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Game News |

Fallout 76 update 20 patches notes

 Fallout 76 update 20 patches notes

After a year and a half, Fallout 76 updates have transformed the game. At launch in November of 2018, Bethesda's first multiplayer game in the Fallout series was plagued by bugs, balance issues, and a major lack of quintessential Fallout personality. Since then, Fallout 76 has had more updates than there have been months since its release, each bringing something new and important to the wasteland. Fallout 76 now has a Battle Royale mode, private worlds for subscription members, NPC companions, and an overhauled story campaign.

Bethesda has been relentless in releasing updates that give players a reason to return to the wasteland. With any luck, the updates will keep coming, as there's no mention of a singleplayer Fallout any time in the known future and we're unlikely to get any indication of one with Bethesda currently working on both Starfield and Elder Scrolls 6

Check back here for the details on each update as it happens and information on upcoming patches. Below we've listed all of the changes in Fallout 76's most recent May 2020 update and patch notes from the big Wastelanders update that brought humans back to Appalachia. Check page 2 for previous patch notes from patch 11 onwards.

Fallout 76 2020 roadmap

Fallout 76 2020 roadmap

(Image credit: Bethesda)

Bethesda have released a roadmap of planned updates to Fallout 76 in 2020. Here are the high points of their plans, which you can read more about in their blog post.

Summer 2020:

  • Fallout 76 Seasons: A free battle-pass style system for Fallout 76 added in Update 20
  • New Legendary Perks
  • Public Teams: An easier way to group with strangers added in Update 20
  • A Colossal Problem: A new legendary boss event

Autumn 2020:

  • One Wasteland For All: rebalanced combat and scaled loot for all of Fallout 76 to make it easier to adventure with friends of any level
  • Steel Dawn: A new quest line
  • Daily Ops: Scaling rewards

Winter 2020:

  • Fractured Steel: The Brotherhood Of Steel returns to Appalachia. A continuation of autumn's Steel Dawn questline with new NPCs, stories, and companions.
  • Perk Loadouts: Easily swap builds with saved perk sets
  • C.A.M.P. shelters: Create instanced personal interiors
  • Expeditions: New repeatable missions

Update 20 - June 20, 2020

PC Patch Version: 1.3.2.10
PC Patch Size: 4GB

Fallout 76 Seasons

Fallout 76 Season 1 game board

(Image credit: Bethesda)

Today’s patch adds the new 76 Seasons system to the game, which includes a new account-wide progression system that will overhaul our current Challenges and offer you lots of in-game rewards. Our first Season is called “The Legendary Run” and everyone can join in the fun and start earning rewards for free immediately following today’s patch maintenance.

Race Among The Stars
We’ve added a new option on the Main Menu for The Legendary Run, which you can access to view the Season 1 progression screen, keep track of your progress, and preview all available rewards.

Your progression is represented as spaceship gamepiece on the board. Can you beat Dr. Zorbo to the finish line before the 10-week Season comes to an end?

You will begin “The Legendary Run” at Rank 1, and you can advance your position on the board by earning S.C.O.R.E. through your Daily and Weekly Challenges. These include completing Public Events and leveling up your character.

  • Every time you reach a new Rank, you will be able to claim a new reward, like unique armors, C.A.M.P. items, weapon skins, Power Armor paints, consumables, Perk Card Packs, Atoms—even in-game currencies, like Scrip, Caps, or Gold Bullion!
  • There are 100 Ranks to achieve in total during Season 1, and more than 40 new cosmetic items up for grabs along the way.
  • All players will play using the same progression and reward path, which means everyone is working towards the same rewards through the entire season.

Starting two weeks after The Legendary Run begins, players will have the option to spend 150 Atoms to immediately unlock the next rank and claim its reward.

Take On New Challenges
Daily and Weekly Challenges have received significant updates with today’s patch.

  • Daily and Weekly Challenges now award S.C.O.R.E. instead of Atoms, and completing them is the primary way to progress during a Season.
  • Nuclear Winter Daily and Weekly Challenges now award S.C.O.R.E. in addition to their other rewards.
  • We’ve streamlined the Daily and Weekly Challenges you receive so that they are more straightforward and easier to complete.
  • We’ve also changed the number of Challenges you receive on a daily and weekly basis so that they are more predictable and consistent.

Claim Your Prizes
After ranking up, head back to The Legendary Run progression screen to claim your rewards directly from the corresponding Rank on the gameboard.

When you unlock consumables, like Repair Kits, or in-game currencies, like Caps, they will only apply to one of your characters.

Public Teams

Our new Public Teams system makes grouping up with others easier than ever, and offers special bonuses to players who choose to play together toward a shared team goal.

Join A Team

  • We’ve added a new “Public Teams” tab to the top of the Social Menu that you can select to browse all Public Teams in your current world, join one, or create a team of your own.
  • Every Public Team has its own Team Goal set by the Team Leader, like Exploration or Events, which can help you find like-minded players to join.
  • Public Teams can have up to four members at once, so as long as there is an open spot you can click one of the teams in the list to join it immediately.
  • You can also open the Map to see where current Public Teams are in Appalachia, and join them from there.
  • Team Leaders display special icons showing their current goal, and you can click on them to view additional details before choosing to join the team.

Create A Team

  • To start your own Public Team, hit the “Create New Team” button in the Public Teams tab in the Social Menu.
  • Next, select a goal for your team. There are currently six to choose from: Hunting, Roleplay, Events, Exploration, Building, or Casual.
  • Once you’ve selected a goal, all players in your current world will receive a notification that a new Public Team is available.
  • Your Public Team notification will not appear to players you’ve blocked and vice versa.
  • Multiple Public Teams of the same type can exist at once, so you can choose any Team Goal you wish.
  • As the Team Leader, you can freely change your Team Goal at any time using the Social Menu.
  • If needed, you also have the ability to kick or block any players from your Public Team.
  • You can also invite your friends or other players to form a private team with you, and then convert it into a Public Team at a later time using the Social Menu.

