Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
25
26
27
28
29
30
Game News |

Crapshoot: Sega's awful holographic arcade game

 Crapshoot: Sega's awful holographic arcade game

From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about rolling the dice to bring random obscure games back into the light. This week, quite possibly the fastest flame-out ever—an arcade sensation without a ghost of a chance of being brought back.

There's been a lot of talk lately about 3D, of Oculus bringing back virtual reality, of Retina displays and CAVEs and even talk of Microsoft patenting the first holodeck. Will they make a difference? Perhaps. But as fun as it is to look to the future, I can't help but remember the arcade cabinet that made the mayfly-lifespan of original VR seem like having to watch a documentary on whelk farming on the first day of summer. Saddle up, cowboy. We're off for a gunfight at the Not Even OK Corral.

Now, I know what you're thinking. "What the hell?" you demand. "An arcade game? Have you gone insane, you deluded arse? This is PC Gamer, not... not... does Arcade Weekly exist? Whatever. This is not the place for such off-topic blatherings!" And, in a certain sense of things, you'd be right.

However! While I don't think it was a big seller, for reasons that will become clear soon enough, there was actually a PC version of this game, along with a DVD version made for consoles that could play such things. So, hah! I dance the dance of victory at your imagined mocking, including the really difficult bit with the balloon animals, cheese dip and naked somersaults!

Many games like this ended up being directly ported to PC, but separately made available on DVD so they could run on consoles too (and with the advantage of not having to officially go through Microsoft/Sony and thus give them a cut). I own a couple—Space Pirates and Who Shot Johnny Rock being the funniest—and can safely say that the only kind of game that DVD really does well at is Frisbee. It's about the worst possible format for playing a game on, with every interaction or even interaction point freezing for a noticeable movement, animations and controls being poorly synced, and really driving home just how primitive these things are. Still, I suppose it does vaguely work if you absolutely must play some style-over-substance piffle and have no standards whatsoever.

Myst fans for instance will probably love it.

A bit more on the home version later. Hologram: Time Traveller was something of a prestige game for arcades, often sitting alongside an expensive VTOL unit that would let kids pay about £2 for the chance to put on a helmet, look around a blurry, low-polygon world, and immediately crash. At least, this was my experience. Maybe I just wasn't ready to enter that level of reality.

Looking back, especially if you're young enough not to remember rushing home from school to watch Knightmare and being terrified of the wall monsters, it might be tough to appreciate just how exciting arcade games were—even the crap ones. Let me put this into a little historical context.

This was 1991, just after the decade in which a dancing flower was considered awesome and the average home computer arcade game was lucky to look like Altered Beast. Geek-friendly stuff wasn't cool yet, but elements of it were slowly creeping in. Often, very weird ones. In 1992 for instance, the BBC created the world's strangest Saturday morning magazine show—Parallel 9, set on an alien penal colony, starring an old prince who somewhat creepily kidnaps an Earth girl in her sleep, gets trapped in the Phantom Zone by the Milkybar Kid and a group of Jawas, and is only allowed out to interview pop stars and introduce a kids' version of The Toxic Avenger. A job it should be noted that he arrives to looking like one of those Jawas is giving him an invisible off-screen blowjob. When people found this 'unusual', the BBC compensated by adding a coat of paint and a talking dinosaur called Brian.

These were strange, strange times. Then the word 'cyber' became hip, and the next few years became very, very painful for everyone. Oh, the horrible, horrible memories...

Arcades on the other hand were still exciting. Home computers mostly sucked, especially for arcade-style games, while these noisy worlds had huge displays, laserdiscs, epic adventures with actual actors running around and fighting, glorious animation, and everything else a kid could want to see.

Most games could draw something of a crowd, especially when everyone realised the person playing wasn't just on the first level, with stuff like Street Fighter 2 obviously becoming the big spectator draw. FMV/animation games like Dragon's Lair, Mad Dog McCree and Space Pirates were just as popular though, even if they weren't very good as raw games . You'd watch just to see how far the person playing could get—which usually wasn't very, as they were brutally unfair and over-priced. A fairly typical git-move would be having a character fall to the floor after you shot him, seemingly dead, only to suddenly raise his gun and shoot from the floor. They were memory tests, really. Still, they were huge.

