Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
27
28
29
30
Game News |

It Takes Two is a promising co-op rom-com, apart from the gyrating sentient book

 It Takes Two is a promising co-op rom-com, apart from the gyrating sentient book

After playing the two-hour preview of It Takes Two, it's difficult to remember everything I saw, but all for the right reasons. I fought a giant sentient vacuum cleaner, traveled on the back of a giant ghostly catfish, destroyed an entire wasp civilization, and had an action-packed fist fight with a squirrel on top of a flying plane. It's been a trip. 

It Takes Two's creative director Josef Fares announced recently he would give $1,000 to anyone who got bored playing It Takes Two, and, after playing the preview, he won't be giving it to me (and believe me I thoroughly searched for a reason). Playing the two-hour snippet of what will apparently take around 14 hours to finish, it felt like I'd played ten different games. Even with all the wildly different mechanics and systems, however, It Takes Two still manages to stay cohesive.  

(Image credit: Hazelight)

Following in the footsteps of Hazelight Studios' previous prison break game, A Way Out, It Takes Two is a two-player co-op romp played in split-screen, but this adventure has a much lighter tone. You and your partner play as parents Cody and May, who have been magically transformed into dolls after breaking the news to their daughter that they're divorcing. A failing marriage wasn't quite the set-up I imagined for a happy-go-lucky romance comedy, but It Takes Two brings a lightheartedness to the story as the two traverse strange worlds and work together to break the spell and return to their daughter.

"The playstyle and variety of mechanics fit well with a romantic comedy," Fares says. "Its fits well that it's a relationship and that you play through the craziness of wackiness of the game together. There are definitely some serious aspects to it, and I know there are scenes that people will react to, including tough decisions the parents make."

Guiding the duo through It Takes Two's eccentric world is the equally eccentric Dr. Hakim, a moustachioed, anthropomorphic self-help love book. He appears throughout the adventure to give the couple love advice and insists that the two will find their passion for each other again through cooperation, a method which the couple is less than happy about.  

The exaggerated character of Dr. Hakim was inspired by an ad that Fares saw in a newspaper. "It was such a silly thing and said, I am Mr. Hakeem, I can help you with everything in your life, whatever problem you have. He was so cheesy and over the top," says Fares. "I decided that I had to use this character. He's a real person so I'm gonna call him one day." 

Fares says that Dr. Hakim is not to be taken seriously, but Like Cody and May, I'm not a fan. Even without the creepy realistic teeth, human eyes, or constant gyrating, the caricature of a stereotypical 'love doctor' that Hazelight has gone for is very over the top and ends up being straight-up irritating. His talk of having Cody and May just 'find their love' for each other really oversimplifies their situation and I would be pleasantly surprised if the couple got tired of the doctor altogether and teamed up to defeat him as the final boss—a fight I would relish. 

It Take Two

(Image credit: Hazelight)

Outside of these awkward love lessons, It Takes Two quickly gets you back into the action. It feels like Hazelight has gone wild with all the different game mechanics and the variety is impressive. 

The first location has you exploring a garage, with Cody and May given a hammer and nails to help through some puzzle platforming. The main technique is for Cody to fire nails into a wall so May can swing on them with the hook of the hammer—but this is just one of many ways that this combination of tools is used. Sometimes, May will have to break some glass bottles blocking the way, or Cody will have to fire a nail into a target to keep a revolving platform in place. There's a lot going on, and I haven't even talked about the rail grinding and circuit breaker puzzles. And before you can get sick of them, the game switches to a new set of mechanics.

"All the levels have unique mechanics, depending on who you're playing," Fares says. "70-80 percent of the game, you're playing something unique. I believe narrative games can sometimes become repetitive, and I don't like repetitiveness. It should always be that you experienced something new. I feel like I've done a mechanic enough and I want to do something new."

(Image credit: Hazelight)

Co-op feels fun and frantic, and just like in A Way Out, there are several mini-games for you to indulge your competitive streak. This time, they're a bit more engaging than playing Connect-4 in a hospital waiting area, thankfully. Cody and May sometimes have their small squabbles, but it's mostly playful banter, and the gameplay echoes this dynamic. Online editor Fraser Brown joined me on this shrunken adventure, and though I beat him at whack-a-mole, it wasn't long before he got his revenge in other mini-games. 

Having worked on A Way out and Brother's A Tale of Two Sons, I ask Fares if he'll always focus on cooperative games. "I think it's an unexplored area and you can do so much stuff there," Fares says. "When you have two characters that you control, you create an interesting dynamic. Not only a dynamic in the game, but also on the couch, and from a creative aspect there's so much to be explored."

There are also plenty of action sequences where cooperation is key, like controlling a raft over cascading rapids or traversing a subterranean neon mushroom kingdom. It often feels like you're in the middle of an action-packed Indiana Jones set piece rather than a romantic comedy.

I'm not wholly convinced about the love lessons that it's invested in, and Dr. Hakim's constant gyrating will haunt my nightmares, but It Takes Two is looking to be a great co-op adventure. A nice touch is that you only need one copy of the game for two to play. On consoles you can invite friends to play, and on PC the game supports Steam's Remote Access Play Together, making it easy to play online with a friend.

I'm honestly surprised at how much happened in the preview, and from the look of the trailer, there's plenty more to come when It Takes Two releases on March 26. 

I asked Fares if he'll keep true to his $1k payment to anyone who finds it boring. "It's not out yet but, trust me, they won't," Fares says. "They have to genuinely feel that, but nobody will. It's impossible to get tired because there's so much stuff going on. It won't happen, but yes, if someone genuinely does that, I'll give them $1,000 for sure."



Читайте также

Шапки женские на Wildberries — скидки от 398 руб. (на новые оттенки)

Hasbro says Magic: The Gathering's Fallout-themed Commander cards were 'probably our best-performing Commander set ever'

Wake up! These spider-looking phenomena just spotted on Mars are clearly Helldivers 2 bugs preparing for a surprise attack

Москва

Команда подмосковного главка Росгвардии заняла призовое место на чемпионате Центрального округа по стрельбе из боевого ручного стрелкового оружия

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Врач Пылев: склонность к получению солнечных ожогов связана с риском рака кожи

Российские ученые первыми создали средство, способное вылечить болезнь Бехтерева

Ведущие «Авторадио» исполнили в Кремле культовую песню о самой масштабной стройке XX века

Шапки женские вязаные на Wildberries, 2024 — новый цвет от 392 руб. (модель 466)