Team Goals and Bonds
While on a Public Team, you will receive a small buff that’s themed to align with your current Team Goal. Over time, you and your new teammates will form Bonds, and each bonded teammate you have will add another stack to your Team Goal buff.

Here are all of the current Team Goals and their associated bonuses:

  • Hunting – Bonus: +25% XP for Legendary Kills (100% for a fully bonded team)
  • Roleplay – Bonus: +1 Charisma (+4 for a fully bonded team)
  • Events – Bonus: +25% XP for completing Events (100% for a fully bonded team)
  • Exploration – Bonus: +1 Endurance (+4 for a fully bonded team)
  • Building – Bonus: +1 Intelligence (+4 for a fully bonded team)
  • Casual – Bonus: +1 Luck (+4 for a fully bonded team)

While you are on a Public Team, there are a few additional things you may wish to keep in mind:

  • Your teammates will likely be focused on their current Team Goal. Be sure to join a team that matches your interests, or create a team of your own if you don’t find the type of team you are looking for in your world.
  • You and your teammates will not be able to build in each other’s C.A.M.P.s. However, you can still do this by forming or joining a normal “private” team.
  • You also cannot open locked doors or containers that your Public Teammates have built without becoming Wanted.

Design Updates

Team PVP: we’ve adjusted the rules of team PVP for both private and Public Teams so that a team member who engages in PVP with an outside player no longer also flags their teammates for PVP.

Instead, teammates must start PVP combat with the outside player individually to join the fight. This will help prevent players from being dragged into PVP combat that they didn’t initiate.

Sound

Music: We’ve added some out-of-this-world tunes to the Atomic Shop to delight your ears during The Legendary Run.

User Interface

Icons: Based on community feedback, we’ve added a unique Mole Miner-themed icon to the Map and in the Compass to better indicate the Purveyor’s location.

Map: Teammate markers on the Map have been enlarged and animated to make them easier to identify. Additionally, teammate names and player icons now only appear on your Map when you hover over their Map markers.

Settings: The Chat Volume audio setting is now completely independent of the Master Volume setting.

Bug Fixes

Art and Animation

  • Animations: The Rustic Water Mill now spins correctly.
  • Animations: The Stanley Skin for Grognak’s Axe now uses the correct two-handed swing animation when attacking in third-person view.
  • Animations: Fixed an issue causing the character to hold the Tesla Rifle incorrectly after using the Secret Service Armor Jetpack in third-person view.
  • Art: The Treasure Hunter and Insurgent Hats no longer remove hair or facial hair when equipped.
  • Art: The preview image for the Experimental Pip-Boy Schematic no longer appears backwards when inspecting the item in menus.
  • Art: The preview image for the Stanley Skin for Grognak’s Axe no longer extends beyond the screen when inspecting the item in menus.
  • Art: The preview image for the Hazmat Cooler Backpack no longer shows the Nuka-Cola Backpack when inspecting the item in menus.
  • Art: The Red Rocket Ranger Power Armor torso no longer clips through other Power Armor arm pieces.
  • Effects: Visual and sound effects no longer persist after destroying the Ring of Fire Pit.

C.A.M.P. and Workshops

  • Containers: Fixed an issue preventing items from being assigned to Fermenters, Vending Machines, Kegs, Punch Bowls, and Refrigerators while at max C.A.M.P. budget.
  • Exploit: Addressed a C.A.M.P. budget exploit related to the Circus Cage.
  • Grain Silo: Fixed an issue allowing the Grain Silo to be placed floating in the air.
  • Modify: The "Replace" option in the Modify menu no-longer shows non-buildable Atomic Shop, Fallout 1st, and Gold Bullion objects when building in a teammate’s C.A.M.P. or Workshop.
  • Punji Boards: Can no longer be stacked on top of each other.
  • Red Rocket Garage Door: Fixed an issue causing the Red Rocket Garage Door to be replaced by an incorrect and non-functional item.
  • Seedy Shed: Allies and Collectrons can now enter and exit the Seedy Shed more easily.
  • Survival Tent: The no-build area around a Survival Tent no longer remains in the world after the Tent owner logs out or switches worlds.
  • Turrets: Fixed an issue causing Turrets that have been destroyed and then repaired to have a significant delay when engaging enemies.

Challenges

  • General: Fixed an issue that could cause Daily and Weekly Challenges to complete themselves automatically.
  • Social: Added “Dabney Homestead” as a subchallenge for the “Claim Different Workshops” Challenge.
  • World: Added “Campfire Tales,” “Free Range,” and “Project Paradise” as subchallenges for the “Complete Different Events” Challenge.
  • World: Removed “The Battle that Never Was” from the subchallenges for the “Complete Different Events” Challenge.
  • World: Added “The Importance of Communication,” “Photo Opportunity,” “Retirement Plan,” and “Vital Equipment” as subchallenges for the “Complete Different Daily Quests” Challenge.

Combat

  • Exploit: Addressed an issue that could result in a player becoming invulnerable after dying under very specific circumstances.
  • VATS: Charging weapons, like Gauss weapons or the Bow, now correctly deal damage based on how much they were charged when fired in VATS.

Enemies

  • Scorchbeasts: Can no longer be turned into Ash or Goo Piles on death.
  • Wendigo Colossus: The Wendigo Colossus now has a flat 10% chance to spawn when nuking one of its potential spawn locations.

