Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
Game News |

Embark admits Arc Raiders’ bosses are dying too fast because 'they're not intended for the full server to go up against' and 'we gave players too effective abilities'

It's about us trying to keep the spirit of those [events], but adjust the mechanics.

Virgil Watkins

While extraction shooters are typically a PvP-focused bloodbath, Arc Raiders breaks that mould. One of the best examples of this is how the PvE boss fights, the Matriarch and Queen, are almost like raid encounters that encourage players to work together.

As unique as they are, they're also pretty flawed, which has led to a great deal of frustration around how the loot is distributed once the big girl goes down. (I blame PC Gamer's own Tim Clark for mastering the technique of using smoke grenades to pick the legs clean before escaping down a raider hatch while over-encumbered with shiny cores.)

Nevertheless, after speaking with Arc Raiders' design director, Virgil Watkins, it's clear that Embark understands how these boss fights are falling short currently. (Internally, they're actually called 'encounters' rather than boss fights, due to the expectations that come with the word boss).

"Even though [Queens and Matriarchs are] huge and deadly, they're not intended for the full server to go up against and get equally rewarded. It is meant to be, you know, a couple of dedicated squads, maybe working together while also dealing with other players," Waktins explains. For anyone who's seen a Matriarch killed four minutes into the start of the match by a Pink Floyd-style light show of Equaliser fire, the problem is pretty clear.

"That's definitely on us to an extent … I think we gave players too effective abilities to take down these things too early. So they were tuned more for what I would call mid-game gear." The problem comes, then, when the boss goes down super fast, nobody kills each other, and then there isn't enough loot to go around.

However, it's evidently not as simple as just tweaking damage numbers to make these elite Arcs more tanky. Embark's intention for these encounters is to enable different playstyles: "Do we reward the people who might pick their moment well, and go get some scraps from part of the fight and then sneak away? … Are you going to be the guy who capitalises at the end of the fight because everyone's worn down and out of ammo, or are you the one who's trying to pull everyone together and have the fight on even terms?"

Arguably even more problematic in terms of design are the Locked Gate and Hidden Bunker events, which actively incentivise players to avoid completing the map conditions—finding keys and activating antennae—because it's more rewarding to camp the closed entrance and wait for it to unlock. Why take the risk of running around the map when you could just chill at the door? (Interestingly, this is a great example of a real economics conundrum called the 'free-rider problem', again underlining that Arc Raiders is really a social experiment.)

In the case of Hidden Bunker and Locked Gate, Watkins agrees that they are a "good use case for where revisions [are] probably required

"When we built them, we had an idealised way we hoped people would engage. And then, you know, as players always do, they find this sort of meta throughline," he explains, "that's where we can go look at those existing map conditions … it's about us trying to keep the spirit of those, but adjust the mechanics."

Players not interacting with the game as intended? Who woulda thunk? This is why we can't have nice things. While Embark didn't confirm any specific timeline for changes, boss encounters and map events are clearly still under the microscope. Certainly it will be interesting to see how the developer uses all the data from our play time so far to create new encounters.

And hey, at some point those enormous Arcs currently looming ominously on the horizon are going to arrive, right? Well, we asked Embark about adding an Emperor Arc itself as an actual map, to which Watkins responded: "I mean, the execution, it's a lot of fun, [and] I think it's a natural want to be like, 'you see those giant ones on the horizon, what does the inside of that look like I wonder?'." Yeah, I wonder too, Embark—sounds like a hint if you ask me.

Read our full interview with Embark's Virgil Watkins tomorrow.

Arc Raiders roadmap: New and improved
Arc Raiders best skills: Survive the surface
Arc Raiders best weapons: Just don't lose them
Arc Raiders Expeditions: Retire your Raider
Arc Raiders quests: All the missions and how to beat 'em
Arc Raiders Field Depots: Where to find 'em



Читайте также

Yes, Chinese DRAM is fine for gaming but don't think for one moment that any of it is a bargain

The demo of Sucker for Love: Crush Landing is the gentle reminder I needed that dating an eldritch god wouldn't be straightforward, actually

Microsoft's ties with ICE come under fire amidst allegations that the company's cloud and AI technology are being used to support mass surveillance of US citizens




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.