Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Demon's Souls is the only next-gen launch game that gives me console envy

 Demon's Souls is the only next-gen launch game that gives me console envy

I know there are wolves down the hallway, but I can't see them. I know they're there because they killed me, last time, costing me a couple thousand souls I would've loved to use to level up my fresh Demon's Souls wizard. There's a whole pack of them, but all I can see down the hallway is a flickering torch on the wall carving out a small patch of light in the darkness. I could cheat by turning the brightness on my TV up, but Demon's Souls looks too good for me to stoop to that trick. Dreading what I can't see beyond the torchlight is a big part of the fun in the PS5's outrageously pretty remake.

I reviewed the PlayStation 5 from the perspective of a PC gamer last week, and we also reviewed the Xbox Series X, which currently doesn't have much to offer PC gamers that you can't already get on PC. The PlayStation 5's controller delivers on the hype, and with the SSD, it is very fast to load and resume games. But the real draw of any Sony console is its exclusive games, and that means Dark Souls. After playing the console launch games, Demon's Souls is the only one that I feel like PC players are really missing out on.

Back in 2019, I wrote about using the RPCS3 emulator to play Demon's Souls on PC, with a 60 fps patch in place to improve the game's framerate. It was impressive performance for a PlayStation 3 emulator even with frequent stuttering as it cached shaders, but after seeing the Demon's Souls remake in motion, it's hard to go back. Actually playing it cements how much more fun the Souls games can be when they're built for a smooth, consistent 60 fps, something developer FromSoftware especially struggled with in Demon's Souls, Dark Souls, and Bloodborne.

The Demon's Souls remake is built for 60 fps, and runs at 1440p on the PS5. I'd love to be able to output that resolution natively to my gaming monitor, but upscaled to 4K on my TV, it still looks phenomenal—especially with HDR enhancing the light and shadows.

Fans are already scrutinizing developer Bluepoint's artistic decisions in the remake, pointing out how certain architectural changes affect the ambiance, or how character designs miss the essence of the originals. That discussion will probably last years, and I'm sure there's both good and bad in an adaptation this size. For me, it's the audio that sticks out—enemy grunts and yells sound weirdly over-aggressive, weapon sound effects feel overdone, and the bombastic orchestral score doesn't seem like a good fit for this austere remnant of a world. 

But those are nitpicks of what I still think is the strongest game in the next-gen launch lineup.

Demon's Souls

(Image credit: Sony)

The Demon's Souls remake isn't just a prettier version of a unique RPG. The lighting adds so much to the atmosphere, making it more foreboding to inch forward through the darkness. Whatever bit of ambiance the remake loses from tweaked architecture it gains back in the awe of looking up at an imposing castle of this fidelity. And the heart of the Souls games has always been how they balance lonely exploration with the camaraderie of other players' messages, ghosts, and summons. This release offers Demon's Souls the opportunity to come alive again with millions of new players.

That's something an emulator can never match, and the original's servers shut down in 2018. Bluepoint knows this is important, and it shows—one of the most significant changes in this remake is upping the online player count from four to six. My limited experience with multiplayer so far has been smooth, and I'm guessing Bluepoint rebuilt the netcode from scratch to take advantage of today's hardware. That's a true blessing.

Looking at Demon's Souls among the other games available on the PlayStation 5 and Xbox Series X today, it's ironic that it still stands out as bold and different, perhaps as much as it did in 2009. Maybe not in exactly the same way—it's not a revelation after a decade of the Souls' series influence. But it does stand out. It lures you in with all the trappings of a Sony exclusive: the spare-no-expense graphical detail (have you seen this character creator?), the photo mode that will spawn months of user-generated art and advertisement. It is the showpiece game that says this is next gen.

But what lies beneath, unlike the usual flashy launch game, is an RPG that makes Dark Souls look forgiving.

Warp points are rare. Death is more penalizing. First-timers will yearn for more fast travel options or an easier way to level up when you're loaded with souls. Dying means making the same run through the exact same path again and again.

It's amazing that this is Sony's showpiece game. In 2009, Sony didn't even want to publish Demon's Souls outside Japan—a game its own studio collaborated on! Now, a decade later, it still feels like an anomaly, but this time with Sony's backing.

One of the flashiest features of Sony's new console UI, for example, is the ability to load straight into a specific mission or level from the system menu. Pack-in platformer Astro's Playroom doesn't want you to spend a second walking to a level when you can just pull it up from the menu, but Demon's Souls will knock you down and tell you to do the same damn thing again until you get it right. 

Compared to the empowering Spider-Man: Miles Morales or the grandiose Assassin's Creed Valhalla (which lets you press a button to have your horse automatically gallop to the next destination), Demon's Souls remains wonderfully out of step with the mainstream. Hopefully a PC release someday guarantees that its multiplayer will stay online forever, and that the remarkable work that went into remaking it holds up as PCs become capable of running games like it at 4K, 120 fps and beyond.

For more than a decade now FromSoftware's games have been beloved and influential for their design in spite of their technical issues, and without the draw of cutting-edge graphics. This remake, for the first time, offers both, and it's exciting to think of how many new converts to Souls it will create. Demon's Souls is the raw stone that FromSoftware chipped away at for years, further refining its ideas and smoothing over the worst snags. Now Bluepoint has come along, changing the stone from granite to jade to ensure that even without a decade of sculpting, this game still glistens.



Читайте также

Superheroes and XCOM collide in this brilliantly tense and tactical turn-based strategy game

Геймдиректор Dead by Daylight, Мэтью Коут, поможет Tencent с ассиметричным режимом в Party Stars

Action-packed Strike Rush brings the hero shooter straight to your MetaQuest headset




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Владимир Брилёв: «Благотворительный базар в Lotte Hotel для дружеских делегаций из 44 стран – это круто!»

Бастрыкин взял дело хирурга, на которого пожаловались пациенты, на контроль

Стали известны дата и место проведения II Международного телевизионного конкурса детской авторской песни «Наше поколение»

РМОУ презентовал издательский проект «Притяжение Сочи» на форуме «Мы вместе. Спорт»