Items

  • Armor: Mods can now be correctly applied to Robot Armor arm pieces.
  • Armor: The Shadowed Mod can now be applied to all armor types.
  • Backpacks: The preview image for Backpacks crafted prior to Update 19 are no longer rotated incorrectly when inspecting them in menus.
  • Berry Mentats: Now correctly highlight quest-related NPCs, like Sol.
  • Bow: Standard Arrow range for the Bow and Compound Bow reduced to match all other Arrow types.
  • Bow: Bows and Crossbows with the Plasma Mod now correctly deal energy damage in addition to their normal damage.
  • Grognak’s Axe: When modified with the Stanley Skin, Grognak’s Axe now correctly appears in Weapon Workbenches.
  • Nuke Mines: Radiation from Nuke Mines no longer affects friendly or neutral players.
  • Outfits: The Rootin’ Tootin’ Cowboy Outfit can now be crafted correctly using an Armor Workbench.
  • Plasma Caster: Players now learn to craft Ultracite Plasma Ammo after learning the Prime Receiver Plan for the Plasma Caster.
  • Power Armor: The Jetpack Power Armor Mod can no longer be applied to Ultracite Power Armor pieces other than the torso.
  • Power Armor: Placing a Fusion Core into a set of Power Armor no longer sometimes causes equipped Power Armor pieces to visually disappear from the Chassis.
  • Underarmor: Added a number of Mod Plans to the game for Secret Service Underarmor. Purchase them from Regs in Vault 79 using Gold Bullion.

Mutations

  • Electrically Charged: Will no longer proc when attacked by another player outside of PVP.

NPCs

  • Allies: Beckett now correctly offers Daily Quests after completing his main questline.
  • Allies: Fixed an issue that could prevent the Raider Punk from offering the player new Daily Quests.
  • Allies: The message the appears when scrapping the Raider Punk’s Radio now correctly indicates that all of his equipped items will be removed.
  • Crater: Fixed an issue that previously allowed enemies to target and attack Axel, Creed, and Rocksy in Crater.
  • Rocksy: Is now stationary and can always be found leaning against the School Bus in Crater.
  • Smiley: No longer accepts Caps from players attempting to purchase additional Gold Bullion after they have already reached the Gold Bullion limit.
  • Ward: Is now stationary and can now always be found sitting behind his desk in the trailer in Foundation.
  • Wren: Is now stationary and can always be found at her console in Crater.

Performance and Stability

  • Client Stability: Addressed a client crash that could occur when the player was loading into an area with NPCs.
  • Client Stability: Addressed a client crash related to the Pip-Boy inventory.
  • Client Stability: Fixed a client crash that could occur in Nuclear Winter when loading into a completely full match.
  • Server Stability: Addressed a server crash that could occur when modifying equipped items in the inventory.
  • Server Stability: Addressed a server crash related to pathing.
  • Server Stability: Addressed an issue that could sometimes result in a server crash when multiple explosion effects were present at once.
  • Server Stability: Fixed a server crash related to projectiles.
  • Server Stability: Addressed multiple server crashes that could occur during normal gameplay.
  • Server Stability: Addressed a server crash related to inventory items that have legendary attributes.
  • Server Stability: Addressed a crash that could occur when ending dialogue with an NPC.
  • Server Stability: Addressed a server crash that could occur when loading into a cell.

Perks

  • Cannibal: The Cannibal Perk no longer allows players to eat non-humanoid corpses.
  • Hard Bargain: Now correctly reduces the Duchess’ prices at the Wayward.
  • Mysterious Stranger: Fixed an issue where the Mysterious Stranger would sometimes not attack.
  • Perk Card Packs: Fixed a bug preventing some Perk Cards from appearing in Perk Card Packs.

Quests and Events

  • AWOL Armaments: Players are now correctly notified and removed from the event after leaving the event area.
  • Cheating Death: The objective to “Speak with the Tracker” no longer re-appears when re-entering Carleton Mine after completing the instanced portion of the quest.
  • Fun and Games: Moving to meet up with Ra-Ra too quickly after saving her from the second set of laser turrets no longer sometimes causes her to become stuck or run in the wrong direction.
  • Hunter for Hire: Choosing a dialogue option that has a SPECIAL check when speaking with Daniel no longer closes the conversation early.
  • Secrets Revealed: Fixed an issue that could cause A.C. to become unresponsive under specific circumstances, which blocked quest progression.
  • Strange Bedfellows: Players can now correctly select Aldridge’s [Charisma +8] dialogue option.
  • Strength in Numbers: Now correctly awards Caps on completion in addition to its other rewards.
  • Thicker Than Water: Beckett can no longer be lured out of Watoga Underground during the quest.
  • Vital Equipment: Choosing to donate the reward no longer skips the rest of the conversation with Ward.

Sound

  • Eyebots: Now correctly play explosion sound effects when destroyed.
  • Rustic Water Mill: Sound effects no longer continue to play after the Rustic Water Mill has been destroyed.

User Interface

  • Containers: Fixed an issue that could cause the Transfer button to be greyed out and unusable when attempting to access some containers.
  • Controls: Fixed an issue that could prevent PC players from using the mouse to equip and unequip Perk Cards.
  • HUD: Healing Rad damage (via Decontamination Shower, RadAway, etc.) no longer displays a positive number of Rads above the Health bar in the HUD.
  • HUD: The player’s health bar no longer overlaps the Power Armor HUD while the Pip-Boy is open.
  • Icons: Player Icons awarded by Nuclear Winter Challenges now appear correctly in-game while equipped.
  • Item Naming: Modifying a Combat Rifle no longer causes “Combat Rifle” to appear twice in the weapon’s name.
  • Notifications: The “You can’t do that while in Power Armor” notification now correctly appears when attempting to perform activities that can’t be done in Power Armor, like playing musical instruments.
  • Pip-Boy: Quests now sort in alphabetical order in the Pip-Boy.
  • Pip-Boy: While affected by the Wendigo Colossus’s Fear ability, the Effects tab in the Pip-Boy now displays the description “Uncontrollable Fear.”
  • Respawn: Fixed an issue causing players to lose carry weight bonuses while dead, which could prevent them from respawning at locations other than Vault 76.
  • Settings: Changes players make to their Chat audio setting are now properly saved after restarting the game client.
  • Teams: A player who has been kicked from their team after dying in an instance will no longer load back into that team’s instance.

