Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Peak extraction shooter is waiting 7 minutes and 38 seconds to kill one guy in particular

FOV 90

(Image credit: Future)

Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every other week, I cover topics relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new.

Last night, during what has become an unhealthy habit of solo Marathon runs before bed, I had a run-in that exemplified everything I love and kinda hate about extraction shooters.

I spawned at South Relay on Perimeter with the simple goal of making some dough. I cruised into the main building, went up some stairs, and that's when I heard another player opening a door on the other side of the building. Since activating another door or doing anything else would make enough noise to potentially give me away, I decided to stop and wait until they eventually strolled into my room, then blast 'em.

Except, they didn't show up. Three minutes went by. I could hear them looting valuables, knifing UESC bots, and even hacking the wall-mounted vault that sometimes spawns in the back rooms of South Relay. As I stared blankly at a wall, I pondered what goodies they just found in that vault, if their heart rate shot up at the sight of a purple valuable or gold mod—whatever it was, I imagined it would soon be mine.

As their boots clunked around further, I thought about how good Marathon's sound propagation is that I can tell almost exactly where in the adjacent room they're standing.

Below: The "fight", but sped up.

They kept fussing around with their inventory, picking up everything that wasn't nailed down in the entire complex except for the single stairwell/bathroom landing I'd made a temporary home. They'd stop moving for a while, then start clunking again. More backpack rummaging. All the while, I'm staring at a wall.

Nearly five minutes into the showdown that only one of us was aware was happening, my patience was wearing thin, my anxiety skyrocketed, and worst of all, I began to feel ridiculous. Am I a coward for camping this room instead of just instigating a normal fight? What if they've spent all this time gearing up with better guns and shields than what I've got, and my ambush plan proves to be the very thing that gets me killed? How personally humiliating will it feel if I finally face this guy and lose?

For the life of me, I can't understand what my rival was still doing in this one building. Surely they'd picked up everything worth having. I noticed that the little bathroom attached to this landing had a vent, and that vent lead directly to the room I suspected they were hiding in. I couldn't enter it without bashing the grate in first and making a bunch of noise, so nothing to do about that yet. They'd stopped moving almost entirely now, and I had to assume they'd gotten comfortable knowing they had the whole compound to themself. It'd been six minutes.

(Image credit: Bungie)

Then some action: a familiar whirring sound from the next room over. Was that… yes, Thief's drone. So I finally knew which shell I was up against, at least, but now the problem was they could easily discover me with the drone and have plenty of time to react. This would invalidate the last six minutes of my life, and I couldn't have it. So I ducked into the little bathroom, tucked my 3D model into the corner as closely as Bungie would allow, and said an atheist's prayer: oh crap oh crap oh god oh crap.

I got lucky: the Thief wasn't thorough in their recon and flew past my hidey hole without checking their corners.

As I stared blankly at a wall, I pondered what goodies they just found in that vault, if their heart rate shot up at the sight of a purple valuable or gold mod—whatever it was, I imagined it would soon be mine.

It was at this point I realized that the ending of this face off would determine my mood for the next 12 hours, and that freaked me out for its own reasons. Extraction shooters, especially when played solo, are like mainlining the "choke or clutch" rushes I get from 1v1 Rainbow Six Siege scenarios, but like 18 times per night.

When all ends well, I get a memory to replay on repeat in my brain for a week, feeling good about myself and the game I've devoted entire days, sometimes weeks, of my life to. But the inherent stakes of extraction shooters also apply a constant pressure to not lose or else, a familiar dread that drove me to swearing off ranked modes in shooters for good and gravitate toward chiller, often older multiplayer shooters in recent years (like Halo or Battlefield 6).

It's a tension that I've always had with Hunt: Showdown too, Marathon's emphasis on "loadout value" affixes an exact number to failure. So that's why I tend to use free loadouts: It's more fun to enter a match with a clean slate (the best I can do is win) than a backpack full of expectations (the best I can do is not lose).

Anyways, all that emotional mumbo jumbo would have to be processed later. Seven minutes had passed, and with that drone flying out of earshot, my opening finally arrived. I bashed in the vent grate, Adam Jensen-ed into the adjacent room, and found the lone Thief perched on a countertop in their makeshift fortress. The window shutters were closed and exits trapped with claymores—an almost perfect setup for safely looting the rest of the compound via drone while their body relaxes. It's too bad they forgot about the vent.

The take: Not exactly impressive, but I'll take it. (Image credit: Bungie)

As I blasted them out of their drone view and into DBNO, they attempted to lead me toward a claymore that was already gone—presumably a last-ditch effort to deny me their goods. Maybe a glint of hope persisted for them as two UESC bots rushed into the room, but I blasted them too. Seven minutes and 38 seconds later, the war was over.

The haul was arguably not worth the time and mental strain—a nice green backpack, shield, healing items, and two blue valuables that cashed out for a few thousand credits—but I'll take the win.

As they held G to give up, a rush of relief washed over me, but also something else. It was a little embarrassing how much I cared about winning this fight, and I couldn't help but empathize with the Thief. They didn't really misplay the situation or make a grievous error: they just walked at a normal pace, looted stuff, and even covered their back when deciding to drone. I just happened to spawn closer to South Relay and hear them first. Extraction shooters are kinda bullshit like that.

Marathon best weapons tier list: Our top picks
Marathon best characters tier list: Top Runner Shells
Marathon roadmap: What's coming
Marathon Lockbox Keys: How to get 'em
Marathon upgrades: Which to pick
Marathon DCON locations: Contract dropboxes



Читайте также

Гайд по экстремальному режиму зеркальных подземелий в Limbus Company

Гайд по рероллу в аниме-гаче Star Savior

'Sims don't plan anything' says former Sims 4 developer, though he always wanted to program them to: 'it's always shot down, rightfully so'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.