of a soft goal here.

Still, I walk away from High on Life 2 championing what it stands for. It's fun, goofy, and unashamed of types of good-natured humor that have fallen out of fashion. Not every joke lands, and maybe the guns still talk a little too much, but it doesn't persist on gimmicks. High on Life 2 is a barrage of actionable ideas and decent bits attached to a decent FPS and a shakier technical foundation. It's a nasty, cool, and uneven dose of a game we just don't get enough of these days: a singleplayer FPS campaign with a beating heart.



Читайте также

Highguard director shares stats and thoughts on the game's failure, denies conspiracy theories about where it all went wrong: 'Nobody will know the true story of the studio or game'

More than 800 gamers took an exam to prove they could complete an '80s adventure game without peeking at a walkthrough—and only 2 passed

How many of these MMORPGs can you name in just 6 minutes based on a handful of vague details?




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.