World

  • General: Fixed multiple locations in the world where players could become stuck.
  • Random Encounters: Addressed an issue that was causing random encounter objects like cooking stations, tents, etc., to suddenly disappear.

Nuclear Winter Bug Fixes

  • Exploit: Addressed an exploit that could allow the player to become immune to taking damage from the Storm and from taking Rad damage.
  • Localization: Attempting to join Nuclear Winter while running a non-English version of the game no longer disconnects the player for having modified game files.
  • Perks: Fixed an issue causing attacks with the Overly Generous Perk Card equipped to deal less than the intended amount of Rad damage.

Patch 19 - May 19, 2020

Fallout 76 update - Patch 19 - May 2020

(Image credit: Bethesda)

PC Patch Version: 1.3.1.26
PC Patch Size: 4.1 GB

Customize Your Allies

Starting today, you can now share your wardrobe with your Allies and swap their outfits to your heart’s content with Ally Customization.

When interacting with an Ally in your C.A.M.P., a new “customize” option will now appear that you can use to change their clothing. Outfits, Headwear, Costumes, Armor—If you can wear it, then so can your Ally! The only current exceptions are Power Armor and Weapons.

Anything you dress your Ally in is purely cosmetic. They will not receive any buffs or bonuses from the apparel they wear.

Please note that scrapping an Ally Station will revert that Ally to their default outfit. Allies will also appear to be in their default outfit if they are in an instance with you.

Design Updates

Automatic Item Name Improvements

With this update, we’ve improved how the game automatically names your weapons and armors based on their mods, legendary attributes, and Atomic Shop paints.

  • Going forward, automatically generated names will appear in a much more consistent order, and they will reliably include an item’s main attributes.
  • Items should now generally follow this naming convention: Primary Legendary Attribute Name + Atomic Shop Cosmetic Name + Mod Name + Weapon Name
  • Keep in mind that you can still give your items custom names, which will override their automatically generated names.

Backpack Appearance Updates

We’ve improved Backpack customization so that you can now apply different appearances to your Backpacks as skins—no more crafting required!

Head to an Armor Workbench and use the modify menu to swap the appearance of your existing Backpack with any skins you’ve unlocked through quests, events, or the Atomic Shop.

Art and Animation

  • BBQ Grills: Get hungry! When using a BBQ Grill, your character will now appear to flip and grill some tasty steaks.
  • Grognak’s Throne: We’ve added a new animation that will play when sitting in Grognak’s Throne so that you can survey your land with the royal confidence.

Items

  • Liberty Prime Power Armor: If you’re a strong silent type, you may be pleased to know that we’ve added an alternate version of the Liberty Prime Power Armor helmet that will not play voice lines while you’re wearing it.

Nuclear Winter new items

  • New Weapons: The Bow, Cattle Prod, and Gauss Shotgun have been added and tuned for combat in Nuclear Winter matches. Find them in Supply Crates as you scavenge for gear.

Bug Fixes

Art and Animation

  • Animations: Dying while playing an instrument no longer causes the instrument to become invisible after respawning.
  • Animations: Fixed an issue that could cause the Overseer to slide out of her chair before standing.
  • Animations: Fixed a rare issue that could cause the player to fall through the world during character creation.
  • Lighting: Optimized the lighting inside the Overseer’s house and The Wayward to address performance issues.
  • Textures: The Clandestine Gauss Pistol skin now appears correct when applied to the Drum Magazine mod.

C.A.M.P. and Workshops

  • Allies: No longer sometimes attack the player’s other C.A.M.P. objects and Turrets.
  • Build: Moving C.A.M.P. locations now correctly closes the Build Menu for teammates who had it open while in the original build area.
  • Collectron Station: The Communist Collectron will now find Propaganda Flyers less often while scavenging.
  • Display Cases: Assigning an item to a Display Case no longer sometimes prevents the player from crafting other items of that same type.
  • Exploit: Addressed a duplication exploit related to C.A.M.P. objects.
  • Exploit: Addressed an C.A.M.P. budget exploit.
  • Lights: Bulb Lights no longer consume more C.A.M.P. budget than intended.
  • Lights: The Klaxon Wall Light can no longer be turned on if it is not connected to a power source.
  • Locks: Locked objects in players’ C.A.M.P.s now better indicate to players who do not own them that they will become Wanted if they pick the lock.
  • Trees: Can now be placed on a wider variety of terrain types.
  • Turrets: Addressed an issue that could cause C.A.M.P. Turrets to attack each other.
  • Workbenches: Players can now correctly use Workbenches immediately after an NPC has used them.
  • Workbenches: Exiting a Power Armor Station no longer sometimes causes the controls to temporarily lock up.

Combat

  • Stealth: Receiving Stealth from multiple sources at once, like the Escape Artist Perk Card, Stealth Boys, Chameleon Armor, etc. no longer causes enemies to instantly detect the player.
  • VATS: Changing the body part selection in VATS while using charging weapons, like a Bow or Gauss Weapon, no longer causes the next shot to hit the previously selected body part.

Enemies

  • Blood Eagles: No longer sometimes drop weapons that have Nuclear Winter mods as loot.
  • Scorched: Fixed an issue causing more boss Scorched to spawn on top of Thunder Mountain Power Plant than intended.
  • Wendigo Colossus: Fixed an issue that could cause the Wendigo Colossus to suddenly stop taking damage.

Challenges

  • Daily: Lou’s Mine, Foundation, and Crater now have locations that are considered sub-terranean for Challenges like “Level Up in Caves and Mines.”
  • Exploit: Addressed an exploit that could allow players to complete certain Tadpole and Possum Challenges repeatedly for rewards.
  • Social: The “Claim Different Workshops” Challenge no longer requires the Spruce Knob Workshop, and the number of Workshops needed to complete the Challenge has been reduced from 20 to 18.
  • World: The "Complete Different Daily Quests" now correctly appears in the World category after completing the “Complete an Event While in a Group” Challenge.

