Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Monster Hunter Stories 2 is a better Pokémon game than Pokémon

 Monster Hunter Stories 2 is a better Pokémon game than Pokémon

It's criminal that there are so few Pokémon-style games on PC. Outside of Early Access RPG Temtem, Pokémon rom hacks, and whatever the hell this is, there's just not much in the way of great RPGs about battling teams of monsters. At least there wasn't until last week when Monster Hunter Stories 2: Wings of Ruin launched.

More than just a good Pokémon clone, Monster Hunter Stories 2 outright supplants it entirely. With a gorgeous open world to explore, a fully voiced acted (and very charming) story to follow, and battle and catching systems that are both much more interesting than Game Freak has done in years, Monster Hunter Stories 2 is the Pokémon game I've been waiting for.

The very best 

Monster Hunter Stories 2 blends the best of Pokémon with the best of Monster Hunter in a way that really taps back into that childhood nostalgia.

As someone that's played Pokémon ever since Red and Blue in 1998, its gradual stagnation and reliance on the same core systems is a little exhausting. Gimmicky new evolutions and experimental open-world zones can't really mask the reality that Pokémon is chained to 20-year-old ideas. Nearly every game is rooted in the same loop of walking back and forth in tall grass, fighting a wild Pokémon that appears, and then hitting it with a Pokeball to catch it. Rinse and repeat while traversing linear corridors fighting trainers or taking down a Gym Leader to unlock the next zone. It's not that this formula is bad, but it's just become so repetitive.

But Monster Hunter Stories 2 retains that Pokémon-esque charm and the satisfaction of catching and battling monsters without falling into the same mundane routine. The entire thing plays out like a grand "what if" scenario, smashing Monster Hunter together with turn-based JRPGs to create something distinct and exciting.

Instead of just catching monsters when I've lowered their HP enough, immediately adding them to my party or transporting them into storage, Monster Hunter Stories 2 mimics the hunting systems found in the main series.

(Image credit: Capcom)

You don't actually capture any monsters in MH Stories 2, but rather raid their nests for eggs that you can bring home and hatch. Monster dens are randomly scattered all over the open world zones and come in different rarities, but if I'm hunting for a specific type of monster it's often easier to fight one in battle, mark it with a special item, and then—if I'm lucky—it'll flee and I can chase it back to its own den. There I can pick through its eggs and hopefully get a rare one with enhanced stats or special abilities. But if I stay too long, I run the risk of drawing the ire of momma Monstie (it's what they're actually called, ew) and getting attacked.

I love how much more involved this process is, even if it sometimes ends up distracting me from whatever I should be doing in the main quest. It makes the act of obtaining new monsters feel very deliberate. Rather than just loading up on Pokeballs and throwing them at everything that moves, I have to spend time and effort tracking down the monsters I want. And there's always the lure of getting a rare egg with enhanced stats to entice me to collect multiples of the same monster type so I can fuse them together to make one all-powerful beast.

Battles feel like another way in which Monster Hunter Stories 2 innovates where Pokémon has struggled. In the latest Sword and Shield games, for example, there's a new ability that can make Pokémon suddenly evolve into special Dynamax forms—increasing their size tenfold and supercharging their abilities. It looks cool, but in practice it adds nothing to the strategy of fights since enemies can just Dynamax their own Pokémon in response, immediately evening out the playing field. For the past few generations, Pokémon games have struggled to consistently add new features to its basic turn-based combat.

Monster Hunter Stories 2, one the other hand, has one of my favorite turn-based battle systems in recent memory. The battle system seems simple but quickly ramps up the complexity. You always fight alongside one of your monsters and a "battle buddy"—an NPC with their own monster companion. Each turn you can choose skills and attacks that fall into a simple rock-paper-scissors formula. Power beats Speed, which beats Technical, which beats Power. Whenever an enemy and one of my party attacks each other, they face off in a head-to-head where the attack type determines who wins and does more damage. To win, I need to do my best to memorize monster attack patterns and what attack type they favor.

Winning head-to-heads also increases a special gauge that I can use to cast skills for me or my monster, but when it's full I can also ride my monster and unleash even more powerful attacks. And I haven't even mentioned other nuances like how each weapon I wield has unique strengths and weaknesses and damage types (separate from the rock-paper-scissors attack types), or how you can attack specific parts on a monster to stun it and earn extra rewards.

Once the prologue takes the training wheels off, Monster Hunter Stories 2's combat feels strategic and varied. There's so many decisions to make between weapon types, attack types, which monster I have fighting beside me, and how to best coordinate attacks with my battle buddy. It's also just extremely cool that I get to participate in these fights firsthand. It's like Ash Ketchum putting a Jigglypuff in a chokehold while Pikachu drop kicks it in the groin.

The presentation of these fights is really fun too. When riding a monster in combat, each one has its own Kinship Ability that does massive damage and triggers a unique cutscene. My Pukei-Pukei uses its tail to create a massive poison rain cloud that it adorably shelters me from using its tongue, while my Bulldrome charges the enemy and impales it on its massive tusks. These bespoke cutscenes really drive home the unique personality behind Monster Hunter's roster of beasties. And if my battle buddy and I managed to use our Kinship Abilities at the same time (which requires a lot of luck and timing), those cutscenes will be spliced together into a new one as we unleash a joint assault. It's rad.

Part of what made me so obsessed with Pokémon as a kid was its romanticized sense of adventure and the novelty of befriending so many strange and weird monsters. But over time, the series' reliance on the same basic structure has really sapped some of the enthusiasm I had for that series. Monster Hunter Stories 2 blends the best of Pokémon with the best of Monster Hunter in a way that really taps back into that childhood nostalgia.

For more thoughts on Monster Hunter Stories 2, check out our review. 



Читайте также

It's time to suit up and squish some bugs as Helldivers 2's latest Major Order tasks us with killing 2 billion Terminids

The Future Games Show Summer Showcase is back with a bang this June, and here's where and when to watch

PC Gamer is hiring: You know PC hardware, we know PC hardware, let's get together and spread the good word




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

«А потом мир погас». Жертва молнии рассказал о боли, которую едва пережил

Как поучаствовать в продаже иностранных ценных бумаг по указу №844

РМОУ презентовал издательский проект «Притяжение Сочи» на форуме «Мы вместе. Спорт»

В Гостином дворе прошел форум «Мы вместе. Спорт»