Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Halo Infinite's getting the old radar back, and fixing most of our concerns from the preview

As has been made clear since Halo Infinite's modest multiplayer showing at Gamescom last week, 343 has decided to hunker down and get the dang game done. Good, because it's out in December and won't have campaign co-op at launch, so it's clearly coming down to the wire. On the multiplayer front, 343 published an extensive blog post today outlining how Halo Infinite will change based on feedback from July's technical test.

We had a lot of thoughts (eight, to be exact) about how Halo Infinite could improve on the heels of the tech preview and, surprisingly, 343 is tackling a lot of them. Future test flights and post-launch updates will apparently include changes to outline readability, voice line customization, motion tracker reverts, and expanded weapon drills. There are also some minor, but welcome, HUD tweaks coming post-launch, making the weapon information in the bottom right corner larger and showing your secondary grenade type.

Here are the highlights from the update, as well as 343's take on the changes.

The motion sensor is reverting to its old form

Good news for old Halo players stuck in their ways, but bad news for Morgan, who liked the new Halo Infinite radar: it's going back to the old Halo 1-3 style. In Infinite's technical preview, the motion sensor only showed players who were sprinting or firing; anyone walking was as good as a ghost. This meant you didn't have to be actively sneaky to avoid the motion sensor, but Morgan argued it also helped keep matches lively and stop people from crouching in corners. But it seems like the majority opinion was: new sensor bad.

Here's what 343 had to say:

"We found that most players missed the old properties in these social matches. We've updated the Combat Sensor to feel more like the "Motion Tracker" of old, which shows all movement besides crouch-walking, and should have that ready for folks to test in the next flight."

The new friend/foe outline system gets tweaks to make shield status clearer

This is a relief. The new friend/foe outline system, which ditches the old red team/blue team coloring, is great for accessibility but had some significant drawbacks in the Infinite technical preview. It was really hard to tell if a player had an overshield, an active regular shield, or none at all—information that's always been perfectly readable at a glance in past games. 343 got feedback on this issue and already has fixes in the works for the next testing flight.

Here's what 343 had to say: 

"We've already made significant FX changes to better communicate the health of a target. You should always know if you're fighting a player who has an Overshield, full shields, weakened shields, or broken shields. You'll be able to see these improvements in our next flight. As for more options, such as turning outlines off entirely, we'll need to explore how realistic this is given our timelines for launch. We're always in favor of providing more options to our players, but it's very likely we won't be able to provide this until after launch.

"A common note was to have players' Gamertags appear above their head when looking at them. We completely agree and can confirm that names weren't showing up due to a bug. A few of you noticed that we had an option to display Gamertag or Service Tag in game, but it just wasn't working in this build. This fix may or may not make it into our next flight, but it will be in for launch."

You'll be able to tweak AI voice lines and Spartan barks, but not till after launch

There's a lot more audio going on in Halo Infinite than in past multiplayer games—there are some musical cues when matches are almost over, Spartans comment on the action while it's happening, and you have an AI assistant that gives a mix of helpful advice and less helpful commentary. If you find that excess chatter annoying, it sounds like you'll be able to turn it off. Eventually.

Here's what 343 had to say:

"Players expressed an interest in controlling how often their Personal AI spoke and what kind of information they spoke about. This isn't something we'd be able to do for launch, but we'd like to give more control to players over the frequency of flavor lines as well as increase/decrease informational lines, such as weapon pickup lines. This has a lot of benefit for players wanting more to help make the game more accessible to them or even to just turn different types of feedback off all up."

343 also mentioned adding in more voice lines for the AI and Spartans to cut down on repetition, and before launch will be adding the option to preview your personal AI choice before jumping into a match.

Weapon drills will be expanded, including a sandbox to "test everything"

I thought it, you thought it, and 343 thought it: Halo Infinite's weapon drills are cool, but they're too limiting. When I'm warming up for a sweaty night of Halo shootin, I don't want a clunky list of short time trials separated by loading screens. I want to be left alone on a map with every gun, grenade, and vehicle under the sun and train at my own pace. 343 says something like that is coming to Halo Infinite after launch, as well as other types of drills that focus on, for instance, alt-fire modes.

Here's what 343 had to say:

"Weapon Drills, similar to Bots, were a new addition to the multiplayer experience for this game. It was cool to see the community engaging with the feature; learning the toys and pushing their skills."

343 added that weapon drills proved to be very popular, perhaps more than expected. "It's reassuring to hear the community enjoyed Weapon Drills so much that they wanted more of just about every aspect of them. Rest assured, we'll continue to deliver that 'more' here during the lifetime of the game."



Читайте также

Philips is bringing its 5K dual-mode gaming monitor to the West, and it comes in a neat white shell

A ludicrous Doom mod which adds 28 pilotable mechs just released after 2 years in development

Грядущие игры от Ubisoft и очередной триумф Clair Obscur: Expedition 33




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.