Items

  • Armor: Secret Service Chest Armor can now be repaired beyond 100% condition using Perk Cards like Fix It Good.
  • Exploit: Addressed an Ammo exploit for weapons that use Fusion Cores as ammo.
  • Fusion Cores: Fixed several issues that could prevent weapons that use Fusion Cores as ammo, like the Gatling Laser, from firing correctly.
  • Gas Masks: Raider Skull Gas Masks now correctly remove other headwear when equipped.
  • Headwear: Fixed an issue that could prevent a character’s body from rendering when wearing the Communist Militant Hat.
  • Headwear: The Free Radicals Mask is no longer a legendary item, which is now consistent with all other headwear.
  • Jet Packs: Fixed an issue allowing Jet Pack Power Armor mods can now only be applied to the torso.
  • Outfits: Backpacks now correctly appear while wearing the Mountain Scout Outfit.
  • Power Armor: The Settler Vigilante paint no longer removes Rad Resistance from T-51 Power Armor.
  • Power Armor: Removed references to Vault 94 when crafting Strangler Heart Power Armor.
  • Power Armor: Fixed an issue that could cause another player to appear to be idle inside their Power Armor while they were actively using a Power Armor Station.
  • Underarmor: Corrected the name of the Plan to craft Secret Service Underarmor, and moved Secret Service Underarmor to the Underarmor category in the Armor Workbench.
  • Weapons: Gauss Shotgun mods now correctly require the Science Master I Perk in order to craft them.
  • Weapons: Commander Daguerre’s final quest now correctly awards a level 50 VATS Unknown Alien Blaster to characters over level 50.
  • Weapons: Gatling Guns now correctly display a fire rate of 20 in the Pip-Boy.

NPCs

  • Allies: Speaking with Commander Daguerre immediately after Fast Traveling during her questline no longer sometimes prevents Emerson from visiting.
  • Dialogue: Exiting and quickly re-entering dialogue with an NPC should no longer result in a notification stating “This individual is busy.”
  • Frida Madani: No longer sometimes walks away during a conversation with a player.
  • Jide: No longer clips into the stairs in front of The Wayward.
  • Purveyor Murmrgh: Fixed an issue that could prevent players from interacting with the Purveyor in first-person view.
  • Random Encounters: The Settler that shoots at Opossums during a random encounter no longer always spawns at level 1.
  • Smiley: If a player has purchased all of Smiley’s Gold Bullion for the week, he will no longer continue to ask if they’re interested in buying more.

Performance and Stability

  • Server Stability: Fixed a number of issues that could result in a server crash during normal gameplay.
  • Server Stability: Fixed a stability issue caused by large stacks of inventory items.
  • Server Stability: Addressed a server crash that could occur when updating players’ quest targets.
  • Server Stability: Fixed a server crash that could occur while playing in a Private World.
  • Server Stability: Fixed an issue that could cause a server crash in Nuclear Winter.
  • Client Stability: Addressed an issue that could result in a client crash during normal gameplay.
  • Client Stability: Fixed a rare issue that could result in an infinite loading screen and a crash when loading into a world from the main menu.
  • Client Stability: Fixed a crash that could occur when opening a Perk Card Pack.
  • Client Stability: Fixed a crash that could occur on Xbox One when building in a C.A.M.P.

Quests and Events

  • All That Glitters: Fixed an issue that prevented the “Clear out the Security Forces” objective from completing correctly.
  • Ally Quests: Quest markers no longer fail to reappear after logging out and back in while in the middle of an Ally quest.
  • Ally Quests: Fixed an issue that could result in duplicate Ally quest items remaining in the world without quest markers after the player logged off.
  • Ally: Thicker Than Water: Fixed an issue that could prevent the player from receiving the Thicker Than Water quest after completing An Eagle Flies Free.
  • Ally: Narrow Escape: Beckett no longer appears in Rollins Labor Camp when the quest is not running.
  • Ally: Thicker Than Water: Animations: Beckett now correctly faces the player when speaking to them during scenes with The Claw.
  • Ally: Thicker than Water: Fixed an issue that could allow a player to enter Watoga Civic Center through a locked door.
  • Ally: Thicker than Water: Addressed an instancing issue that could occur when progressing this quest while on a team.
  • Ally: The Universe Conspires: Fixed an issue that could prevent Emerson from visiting and block progression when attempting to turn in the quest to Commander Daguerre.
  • An Ounce of Prevention: Moved the T-Type Fuse from Greg’s Mine Supply to the Charleston Trainyard so that it is easier to find.
  • Back on the Beat: Addressed an issue that could prevent this Public Event from starting.
  • Buried Treasure: Fixed an issue that could block progression after interacting with the intercom as the raiding party enters the security room.
  • Exploit: Addressed a reputation exploit affecting a conversation with Meg.
  • Exploit: Addressed an exploit that could allow players to complete the Vital Equipment daily quest multiple times per day.
  • From Russia With Lev: Fixed multiple discrepancies between Lev's subtitles and dialogue.
  • Fun and Games: Backing out of a conversation after asking Ra-Ra to enter the Power Armor room no longer causes her to become unresponsive.
  • Fun and Games: Ra-Ra no longer becomes unresponsive after destroying the Protectrons she spawns.
  • Fun and Games: The Sentry Bot in Grafton Steel Underground can no longer be damaged while it is still in the Fabricator, and will no longer exit the Fabricator early.
  • Fun and Games: Ra-Ra will no longer path to nearby Protectron corpses instead of entering the first vent.
  • Fun and Games: The “Follow Ra-Ra” objective no longer persists after finding and collecting Bunnabun.
  • Fun and Games: A terminal in Grafton Steel Underground that was previously unhackable can now be hacked correctly.
  • Heart of the Enemy: The lockpicking skill requirement for door between the Automated Research Program and the Reactor has been reduced from 1 to 0, so that the quest is easier to complete for players who are missing Lockpicking Perk Cards.
  • Overseer, Overseen: The Overseer will now exit combat and move toward the player when she is too far away.
  • Project Paradise: Fixed an issue that could sometimes prevent Project Paradise from completing after killing the Alpha Predator.
  • Random Encounters: Fixed an issue that prevented players from receiving loot during a random encounter with a Settler Apprentice after selecting Raider-themed dialogue options.
  • Safe for Work: Players are no longer required to pick the lock on the Medical Center crate to obtain Patrol Tape 04.
  • Secrets Revealed: Duchess no longer speaks her post-Vault 79 raid dialogue before the player has completed Secrets Revealed.
  • Secrets Revealed: After progressing the “Resolve the Situation with Johnny” objective, the player’s conversation with him will now end correctly.
  • Secrets Revealed: The Vault 79 elevator code objective now reappears correctly when returning to the elevator.
  • Secrets Revealed: Fixed an issue that could cause team members to be moved outside to Appalachia when the Team Leader entered the elevator to the Gold Operations Center.
  • Siding with Crater: Meg no longer forces the player into conversation if they back out before deciding whether to side with the Raiders.
  • Strange Bedfellows: Acquiring the Photo of Rosalynn’s Memorial prematurely no longer blocks progression during Strange Bedfellows.
  • Strange Bedfellows: Quest items obtained during Strange Bedfellows are now correctly removed after completing the quest.
  • Strange Bedfellows: Added a new objective directing players to complete the prerequisite quest Signal Strength before progressing to Strange Bedfellows.
  • Strength in Numbers: Polly’s head now correctly deals damage in VATS, and deals increased damage based on how many times it has been charged.
  • The Elusive Crane: Mort no longer appears to be standing idle during a scene with Roper in The Wayward.
  • The Elusive Crane: Fixed an issue that could cause the “Find Crane’s Treasure” objective to persist in the Pip-Boy’s quest description.
  • The Ol' Weston Shuffle: The Dud Explosive Collar is now correctly removed from character models after completing the quest.
  • The New Arrivals: The quest tracker no longer displays two “Talk to the Overseer” objectives under certain conditions.

