Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
30
31
Game News |

Our favorite title screens and main menus in PC gaming

 Our favorite title screens and main menus in PC gaming

First impressions are important. When we think of our favorite music, we often visualize the album art or a music video. Treasured childhood memories? The faces of the people there, maybe the smell in the room at the time. And with our favorite videogames, sometimes it's the the main menus and title screens that stand out most. 

Color, imagery, and music come together to form our first emotional connection to whatever we're about to spend the next day, possibly years, playing and re-playing. Let's take a look at some of the best main menus and title screens in PC gaming and reminisce. You'll notice a lot from recent games on our list, but that's because developers are really beginning to master the art. 

Shout out your personal favorites in the comments. 

Borderlands 2

Borderlands 2 menu

(Image credit: Gearbox )

What I like about the Borderlands 2 menu is it lets you switch between your characters and see what they look like in-game with whatever cosmetics you've slapped on them. They pose on a cliffside looking cool while the camera slowly spins around. If you like Claptrap sometimes you get to see him here too, and if you hate Claptrap sometimes you get to see him fall off the cliff. — Jody Macgregor

Dragon Age: Inquisition

Dragon Age Inquisition menu

(Image credit: Bioware)

An endless procession of Mages and Templars march towards a peace summit decades in the making. It's a striking image for a main menu in its own right, but what makes it memorable is what happens next. Hit 'New Game', and the great temple they're convening at erupts in an enormous arcane explosion. It's the perfect way to nail the drama and surprise of the story's inciting incident, allowing the game to throw you right into the aftermath from minute one. —Robin Valentine

Halo: Combat Evolved

The menu screens for the Halo franchise are so iconic that someone created a website to play replay all the menus from all the Halo games. From Gregorian chants to the thumping war drums featuring the ominous Halo ring floating in the background. The Halo menu screen is awe-inspiring and screams epic space adventure. —Jorge Jimenez

Quake 2

Quake 2 menu

(Image credit: id Software)

Quake 2 for me, mostly because of the sound it makes. —Tyler Wilde

Spelunky 2

Spelunky 2 menu

(Image credit: Derek Yu)

What I like about Spelunky 2's intro sequence s the way it reflects the spirit of the game, which I think is actually quite unusual. Most developers treat intros or title cards as a very functional aspect of the game, something that sits in front of the thing you actually want, but right off the bat there's an interesting set of secrets that introduces you gently to the game. 

You get to see that you're playing as the daughter of the character you played in the last Spelunky, but there's also this wonderful audio sting right as you see the title card. It evokes this strong feeling of wonder and discovery that's really in line with the emotions I feel while playing Spelunky, in addition to frustration. Then you see this spinning stone carving that has different bosses etched into it, and maybe you don't know that yet. I love the care that was taken to fold the sense of wonder and secrets that are so deeply embedded in the experience in playing Spelunky into this whole sequence. It's really elegant and clever, and I appreciate that it's not simply a start menu. 

World of Warcraft

World of Warcraft menu

(Image credit: Blizzard)

WoW's title screen isn't winning in the UI department, but there's a nostalgic charm in its little username and password prompts beside a news boxes always and forever reminding us of upcoming maintenance. The imposing vistas that change with each expansion are what we remember most though, each basically framing that expansion's Mordor in a properly menacing light. Server maintenance may be nigh, but so is doom, also, forever. —James Davenport

Thumper

Thumper Menu

(Image credit: Drool)

Coasting through impossible geometry purgatory before plunging into impossible geometry hell. It's a nice starter mood, a major contrast to the sweaty, stressful rhythm horror that awaits. I'm also into the title font and text placement here. I'm a sucker for symmetry and slick typeface. —James Davenport

Half-Life 2

Half-Life 2 menu

(Image credit: Valve Software)

Half-Life 2's main menu is the videogame equivalent of a bookmark. You get a minimalist list of menu options and the title in white layered over a scene from the chapter you last left off in. Before you even load up that save, we're eased back in with setting and a nice dose of atmosphere in all those iconic sound effects. —James Davenport

Stardew Valley

Stardew Valley menu

(Image credit: Eric Barone)

Stardew Valley's title screen sequence is like getting kicked in the groin by good vibes. We open on gorgeous mountain scene, the iconic theme welcoming us in, that slowly pans up into the sky to reveal the title and menu options. Leave it on for some chill tunes to study (or farm) to. —James Davenport

Session

Session menu

(Image credit: Creature Studios)

Session makes its purpose clear from the first second. We open on your skater avatar, chilling so hard it should be a crime. There's one option here, and it's to press A to skate. Do so and our skater stands up, kicks over the board, and gets to it in a seamless transition. It's smooth as hell. —James Davenport

Hylics 2

Hylics 2 menu

(Image credit: Mason Lindroth)

Hylics 2's title screen accomplishes the goal of disorienting you with its absurd style and psychedelic sounds immediately. The letters are hands, some little guys made of clay squiggles and sprites do a little dance, a scratchy electric guitar finds an erratic rhythm, dipping in and out of tune. You'll know if Hylics 2 is for you in the tiniest measurement of time perceptible to the human brain. —James Davenport

Metro Exodus

Metro Exodus menu

(Image credit: Deep Silver)

Metro Exodus combines the Half-Life 2 bookmark approach with something to orbit. Besides the tactile menu options built into the train controls, we are, might I remind you, on a damn train. It's where all your friends live and grow on the ensuing post-apocalyptic road trip, and as the scenes change outside the windows in the main menu as you progress, there's always the train to keep you anchored. Dread and horrors in the background, home and hearth in the foreground. It's gonna be alright, probably. Maybe. —James Davenport



Читайте также

Шапки женские на Wildberries — скидки от 398 руб. (на новые оттенки)

Для The Division: Resurgence пройдёт технический тест

PSA: Diablo 4 is now on PC Game Pass, just in time to prepare for its biggest update ever

Москва

Федерация бокса России на ВДНХ

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Шапки женские вязаные на Wildberries, 2024 — новый цвет от 392 руб. (модель 466)

«Радио Зенит» – информационный партнер форума «Мы вместе. Спорт»

Благотворительный фонд «Свет в руках» проведет Всероссийскую акцию «Росток памяти»

Пассажир рейса Москва — Пермь попал в реанимацию