Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
Game News |

WoW's classes were pruned for Midnight because many were 'built in a world' where its devs assumed they'd be using addons

World of Warcraft recently embarked on the massive undertaking of redesigning all of its many specialisations to work without the assistance of UI mods (addons) for Midnight—mods which previously automated a ton of the complexity of its classes.

As an outlaw rogue, for instance, I had an addon which told me when I should cast Roll the Bones, because the decision making of that choice involved keeping track of several separate, randomly-generated buffs that each did something completely different from the other.

It was a nightmare of a priority system, but computers are very good at priority systems. Even after two expansions with the spec, I could not have told you what my Roll the Bones buffs do. I heard the funny noise from my addon, pushed a button, and went back to paying attention to the parts of the spec I liked.

Even so, reactions to the pruning have been mixed—for instance, I feel like my spec got on pretty well with the changes, but others aren't too pleased. Classes they've been playing for years have, in some cases, had major pieces of their toolkit removed.

I recently got to speak with associate game director Paul Kubit about all things Midnight but, in particular, this simplification—and I'm assured it's a constant work in progress.

'Passionate' is the word

"The only really all-encompassing word to describe [player feedback] is 'passionate'," Kubit tells me, "People are very tightly tied to their classes. It's your window into how you play the game. It's your avatar: 'That's my Priest, that's my Hunter, it's my Evoker,' and so on, and when things change, then there's always a little bit of figuring out time."

(Image credit: Blizzard)

As a matter of fact, some changes have already been reverted, such as those made to the Paladin: "We heard loud and clear from players that it was not what they were looking for, and I would expect that back-and-forth feedback to continue when it comes to class design."

He does get a little into the why of it, using Roll the Bones as a prime example of the kinds of design flaws the team was trying to nix: "This was an ability which was very complicated, built in the world where we settled into an expectation that at competitive high end-play, players who really wanted to maximize their characters were going to use some computational addons."

As for plans to respond to that feedback, Kubit reassures me that it's all up in the air for tweaking. And the playerbase at large has not hit Midnight's final class design, because at the moment, everyone's missing one of the expansion's main features: Apex Talents.

Each one is a different beast, but they're going to change the way those classes play."

"We do have some plans right now, specifically for tuning … Those are coming. The rest is really just based on listening to feedback, and nothing specific is planned at this time, other than—there's one really big thing coming, and that is on the 2nd of March, people start leveling to 90.

"That's sort of where the other shoe drops for class design changes. Because one of the things to keep in mind right now, we're in pre-patch, which is sort of like this fun, interesting liminal space between expansions where we are playing the content of the previous one and we haven't completely unlocked all the systems of the next one."

As for the Apex Talents themselves, "each one is a different beast, but they're going to change the way those classes play. That's another big piece of data we're waiting on, seeing how the classes are like once those are in place—then seeing how that conversation goes with players."

That's honestly nice to hear. While I made out like a bandit with my rogue (pun intended), as a part-time FF14 player too, I know the malaise that is having your classes' unique complexities and quirks shaved away in the name of homogenisation. It's a fate I wouldn't wish on anyone. That Blizzard is open to reintroducing complexity and finding a happy medium is a relief on my complexity-loving heart.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



Читайте также

Dutch police have arrested a man for reportedly refusing to relinquish files they sent him: 'He would only comply if he received something in return'

13-year-old Decima engine allows Death Stranding team to 'accomplish many things that would be difficult to achieve elsewhere'

Bluepoint Games, Sony's famed remaster studio, is being closed as the fallout from PlayStation's disastrous pivot to live service continues




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.