Sound

  • Sound Effects: The Stanley skin for Grognak’s Axe no longer plays its sound effects twice when equipped or when switching between first and third-person view.
  • Sound Effects: Repeatedly entering and exiting a Gold Press Machine no longer causes it to play multiple overlapping sound effects.

User Interface

  • Controls: Opening the Pip-Boy while attempting to Fast Travel during combat no longer sometimes causes the controls to become unresponsive.
  • Crosshairs: Now correctly change to an open square when passing over placed items that the player can interact with or pick up.
  • Fanfare: Treasury Notes no longer play legendary item fanfare when removing them from the Stash.
  • Login: The password field is now cleared correctly after entering an incorrect password while attempting to link a Bethesda.net account to Fallout 76.
  • Menus: Fixed several issues that could cause the Favorites menu to suddenly appear while Emotes menu was open.
  • Notifications: Equipping headwear by holding the action button no longer generates an error message stating “Unable to equip item.”
  • Pip-Boy: The item stats card no longer persists when switching to an empty tab in the Pip-Boy.
  • Press and Hold: Holding the action button to equip, learn, or consume an item in the world now works more consistently.
  • Quests: Daily quests the player has rejected in the Pip-Boy no longer automatically reappear after logging out and back in.
  • Quests: Fixed an issue causing placeholder text to appear when viewing Miscellaneous quests on the Map.
  • Quests: Reclamation Day no longer disappears from the completed section in the Pip-Boy’s Main Quests tab.
  • Sorting: The Spoil sorting option now correctly organizes Aid items by their remaining condition.
  • Tag for Search: The magnifying glass icon now appears correctly on Junk items in the world that contain components the player has tagged for search.
  • Trade: Players can now inspect items when trading with other players.
  • Vending Machines: Stacks of U.S. Government Supply Requisition Holotapes or Technical Data no longer sometimes disappear after being assigned to a Vending Machine.
  • Workbenches: Radio Vacuum Tube preview images no longer extend beyond the edge of screen in the Tinker's Workbench.

World

  • Cranberry Bog: The Wendigo Colossus no longer gets stuck in the trenches in Cranberry Bog.
  • Forest: The Wendigo Colossus no longer gets stuck on the guardrails in the road near Slocum’s Joe.
  • Forest: Fixed a terrain issue that could cause players to appear to float in front of Lacey and Isela outside Vault 76.
  • Savage Divide: The basement door in the Mountainside Bed & Breakfast no longer locks itself if the player leaves the area and returns.
  • Settlements: Yao Guai and Scorched no longer spawn in NPC settlements, like Crater, Foundation, or Big Bend Tunnel East.
  • Toxic Valley: Removed a non-functional hatch door from the Clarksburg Pharmacy.
  • NPCs: Corrected pathing issues for several NPCs that can be found in the world.

Nuclear Winter Bug Fixes

  • C.A.M.P.: Updated the lists of buildable and non-buildable Atomic Shop objects in Nuclear Winter.
  • C.A.M.P.: Removed a non-functional activator from the Scrapbox when it is built in Nuclear Winter.
  • Localization: Restored missing characters on the Nuclear Winter Map Voting screen in the Japanese version of the game.
  • Perk Packs: Removed Nuclear Winter Perk Card Packs from Adventure Mode quests that were awarding them as currency.

Fallout 76 Wastelanders - April 14, 2020

Fallout 76 update - Wastelanders

(Image credit: Bethesda Softworks)

PC Patch Version: 1.3.0.23
PC Patch Size: 70GB

NPCs and Dialogue

A whole host of new people have arrived in Appalachia, seeking their fortunes or just a safe place to live. These NPCs can be found all over the place. Some of them you can talk to and have interactive conversations.

