Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Even AMD's $999 RX 6900 XT can't cope with Cyberpunk 2077's new Radeon ray tracing mode

 Even AMD's $999 RX 6900 XT can't cope with Cyberpunk 2077's new Radeon ray tracing mode

With the arrival of a mammoth patch from CD Projekt Red for Cyberpunk 2077 it is now possible to enjoy the shiny floors and bright lights of Night City with an AMD graphics card. Specifically, the Radeon RX 6000-series cards, fitted with the latest RDNA 2 architecture, are now capable of a little real-time ray tracing in Cyberpunk 2077

Screen queens

(Image credit: Future)

Best gaming monitor: pixel-perfect panels for your PC
Best 4K monitor for gaming: when only high-res will do
Best 4K TV for gaming: big-screen 4K PC gaming

And I say 'a little' for good reason.

The latest Cyberpunk patch is a more than modest 33GB install (actually a little more space will be required to download), and its significant size is largely explained by the 484 bug fixes it includes for the PC version. Bundled alongside that is the arrival of AMD-powered real-time ray tracing in-game, a feature notable by its omission from the launch day roster.

It's an interesting prospect for anyone rocking the latest AMD silicon, too, as Cyberpunk 2077 may pose the biggest challenge for RDNA 2 silicon since, well, ever. The game is tough going without even a drop of ray tracing to speak of. Furthermore, AMD is contending with more powerful ray tracing silicon in Nvidia's RT Cores, which have proven themselves more capable than AMD's Ray Accelerators.

With that being said, the truth lies in the numbers. So I've blown the dust off my Cyberpunk install and taken the Radeon RX 6900 XT and Radeon RX 6700 XT for a spin in-game to tell you whether it's all worth it.

First up, the Radeon RX 6900 XT. This is AMD's top card and an absolute stunner in rasterised performance. It's just a shame it's kind of pricey next to the RX 6800 XT and GeForce RTX 3080. Nevertheless, this GPU offers RDNA 2 at its absolute finest, and that means it's the flagship for red team ray tracing performance in Cyberpunk 2077.

My benchmark run is a quick lap around the Afterlife club, which has become a sort of picturesque place in-game for ray tracing capability. As such, you may find a little more performance out in the streets, or a little less when you get into heavy combat. 

Cyberpunk 2077 ray tracing performance – AMD RX 6900 XT
AvgMin
4K - Ultra - RT off4428
4K - RT Medium1713
4K - RT Ultra119
1440p - Ultra - RT off8536
1440p - RT Medium3425
1440p - RT Ultra2319

As you can see in the table above, you're looking at a pretty significant drop in performance from the Ultra preset to the Ray Tracing Medium preset in-game. There are no ray-traced reflections at this grade, only shadows and 'medium' lighting, but even so it's tough going for even the top RDNA 2 card.

Ray-traced reflections, possibly the most clearly noticeable ray tracing effects of the lot, is introduced with the Ray Tracing Ultra preset. This setting sees a dramatic reduction in performance that creeps down to single digits at times.

Needless to say, neither inspires much hope for smooth framerates, not even 30fps, at 4K. 

Perhaps that's a given. Even without ray tracing, the Radeon RX 6900 XT struggles to manage a steady 60fps at Ultra in 4K. 1440p is a much more admirable goal in that regard. The RX 6700 XT hits a decent average of 85fps with no ray tracing enabled, and nearly maintains a steady 30fps or more with ray tracing enabled, but not cranked all the way up.

It's still far from what I would call smooth going, however. It's a mighty reduction in performance for a handful of visual effects.

Cyberpunk 2077 ray tracing performance – AMD RX 6700 XT
AvgMin
1080p - High - RT off10239
1080p - Ultra - RT off9144
1080p - RT Medium3425
1080p - RT Ultra2419

On to the Radeon RX 6700 XT and it's a similar story. I only ran this GPU at 1080p for the purposes of this testing, which is probably a small mercy on my part because the performance cliffedge of ray tracing puts this $379 in an already rather precarious position, even at the lower resolution.

There's one salve for ray tracing in Cyberpunk 2077, or at least potential salve, in FidelityFX CAS, or Content Adaptive Sharpening. This is a sharpening and upscaling feature built in to AMD's FidelityFX GPU suite that allows for sharpening within a scene based on the scene's details. 

Why might CAS have an effect on performance? I hear you ask. Used in tandem with a dynamic render resolution—a resolution that is altered on the fly based on any given scene to maintain a steady fps—CAS can cut out some of the blurriness that would otherwise be introduced by rendering at a lower resolution.

This differs from Nvidia's DLSS in that it doesn't introduce new visual information into a scene, only alters what's there for clarity. AMD's planning a new feature in FidelityFX Super Resolution for just that purpose, but it's unfortunately not out yet.

Image 1 of 4

Cyberpunk screenshots of the in-game club, Afterlife, with various in-game settings enabled

Ray tracing disabled (Image credit: CD Projekt Red)
Image 2 of 4

Cyberpunk screenshots of the in-game club, Afterlife, with various in-game settings enabled

Ray tracing enabled: medium preset (Image credit: CD Projekt Red)
Image 3 of 4

Cyberpunk screenshots of the in-game club, Afterlife, with various in-game settings enabled

Ray tracing enabled: ultra (Image credit: CD Projekt Red)
Image 4 of 4

Cyberpunk screenshots of the in-game club, Afterlife, with various in-game settings enabled

Ray tracing enabled: ultra, with CAS set to 30fps (4K) (Image credit: CD Projekt Red)

So instead it's CAS that all our hopes rest, and unfortunately it's not an altogether pleasant experience in motion (it's a little tough to tell the difference between CAS on and off in screenshots, I'll admit). For one, and I assume this is a bug that will be fixed, CAS causes a flickering of some textures during gameplay on our test system when ray tracing is enabled. 

It comes and go in any given scene, but is prevalent enough that you would most likely wish to disable the feature altogether simply to be rid of it.

Perhaps more importantly, CAS can also introduce a significant level of blur. The effect of CAS can be adjusted for performance and clarity, so the level of blurriness really depends on what sort of performance you're after and how far you're willing to go to chase that dream, but it's again a little less clarity in exchange for improved visuals elsewhere—it's always a trade off, and not necessarily a worthy one.

In my testing, however, it all felt too much blur to justify the extravagance, and perhaps frivolous, ray tracing implementation in-game. Cyberpunk 2077 is a visually impressive game that's only marginally improved by extensive lighting and reflections, and I found that during my time with it, even with ray tracing capability on AMD's cards, higher framerates were instead my primary focus.

It's great to see AMD back on even footing with Nvidia in Cyberpunk 2077 in terms of feature support, after what was a surprising launch day omission. Yet even post-ray tracing support, my recommendation is to keep this feature disabled, even if you spent a grand on the flagship RDNA 2 card.



Читайте также

Авторы "Смуты" обещают потратить пять обновлений на исправление боёвки, стелса и диалогов

MLB Rivals 2.01.00

Zombie.io 1.5.0




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Travel-эксперт Тариел Гажиенко: какую страну выбрать для семейного отпуска

МИД РФ: рецидивы эскалации между Ираном и Израилем возможны

Композитор Классической музыки Сергей Брановицкий представляет произведения классической музыки.

Сезон 2024 года открыт!