Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Back 4 Blood's Versus mode is missing the magic of Left 4 Dead

 Back 4 Blood's Versus mode is missing the magic of Left 4 Dead

I've been conflicted about Back 4 Blood since playing the public alpha back in December 2020. Every time I play it, I find little glimpses of what looks like the Left 4 Dead 3 that I've wanted for the last 11 years—a satisfying axe swing that cleaves three zombies at once, a clutch headshot that opens a gap in a horde, a narrow escape into a safe room as a teammate slams the door behind me. Those moments still rule.

Not long after these zombie touchstones, though, I'm reminded of just how different Back 4 Blood is than its predecessor. Back 4 Blood rejects L4D's smooth running and gunning for Call of Duty's stopping and popping. Details that are meant to add mechanical depth like aim-down-sights, limited sprinting, and an in-game economy overcomplicate the casual magic of Turtle Rock's previous games. 

Back 4 Blood's PvP Versus mode, which I briefly tried out in an early play session of this week's open beta, might exemplify this best. Versus is a 4v4 showdown between a team of human survivors and a team of special infected. Team Human's goal is to fend off waves of player-controlled super zombies (as well as typical AI grunts) while Team Infected throws bodies at the problem until every survivor is dead.

Danger zone

Back 4 Blood Versus plays out a little more like L4D's Survival mode, interestingly. Like that stand-off mode, you're not moving from point A to point B. Versus matches don't take place on campaign maps, in other words, but small, square-shaped arenas. Survivors hunker down in these micro maps (we played two, both with a smattering of buildings and exterior cover) and survive as long as possible. Teams then switch sides and try for a better time.

This shift in objective totally transforms the flow of a match. In L4D, player zombies would have to carefully coordinate attacks around bottlenecks to slow down survivors from reaching the next safe room. Every death means more ground gained by the humans, so a smart Smoker player would bide their time and prepare an ambush for an isolated Zoey looking for a medkit.

Back 4 Blood, with its tighter spaces (the small map actually shrinks further over time, Battle Royale style), feels inherently chaotic. As a zombie team, we didn't feel penalized for rushing in blindly and dying a lot. In one round I played an exploder whose literal job is to sprint into a crowd and blow up. The role felt similar to L4D's boomers that spew horde-attracting goo upon detonation, except my exploder can shrug off entire clips of ammo while a boomer would pop after a bullet or two.

The durability of these special zombies is a big question mark for me. I felt so tanky that I hardly had to worry about smart positioning. Dumping credits into my defense stat with the mid-match upgrade system only made me more survivable. Unless two or more survivors focused fire on me immediately, I practically couldn't be stopped.

On the survivor side, the bullet sponginess of enemies got annoying pretty fast, especially when I was hit with the popular combo of "ensnare me in place and spit acid at my feet at the same time." With such surefire ways to melt away our health bars, I wish the zombie roles came with a little more risk.

Higher hopes

Health values and attack synergies are balancing details that Turtle Rock can surely tune in future updates, but I have larger issues with the mode's basic premise. So far, frantically defending an enclosed arena as zombies flood in from every direction isn't as fun or interesting as pushing through a full campaign map. When death is an inevitability, victory feels more like losing less than the other team. Turtle Rock told me that the idea behind Versus is to have a shorter, more digestible mode than Back 4 Blood's main campaign missions. I buy that argument, especially as a deterrent to rage-quitting, but I prefer the beginning-middle-end story of L4D's old Versus format, still.

Turtle Rock hopes that building a deck of trait cards will make things more interesting. Glancing at the cards in my premade medic deck, I spotted mostly modest health bonuses that, when used with a coordinated team, could probably keep us alive longer. I'm not yet sold on the deckbuilding layer of Back 4 Blood. I'd like to see fewer cards that add minor percentage bonuses to accuracy and more that meaningfully change my playstyle (like the one that switches my standard melee attack to a more effective knife stab).

Despite feeling let down by Versus, huge improvements to technical performance since I last played Back 4 Blood left me with higher hopes than ever for the game. The latest build had a full suite of Nvidia DLSS options that seem to be helping a lot. A consistent frame rate was finally able to highlight that, yes, Back 4 Blood's shooting is pretty darn fun. (The attachments system, which is straight out of PUBG or Apex Legends, continues to be a nice way of making each gun feel like a unique object.)

Campaign is clearly where Back 4 Blood is going to shine brightest. We got to play a little bit more of that as well with the performance boost and I had a way better time than December's alpha. That alone is enough for me to give Back 4 Blood a proper shot with some friends when it finally releases October 12.



Читайте также

Blizzard backs down on unpopular Hearthstone change, so now weekly quests will 'only' waste twice as much of your time, rather than triple

'The concerns about claustrophobia were a major aspect' of desiging World of Warcraft: The War Within's underground zones, says director

Visions of Mana won't have multiplayer, but producer Masaru Oyamada wants 'to implement features like that in the future'

Москва

В Гостином дворе прошел форум «Мы вместе. Спорт»

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

«А потом мир погас». Жертва молнии рассказал о боли, которую едва пережил

Как поучаствовать в продаже иностранных ценных бумаг по указу №844

Появились подробности аварии в районе Очаково-Матвеевское

Собянин назначил нового главу Стройкомплекса Москвы