  • The mechanics of dialogue are similar to Fallout 3 – you have a variety of choices, S.P.E.C.I.A.L. checks, and options available to you contextually.
  • A single player response can have any number of choices available, if there are more choices than fit the display you can scroll down to see them all.
  • Additionally, full conversations have been added to many of the original NPCs of Fallout 76—characters like Rose, MODUS, and the Grafton Mayor (and more) can be engaged in dialogue.

A New Main Quest

The arrival of new people in Appalachia means there are many new adventures to be had. Wastelanders brings an entirely new story to Fallout 76 that you can uncover and explore as you complete new main quests.

  • Just outside of Vault 76, you can dive into the Wastelanders story and meet Lacey and Isela, who will guide you to experience the Wayward quest line.
  • At level 20, the full main quest opens in Sutton. It will get you acquainted with the two largest factions in Appalachia – the Raiders and Settlers.
  • The original Fallout 76 main quest is still available, but expect new touches of life. Both with new NPCs and full dialogue with existing NPCs.

The Raiders
The Raiders are in part survivors that fled Appalachia, who have now returned to reclaim land they believe is rightfully theirs. They’ve built a base of operations, called Crater, at the Crashed Space Station.

The Settlers
The Settlers are a collection of survivors gathered by some construction workers from the Washington D.C. area. When they heard there was land, they caravanned to Appalachia and repurposed existing structures at Spruce Knob to construct Foundation.

Gold Bullion and Faction Reputation

Wastelanders features some new exciting weapons, armors, and other items. You can unlock these items via the new Gold Bullion system.

After completing the Main Quest, you will gain access to Gold Bullion, a new in-game currency.

  • Gold Bullion can be gathered by exchanging Treasury Notes at Gold Press Machines, up to a daily limit.
  • Treasury Notes can be earned from Wastelanders daily quests and by completing Public Events.
  • Gold Bullion can also be purchased directly from a vendor in the Wayward using Caps, up to a weekly limit.

Faction Reputation

Some of the Wastelanders gear is only available as you become better friends with the Settlers and Raiders through the new Reputation System.

  • Gain reputation with these factions by completing story quests for them, making in-game decisions, and by doing their daily quests.
  • Items you can get this way include weapons like the Gauss Shotgun or Gauss Minigun, C.A.M.P. items like Farmable Tiles, and even the yummy Appalachia treat—Pepperoni Rolls, among others.

Allies

Another exciting addition to Wastelanders, Allies are NPCs you will encounter in the world who can move into your C.A.M.P., help protect it, and keep you company.

  • Allies also provide adventuring opportunities through daily quests they offer.
  • Two of the Allies are unique. Both have a mini-quest line, romance opportunities, and offer the chance to really get to know some interesting characters.

Repeatable Events and Daily Quests

Riding Shotgun
Riding Shotgun is a new event at Big Bend Tunnel East. Take part by speaking with Vinny Costa near the entrance to the Tunnel. He offers the event every so often, so check in with him regularly if you want to help him out.

Radiation Rumble
Radiation Rumble is a challenging new Public Event that will appear on the map at Emmett Mountain Disposal Site. A group of Scavengers have set their sights on mining the precious ore found deep within Emmett Mountain Disposal Site, but they’ve been backed into a corner by treacherous glowing creatures.

New Daily Quests
There are four new daily quests available in Wastelanders: Two from the Raiders at Crater, one from the Settlers at Foundation, and one more that you’ll discover as you play through main story quests.

New Enemies

Floaters
Floaters are returning creatures from previous Fallout games. They come in three variations: Flamer, Freezer, and Chomper. They aren’t particularly tough, but when they swarm in with their Super Mutant brethren, they can really change a battle.

Wendigo Colossus
The elusive Wendigo Colossus is a terrifying monstrosity rumored to only rear its head in areas hit by atomic fire. They are seriously tough, and even a hearty adventurer will find it challenging to square off with one alone. If you plan to hunt down a Wendigo Colossus bring friends—lots of them!

Blood Eagles
Bloodthirsty and cruel, the Blood Eagles are a group of human miscreants fueled by chems, who treat the Wasteland like their personal playground. Even more frightening are their numbers. Bands of Blood Eagles have sprung up throughout Appalachia, so keep your weapons close and be ready to defend yourself.

Cult of the Mothman
No one is quite sure what these mysterious cultists are up to, but they’ve recently begun inhabiting a few existing locations in Appalachia. Stay on your guard if you encounter these cultists in the wild. You can be sure that they won’t let you or anyone else get in the way of their rituals.

New and Updated Locations

We’ve created a number of new locations that you will discover, such as the Watoga Underground, The Deep, The Wayward, new Blood Eagle and Mothman Cultist camps, and more.

Additionally, with the return of people to Appalachia, many have already left their mark on the world. They’ve transformed many existing locations, like the Crashed Space Station, Spruce Knob, and WV Lumber Co., among others, to better suit their needs.

Art and Graphics

  • Day/Night Cycle: Daytime has been lengthened from 8 to 13 game hours, so that you have more sunshine while you quest, craft, and explore. Dusk, dawn, and nighttime have been shortened accordingly.
  • Lighting: We’ve made significant improvements to all aspects of our lighting and rendering systems to bring additional realism and contrast to the game world.

General Updates

  • Vault 94: As mentioned in a previous announcement, Vault 94 and its Missions have been shut down along with the release of Wastelanders.
  • Nuclear Winter: The Storm now automatically constricts based on the number of players who begin a Nuclear Winter Match. This should help players get to the fun of a match more quickly and spend less time in matchmaking queues.