Hologram largely missed out on this though, thanks to its gimmick. It was designed by Rick Dyer, co-creator of Dragon's Lair and whose name also conveniently describes at least this part of his CV. It consisted of a big, futuristic-looking white cabinet that would stand very prominently in the arcade... but unfortunately had to cover the action with a dome. It was essentially a hidden TV monitor and a concave mirror, which refracted the light to make it look like the characters were little holographic projections. The only catch was... well... look at it. And it wasn't much more gripping in motion.

Here's a hilarious attempt to make it look like more than an amateur dramatics revue at your local village hall. Can't you just feel the gravitas? The authenticity? It's like you're really there!

The plot is your typical 'save the princess' fare, with temporally displaced cowboy Marshall "I See What You Did There" Gram having to travel through seven timezones differentiated only by the props in his inky black universe, and the player having to hit the right buttons to avoid watching expensive death sequences. A gaming classic this was not, especially at a squillion pounds a go.

I remember it being about that, anyway. At least in kid-in-arcade money.

In fairness, Hologram did land just before Mortal Kombat made a big thing out of controlling real people, so that part was still fairly neat. It was however almost 10 years after Dragon's Lair had done exactly the same basic action, and even that game's own sequels—Space Ace for instance, not to mention other attempts like the Lupin III rebrand Cliff Hanger—hadn't done very well. Everyone realised that all you were doing was pushing right when the game went 'push right', to the point that the only people who really played them were the ones showing off they could finish in a single credit, or kids who didn't know any better. Here, there wasn't even the curiosity of seeing what came next and what weirdness would unfurl. It would be a blurry cowboy shooting a blurry Whatever on a black background.

Oh. In front of 3D primitives, of course. Spinning 3D primitives... OF THE FUTURE!

So, yeah. It's not too surprising that while it got a lot of attention for about five minutes, everyone quickly walked off in search of something more fun. As far as I know, Sega only tried this idea once more, in a game that would be completely forgotten if it wasn't embarrassingly called "Holosseum".

While it's not a fair comparison and I really only do it to have an excuse to throw in a link, it's worth noting that the Painstation had a longer lifespan—and that was the version of Pong in a special cabinet designed to whip and burn your hands while you played it. Just saying, is all.

And so to the home game. What do you do when you've got a game that entirely relies on a funky, custom-built arcade cabinet for any interest whatsoever? If there's any justice in the world, you sell about four copies—and those to internet reviewers who just want to make a video about them. Maybe it sold more, I don't know. Amusingly though, to compensate for the fact that without the gimmick, this is one of the worst arcade games ever, it came packaged with 3D glasses and a special version of the footage that at least attempted to recreate the idea at home. It was not however renamed, presumably on the grounds that if the original wasn't a hologram either, it didn't matter that much.

The only real way to play it today, to whatever value of fun you'll get, is to find an actual arcade machine. Your best bet is at conventions, but if you want, at a pinch, you can try and track one down in the wild.

I suspect however that doing so will end up... wait for it... wait for it... a holo pursuit.

Ahem. This hand's not going to high-five itself, people.



Читайте также

Начался бета-тест Dark and Darker Mobile на Android

Why won't fetch quests die? The horrible truth is: we need them

Blizzard admits WoW is rough for new players and plans to fix that: 'We know that we have a lot of work to do'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Изгнать мигрантов так просто не получится? Юрист указал на тонкую грань

Сотрудник ОМОН «Крепость» стал бронзовым призером на соревнованиях Центрального округа Росгвардии по боксу

Шапки женские вязаные на Wildberries, 2024 — новый цвет от 392 руб. (модель 466)

Питерским генералам сидеть в столице // Экс-начальника ГУ МВД по Санкт-Петербургу и его подчиненных хотят судить за взятки в Москве