Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
27
28
29
30
31
Game News |

'I'm not sure it was a rational decision': Caves of Qud devs ported the roguelike to Nintendo Switch because they're 'interested in solving impossible problems'

Heavily systemic, decades-in-the-works roguelike RPG Caves of Qud belongs to a taxonomy of games that we, the experts at PC Gamer, professionally identify as "PC-ass PC games." Other PC-ass PC games include Deus Ex, Dwarf Fortress, and EVE Online. Notably, none of those games can be played on the Nintendo Switch or Nintendo Switch 2 videogame consoles—but as of February 2026, Caves of Qud can.

It's a port that doesn't seem like it should work, given that Caves of Qud uses a healthy chunk of the keyboard by default. It also does not seem like Caves of Qud should run on the decade-old Switch at anything approaching a healthy framerate, considering how hard its systemic generation can push a CPU. And that's exactly why it exists.

"I'm not sure it's a rational decision," Qud co-creator Brian Bucklew said in a recent interview with PC Gamer. "I think we are interested in solving impossible problems in general, and the idea of making Caves of Qud work on Switch—initially, making Caves of Qud work on gamepad—that doesn't seem like something that should happen. But the challenge entices me to do it."

As Bucklew is alluding to, Qud didn't make the jump from beefy desktop PCs to Switch overnight. In 2024, months before the game left early access after many many (many) years of development, Qud got a UI and control overhaul, which made it shockingly playable on the Steam Deck. It's still clearly a complex-as-hell game with a lot of information to convey, which can get a bit cramped on the Steam Deck's 1280x800 pixel display, but it works. And the gamepad binding scheme's savvy shortcuts and button combinations make actions that seem like they should require digging through several menus quite easy to pull off. Who knew examining the lethal geometry of the Chrome Pyramid could be so intuitive?

Bucklew clearly relishes a technical challenge, but the underlying motivation was the question why there aren't other PC-ass PC games on Switch.

"People think that there is not a market for systemic games on Switch," he said. "I think a lot of people might think a game like Caves of Qud would not succeed, but there aren't any, right? So on what basis are you making that claim, especially for a device that has as many users out there? If even a tiny amount of people want to play a deep systemic game, that is a lot of units for an indie studio. … And I think we've proven that there's a market for this kind of stuff on Switch."

Bucklew said that Caves of Qud's sales on Switch peaked in the top five of the 'Physical + Digital' category, aka "everything." Qud was only released digitally, but that actually makes its sales more impressive—that means at its best it was outselling 95 of the top 100 games across cartridges and the Nintendo eShop. He couldn't share specific sales numbers, but said the game has continued to do well even after leaving the Switch's most elite ranks.

Some of the design decisions in Qud that made it possible to play on a gamepad happened years ago, and they weren't necessarily intentional. "We accidentally made a choice to collapse [the way] older roguelikes would have 20 different keybinds on different letters, and one part of their appeal was puzzling out what keybinds even existed," he said. While designing Qud, he and Freehold Games co-founder Jason Grinblat decided to make its interactions more menu-driven than they would be in, say, pioneering roguelike NetHack.

"It's still quite complicated, and sufficiently interesting to discover things despite having a list of things you can do," he said. "That makes it very amenable to gamepad play, whereas if you had 70 keybinds, it just doesn't [work]. We barely fit onto gamepad, but we do, because of that decision."

The Qud team are now working on the next challenge: Fitting those controls and menus that barely work on the Switch onto a phone screen, translating the game to both portrait displays and touch inputs. "We don't know if we'll be able to pull off a nice Qud portrait design, but signs look pretty good," he said.

Performance, at least, may not be a huge challenge this time. Today's phones are monstrously capable, and Freehold already spent "many months" on performance optimizations to get the game running on the comparatively ancient Switch 1's CPU.

"People make claims like 'oh, people don't want to play big RPGs on their phone. Are there any actual examples of a phone-first design big RPG? Maybe single digits. Not very many, right? I think people make these claims because nobody takes the risk to do it, and it makes sense for big studios to avoid that risk. But for Qud we're building on a 20-year-old basis. We're paying our bills. We can take these risks."



Читайте также

How to get the Frostcursed Armor in Crimson Desert

The best non-Hitman game from Hitman's devs wouldn't have happened if it didn't blow EA execs' minds and 'low expectations' with a hocus-pocus demo powered mostly by dreams

Stardew Valley farmer takes advice from AI, ends up brewing 136 useless bottles of rice juice




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.