Quality of Life Updates

Quest UI Updates

  • All of your quest markers will now appear on the map.
  • Clicking a quest marker on the map will display a pop-up showing more details and a description of that quest.
  • New options are available that you can toggle to customize what types of quests are marked as active when you start them. Find these in the Game Settings Menu

Additional Quality of Life Updates

  • Legendary Enemies: A notification now appears and sound effects play when a legendary creature regenerates to full health during combat.
  • Nuke Zones: Spawning into an active Nuke Zone when you join a world is no fun! From now on, if there’s an active Nuke Zone at your login location, you will receive a prompt offering you the option to leave the current world and search for another.
  • Press and Hold: When viewing many types of pre-placed items in the world, you can now press and hold your interact button to quickly make use of those items without entering your Pip-Boy.
  • Public Events: The descriptions of Public Events on the map now include a suggested player level.
  • Radio Host: A new arrival named Julia has taken to the airwaves to host Appalachia Radio. Tune in to catch her quips in between tracks.
  • Search Perks: The functionality of “Search” Perks, like Scrounger and Pharma Farma, is now automatic. You no longer need to press a button to manually search containers for bonus supplies. You will get a friendly Vault Boy notification when your Perk has kicked in.

Bug Fixes

C.A.M.P. and Workshops

  • Auto-Scrapping: The following items no longer scrap automatically when using the Scrap All Junk button, since they are ingredients in crafting recipes: 
    • Bleached Dogwood
    • Bloatfly Gland
    • Bloodbug Proboscis
    • Cooking Oil
    • Digested Goo
    • Mole Rat Teeth
    • Mr. Handy Fuel
    • Radscorpion Stinger
    • Stingwing Barb
    • Tick Blood Sac
  • Bleached Dogwood
  • Bloatfly Gland
  • Bloodbug Proboscis
  • Cooking Oil
  • Digested Goo
  • Mole Rat Teeth
  • Mr. Handy Fuel
  • Radscorpion Stinger
  • Stingwing Barb
  • Tick Blood Sac
  • Billboards: Reduced the C.A.M.P. budget cost of many Neon Billboards by 50%.
  • Lights: The Mid-Century Disc Lamp now correctly illuminates downward.
  • Scrapping: The Tinker’s Workbench now generates components when scrapped.
  • Scrapping: Urban and Forest Scout Armor pieces now generate components when scrapped.
  • Turrets: Addressed an issue that could prevent Turrets from firing at enemies in close range.

Combat

  • V.A.T.S.: Entering V.A.T.S. while firing an automatic weapon no longer causes the weapon to stop firing.
  • V.A.T.S.: Frag Mines can now be destroyed by shots fired in V.A.T.S.

Items

  • Auto Grenade Launcher: The Heavy Barrel mod no longer incorrectly states that it increases damage.
  • Baseball Grenade: Now requires 2 Cork to craft in addition to its other components, and no longer requires a Baseball.
    • Baseballs now automatically scrap when using the Scrap All Junk button.
  • Baseballs now automatically scrap when using the Scrap All Junk button.
  • Baseball Grenade: Damage increased to bring Baseball Grenades in line with other types of Grenades.
  • Bolt-Action Weapons: Players no longer get stuck aiming down sights after pressing the button to aim down sights while chambering a round in a bolt-action weapon.
  • Buffout: Fixed an issue causing Bufftats to count toward Buffout and Mentats-related Challenges.
  • Cultist Blade: Damage increased so that the Cultist Blade is now slightly stronger than the Machete at every level.
  • Disease Cure: Can now be sold to Vendors for Caps.
  • Eyebot Helmet: Crafting an Eyebot Helmet now requires a Military Circuit Board instead of an Assaultron Circuit Board.
  • Fusion Core: Fixed an issue that could deplete a Fusion Core in the player’s inventory when exiting Power Armor.
  • Gatling Laser: Reloading a Gatling Laser early no longer causes multiple Fusion Cores to be loaded, which could prevent the player from firing other weapons.
  • Gatling Weapons: Firing a Gatling Laser or Gatling Plasma with a fully charged Fusion Core no longer empties the magazine after just a few shots, or prevents the magazine from being topped off when reloading.
  • Handmade Rifle: The Stinging Magazine mod no longer holds more ammo than intended, and now has an ammo capacity of 25.
  • Harpoon Gun: Legendary Harpoon Guns can no longer incorrectly spawn with the Explosive attribute.
  • Legendary Armor: Solar and Thorn Armors can now correctly spawn with the Unyielding legendary attribute.
  • Legendary Weapons: The +250 Damage Resistance While Reloading legendary attribute no longer causes a legendary weapon’s primary attribute to stop functioning.
  • Magazines: Tumblers Today Issue #2 now correctly grants the player the ability to find extra Bobby Pins in Bobby Pin Boxes, and the effect’s description has been updated to match.
  • Meat Hook: Now only benefits from unarmed Perks, and is no longer incorrectly affected by one-handed melee Perks.
  • Molotov Cocktail: Now requires 2 Glass to craft in addition to its other components, and no longer requires a Beer Bottle.
    • Beer Bottles now automatically scrap when using the Scrap All Junk button.
  • Beer Bottles now automatically scrap when using the Scrap All Junk button.
  • Plasma Grenade: Explosion visual effects now more closely match the Plasma Grenade’s explosion radius.
  • Psychotats: Fixed an issue causing Psychotats to count toward Buffout-related Challenges.
  • Rad-X Diluted: The description no longer states that it suppresses Mutations.
  • Salvaged Assaultron Head: Fixed an issue causing the Salvaged Assaultron Head to deal the same amount of damage at every charge level.
  • Scout Armor: The Forest Scout Armor Mask can now be worn with other types of headwear.
  • Shovel: Now correctly benefits from two-handed melee Perks.
  • Strangler Heart Power Armor: Acid attacks from players wearing Strangler Heart Power Armor no longer cause performance issues or crashes.
  • Strangler Heart Power Armor: Power Armor Chassis with


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