Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

Tyler Wilde, US EIC

(Image credit: Future)

This week: Tyler has been making plans for PCG's coverage of next week's Game Developers Conference, which should shed more light on the issues at play here.

Every time a game like Highguard craters, we collectively wonder why the games industry keeps chasing huge live service hits when so many of them utterly fail.

The obvious answer is that, well, sometimes you do end up with a Helldivers 2, and you make hundreds of millions of dollars and everyone thinks you're really smart. But clearly, those bets are enormously risky, and one of the reasons they're so risky is a reality of today's games biz that has been tormenting executives and investors for years now: At least when it comes to live service games, past hits do not seem to be a good indicator of future hits. Like, at all.

For the past month, I've been hearing grievances from headline-only readers about my statement that "Highguard didn't flop," and it serves me right for trying to be clever, but what I pointed out beneath that headline—which I meant as a rhetorical jab, not a flat denial of reality—is that very few new shooters achieve the kind of instant hit status that Highguard needed to in order to keep the studio afloat.

As indicated by the reporting that has happened since, studio leaders hoped they could repeat the success of Apex Legends, which many of Highguard's developers worked on. And if you're an investor hoping for a big live service hit, why wouldn't you back a project from people who previously made a big live service hit?

But it doesn't seem to work that way. Experience obviously matters in game development, as in any craft, but quality isn't really the issue here. Highguard is fine, or so I'm told, but they specifically needed a hit, and no one knows how to manufacture those.

Just the other day, Riot Games—one of the most successful developers in existence—laid off a big portion of the dev team for its fighting game, 2XKO, which was developed with input from some of the world's foremost experts in the genre, yet clearly hasn't attracted the audience Riot desired or expected.

Even Valve, working with Magic: The Gathering designer Richard Garfield and in full control of Steam, inarguably the center of PC gaming, couldn't sustain a card game. (Which perhaps explains why it's taking such a slow, cautious approach with its latest game, Deadlock.)

Valve's card game, Artifact, seemed like it should've been a surefire hit, and yet... (Image credit: Valve)

So, what are the big players in the games industry to do when even their best bets lead to millions in losses, while every six months or so a game like Peak, whose development began at a game jam, climbs to the top of the Steam charts?

In a lot of cases, they've just given up. The frenzy of early-pandemic investment has led to some infamous flops like Concord and Highguard, but also dozens of games that never got a chance to flop (or succeed, we'll never know).

In 2024, for instance, Microsoft cancelled a big survival game that was in development at Blizzard, and last year cancelled an MMO that was in development at Zenimax. More recently, NetEase pulled funding from a bunch of Western studios, causing the cancellation of a Warhammer MMO and an MMO from former-WoW designer Greg Street. XCOM designer Jake Solomon's life sim was also recently cancelled. That barely scratches the surface.

Beyond that rash of cancellations and layoffs—which is probably not over—the future of the industry is still hazy. It's hard to glean much from the new Xbox boss' comments about focusing on "core Xbox fans and players," and we'll have to wait and see how the RAM crisis plays out alongside the rise—and perhaps fall—of generative AI investments.

I think we'll start to get hints of what's ahead relatively soon, though, as the last of the big pandemic swings succeed, fail catastrophically, or are cancelled, and investments made after the word "metaverse" mercifully dropped out of everyday speech—which from what I've been hearing from indie devs, are hard to come by—start to bear fruit.



Читайте также

AI-generated images still can't be copyrighted as US Supreme Court declines to hear case

Capcom makes the majority of its sales on PC, and it expects the 'ratio to continue increasing'

Iron Galaxy says the Fallout: New Vegas image it posted yesterday doesn't mean anything: 'We use that slide every month and has nothing to do with anything Fallout being worked on'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.