Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

There's just no good reason why WoW's story mode raids aren't available right away—and I'm saying that as someone who cleared normal just fine last month

Harvey Randall, Staff Writer

World of Warcraft's generally made a few great choices when it comes to its raid and rewards structure in the past few years—one of these solid ideas has been the inclusion of story mode, a soloable version of its endgame raids that lets casual players bop their big bads on the head so they can see the cutscenes everyone at Blizzard worked very hard on.

Well, sort of. The issue is, story mode—much like the casual Looking For Raid (LFR) version—keeps getting time-gated. The patch drops, the raid comes out, and both LFR and story mode versions are locked behind a seven-day wait, with LFR in particular releasing its wings piecemeal.

I can somewhat understand the LFR thing—releasing a new raid is a big deal for Blizzard, and fine-tuning a version where difficulty matters slightly less (but still matters!) is something I can see a savvy developer putting off for a while under the guise of making organised raiders feel a little more special having seen all of it.

But story mode's current implementation feels completely counter to what Blizzard's trying to do with The Worldsoul Saga—that is, having a more accessible and easily-appreciated story. I'm mixed on my overall story feelings of Midnight, but I can at least tell that Blizzard's trying to spin an interesting yarn.

I've even enjoyed some character arcs and plot twists, even if I'm still quietly wondering where the heck the Horde is in all of this—the end of the Voidspire raid, in particular, is a really enjoyable knife-twist. I also like that Blizzard is splitting up its raids, into multiple, smaller ones—allowing for a broader, more episodic story over the course of a patch.

And yet, as it stands, experiencing that story for the first time as a casual player involves playing a bunch of neat lead-up quests to the raid itself, building momentum and then—just as the climax reaches its peak—you get hit with a seven-day wait. Why?

You can make the argument that it, as mentioned, is to make players feel rewarded for organising with their buddies and clearing the raids themselves. But that feels like a load of old tripe for me—because I did it.

When the Voidspire raid came out, I brushed off my old raid instincts (I've cleared a Savage tier of FF14 before, so I'm at least baseline confident) and decided to give Normal a try for myself.

And I mean, it was fine. I don't want to dunk on WoW players, because it's not their fault, but compared to a game that essentially makes you play a 500-hour tutorial over several expansions, the overall mechanical literacy of your average WoW player is… let's just call it "not as thoroughly prepared".

I'm mostly talking about the dragons and that goddamn fear cone. Blizzard basically holds up a giant, blaring sign in front of you—early warning that you're going to get targeted with the breath—and still, the groups I played with couldn't manage it. It's alright, though, my dumb arse died on the final boss and I was thoroughly carried, so the cosmic balance is preserved.

My point is, while I broadly enjoyed the raid, I didn't enjoy the sense of pressure to get it done before I was spoiled by the cinematics being uploaded to YouTube—and I certainly didn't feel like my story experience was particularly improved by doing it with strangers whose inter-party politics rival Game of Thrones in their bloody pettiness.

We're long past the point where seeing a raid actually carries any prestige, and as such I just can't fathom why story mode is being held behind the gate—you can make the same LFR argument that Blizzard's just spreading out developer time to balance it, but story mode's explicitly the "mechanics don't matter, have fun" version.

Nothing's ever easy in game development, sure, but I can make the safe assumption that the balance team doesn't have to work overtime on this one. Until then, Blizzard will continue mandating that its story and solo players—the ones it's ostensibly trying to appeal to with the mode in the first place, as well as Delves and Prey—have to wait a full week while playing spoiler dodgeball before experiencing the story as-intended. For what reason? Who's to say.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



Читайте также

Marathon game director says Bungie's rebalancing 'god-like' knife damage, buffing Vandal and Recon shells, and knocking bubble shields down a peg

Minecraft creator Notch says 'DLSS fundamentally makes no sense', but the X comments say 'um, actually'

AMD says Intel's 'interesting choices' around multithreading could help Epyc CPUs gain server market share




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.