Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Dealing trillions of damage in Diablo 4 isn't a problem worth worrying about as long as 'there's something that makes it meaningful', game director says: 'I know a lot of it is from fear'

Big damage numbers and Diablo 4 are practically synonymous at this point. That's the nature of a game where the goal is to multiply your numbers up high enough that nothing can stop you.

Other action RPGs tend to keep things constrained to millions or billions of damage, oftentimes not even showing the damage you deal. Diablo 4, however, is known for players proudly filling their screen with numbers so big you can barely see the monsters.

Players have asked Blizzard to squish things back down to reasonable levels—and it sort of did so in its first expansion—but things tend to scale way back up after a few seasons. Every time someone wants to make fun of the game, the damage numbers are first on their list to bring up, because some people consider it too ridiculous to take seriously.

Associate game director Zaven Haroutunian doesn't think it's a problem at all for Diablo 4, and that the real issue is what players think it implies about the game. "I know there's a lot of strong feelings around this one, and I actually know a lot of it is from fear," he told PC Gamer in a recent interview.

"I worked on Diablo 3 a long time ago. I didn't work on [balancing the game], but I was on a team and I was playing that game alongside everyone else and I kind of saw what the infinite scaling did to the game," he explained. "Not just in terms of what it did to tuning and balance and itemization and all that stuff, but also experientially what that felt like."

Diablo 3 is notorious for having numbers so big that they're effectively meaningless. I wouldn't say Diablo 4 is quite there yet, but it's certainly closer than it's ever been since it came out. But Haroutunian says this concept of "infinite scaling" isn't coming to Diablo 4.

(Image credit: Tyler C. / Blizzard Entertainment)

"We're not actually adding torment tiers to extend the scaling of the game."

Associate game director Zaven Haroutunian

Next month, the Lord of Hatred expansion will expand Diablo 4's current torment difficulty tier system, allowing you to scale all the monsters up across 12 levels. Some players are concerned that this is a sign of the game copying Diablo 3 and taking the leash off of the damage numbers entirely.

Haroutunian insists that this won't be the case: "We're not actually adding torment tiers to extend the scaling of the game. We're actually adding them to fill in the scaling that already exists."

Design director of systems Colin Finer told PC Gamer the same thing in late January. The goal with the new torment tiers is to give players more incremental steps to take through their endgame progression and to let that affect more than the dungeons that already scale.

Haroutunian said someone who enjoys fighting through waves of monsters in Infernal Hordes will be able to crank the difficulty up and continue to do that one activity for better rewards. Right now, Infernal Hordes become a cakewalk as soon as your character is equipped with high-level gear, consolidating all of the game's challenge to the few things that have their own tier system, like The Pit or The Tower.

(Image credit: Blizzard Entertainment)

"Really early on in Lord of Hatred's development there was this design pillar we used which is a series of summits," Haroutunian explained. As you level up, gear up, and take on harder and harder monsters, it's like climbing a mountain. "What we want in Diablo 4 is when I hit the summit of that mountain, I gaze upon a vast sea of other mountains I can climb and multiple paths I can take to each," he said.

Without those mountains, so to speak, I don't think Lord of Hatred's new War Plans system would really work. War Plans will give you a playlist of different activities to complete for bonus rewards. But nobody would use them if only certain activities posed a challenge. More torment tiers gives those big damage numbers a purpose that they really haven't had for years.

It will still be on Blizzard to balance the game so things don't get too out of hand and trivialize most of the torment tiers, but that seems like a problem that will be easier to solve once the new system is in place. We'll see how it goes when Lord of Hatred launches on April 28.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Читайте также

Гайд по валюте Truegold в Kingshot — как фармить, для чего нужна и как не совершать ошибки

'You would not believe the number of AI games in our inbox' says Tunic's publisher 'I am tired of seeing it'

Mewgenics' latest update makes one of its most unpredictable fights a bit fairer, and includes maybe the best patch note of all time: 'Fixed case where a non-binary cat with dwarfism would crash the game if playing in Brazilian Portuguese'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.