Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Revisiting the last truly great Call of Duty

MORGAN PARK, STAFF WRITER

(Image credit: Future)

This week: Extracted a purple sniper rifle from a Marathon run, then promptly lost it to a knife rush.

When I heard Call of Duty: Modern Warfare 2019 was back in the limelight thanks to an unusually steep $6 sale on Steam, I wasn't too surprised. Infinity Ward's Modern Warfare reboot was extremely popular in its day, reinvigorating a series that tread water through the mid-2010s and ushering in an era of followups that'd build on its reimagined progression and class systems.

MW2019 was the best these games had ever played, looked, or sounded at the time. Coming back to it now, it's obvious Call of Duty hasn't been meaningfully better since.

The first thing I noticed jumping into a match in 2026 (which only took a few seconds, as it's still popular) is how knockout gorgeous this thing still is. Like seriously, look at this seven-year-old videogame next to 2025's Black Ops 7:

(Image credit: Activision Blizzard)

Both look good, but Modern Warfare immediately wins on atmosphere. The cracks in the asphalt, the way those tree leaves are catching the light, the wildly detailed texture work on the aging buildings—what black magic was Infinity Ward up to making this work on an Xbox One?

Sound is still a standout, too. Assault rifles erupt with ear-splitting explosions followed by steel-on-steel cycling, and my kitted out revolver from launch sounds more powerful than its equivalent in BO7. Guns are appropriately loud in the sound mix—so loud that they can drown out the barks of the in-match announcer or interrupt the level-up guitar riff. Last night a teammate firing a Kar-98 rifle from behind caused me to violently flinch in my chair.

I'm reminded that this was Call of Duty redoubling down on grounded "realism" after years of wallrunning and jetpacks. Infinity Ward harnessed the immersive presentational qualities of a milsim within the confines of an arcadey shooter, and it's just as effective now as it was then. It's worth pointing out that this past streak of games helmed by Treyarch, Sledgehammer, and Raven just do not sound or look like this, even when it's clear they're trying to get close.

(Image credit: Activision Blizzard)

When folks say Infinity Ward's games are better made than Treyarch's, this is the stuff they're talking about. This game really checked all the boxes—excellent gunplay, memorable maps, sticky progression, and a campaign that doesn't suck (though that Highway of Death mission sure does).

Playing the last few nights, I'm taken by Modern Warfare's subdued Create-a-Class. You only get the basics—three perks, grenades, and two guns with five attachments. It's a bit limiting compared to the Swiss-army-knife-like monstrosities you can throw together in BO7, but that's appealing in its own way. When I can only modify a gun in so many aspects, I'm forced to embrace its intended strengths and weaknesses.

There's this observable pattern in competitive shooters with customizable guns, but especially Call of Duty, where everybody wants to create the same laserbeam. Whatever combination of grips, stocks, or barrels that lower recoil while juicing velocity or fire rate makes that gun objectively better, and therefore the most popular configuration. Modern Warfare's attachments are designed so that you can't boost those key stats without accepting tradeoffs in other areas like movement speed or ADS time.

(Image credit: Activision Blizzard)

Treyarch and Sledgehammer have loosened those restrictions on attachments in recent years, allowing up to 10 slots on each gun and mostly eliminating the downsides of making a laserbeam. The result is that every gun in Black Ops is pretty much the same. Modern Warfare isn't perfect in this regard either, but its launch lineup of weapons at least have standout qualities, like the M4A1's balanced damage and range offset by jittery visual recoil.

It's also nice to play Call of Duty from a time before it became a clown show of ugly skins. Modern Warfare still mostly looks like Modern Warfare, and it may be the last Call of Duty we'll ever be able to say that about. Modern Warfare 3 and Black Ops 6 will be forever besmirched by Nicki Minaj, American Dad, TMNT, and The Boys collaborations. Even after committing to chilling out on the tacky crap in Black Ops 7, Activision has proven this was a flat-out lie, with recent collaborations including Fallout and Dave Chappelle (yikes).

(Image credit: Activision)

The irony is that MW2019 is both the last great Call of Duty and the one that kicked off its new worst era. Back in 2020, just a few months after it launched, Warzone hit the scene. A year later, the reboot was forcibly gobbled up by the battle royale behemoth that Infinity Ward co-created before giving the keys to Raven and saying "see ya."

We're still in this period where "premium" Call of Duty multiplayer is intertwined with Warzone—sharing weapons, classes, and roadmaps—in ways that are frequently a detriment to both games. The ultimate example of this is the modern Call of Duty launcher: a slow, grating layer of annoyware that inflicts extra steps upon those seeking to play it.

(Image credit: Future)

The only mercy today is that MW2019 was eventually decoupled from Warzone back into its own standalone product, though for some reason you still have to select it from a smaller launcher that also includes Modern Warfare 2 (2022), even if you don't own it or want it.

It speaks volumes of this particular chapter of Modern Warfare that it's worth the launcher hurdle. Seven years later, this is still the Call of Duty to beat (in retrospect, even better than the sequel I gave a higher score).

I imagine this is the sort of rekindled excitement Activision was angling for with the big discount, as 2026 is Infinity Ward's chance yet again to drag the series it created back to the forefront.



Читайте также

A former GameStop exec thought building its Steam competitor would be his 'forever job,' but the retailer bet the house on digital distribution being 'a passing phase'

Игрокам The Division Resurgence ответили по поводу лока FPS и пресета графики

An architect of GameStop's long-forgotten Steam competitor explains why he thinks Valve came out on top: 'What Steam did better than anybody else was to create a community'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.